Paul Chote
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37edd072a6
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shp shaders
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2010-11-21 13:10:18 +13:00 |
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Paul Chote
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00358e9fe8
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Working line shader
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2010-11-21 13:10:18 +13:00 |
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Paul Chote
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888710cbc5
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Enable alpha blending
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2010-11-21 13:10:18 +13:00 |
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Paul Chote
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518e00c78a
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Fix setting uniforms; chrome-rgba shader works, but lacks alpha blending.
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2010-11-21 13:10:18 +13:00 |
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Paul Chote
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f2a20a182e
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Begin work on the glsl renderer. Renders blue blocks for chrome-rgba.
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2010-11-21 13:10:18 +13:00 |
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Paul Chote
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a058eb06b2
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Duplicate the Cg renderer as a base for the glsl renderer.
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2010-11-21 13:10:18 +13:00 |
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Paul Chote
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64a7592fed
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Rename OpenRA.Gl -> OpenRA.Renderer.Cg
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2010-11-21 13:10:18 +13:00 |
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Paul Chote
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bfb076b9bc
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Refactor IShader to take a name instead of a stream.
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2010-11-21 13:10:18 +13:00 |
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Chris Forbes
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5292272902
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#186 unlimited power devhack
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2010-11-21 12:36:18 +13:00 |
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Chris Forbes
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1db3ce4b59
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some usings cleanup
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2010-11-21 12:25:22 +13:00 |
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Chris Forbes
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060d544390
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add smoke trails for damaged aircraft
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2010-11-21 11:48:09 +13:00 |
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Chris Forbes
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b0e3364a77
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make unit smoke optional
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2010-11-21 11:28:16 +13:00 |
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Chris Forbes
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d78dde4db1
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fix ModData still being bogus about custom sequences
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2010-11-21 11:26:22 +13:00 |
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Chris Forbes
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a94b2df865
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#361 weap doesnt play sell animation correctly -- fixed
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2010-11-21 11:14:36 +13:00 |
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Chris Forbes
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e4bb788fb9
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#366 only host can see AI players in a lobby -- fixed
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2010-11-21 11:11:29 +13:00 |
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Chris Forbes
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6dcc401342
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add missing EditorAppearance for trees & cnc rocks
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2010-11-21 10:59:36 +13:00 |
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Chris Forbes
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26a7e06b40
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finish initial work on koth-crossroads
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2010-11-21 10:59:35 +13:00 |
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Chris Forbes
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2ba8120d79
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WiP KoTH map 'crossroads'
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2010-11-21 10:59:35 +13:00 |
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geckosoft
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b9b045098b
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Changed: People can no longer build structures near the strategic point, once they captured it, without having a regular structure near.
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2010-11-21 10:59:35 +13:00 |
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geckosoft
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a0682d80c0
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Fixed: koth-island-hoppers (map) now correctly sets MustBeClear
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2010-11-21 10:59:34 +13:00 |
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geckosoft
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1ff39761b7
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Fixed: Bug in StrategicProgressWidget.FindFirstWinningPlayer
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2010-11-21 10:59:34 +13:00 |
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geckosoft
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bddd058b38
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Changed: Rules for the koth map (need to hold it for 2 seconds, both poins, and it gets reset if the hold is broken)
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2010-11-21 10:59:33 +13:00 |
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geckosoft
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8efb717cf4
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Changed: Cleaned up the StrategicProgressWidget a bit
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2010-11-21 10:59:33 +13:00 |
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geckosoft
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65ac607d90
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Fixed: ProximityCaptureable now allows allies nearby
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2010-11-21 10:59:33 +13:00 |
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geckosoft
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0af653b101
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Changed: KotH Island Hoppers (map) should be working now! victory after holding it for 5 minutes.
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2010-11-21 10:59:32 +13:00 |
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geckosoft
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175b07c0ff
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Added: StrategicProgressWidget to show the capturing progress (including custom gfx)
Fixed: Sync on unsyncable field type
Added: StrategicProgressWidget to both cnc & ra
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2010-11-21 10:59:32 +13:00 |
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geckosoft
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585cba8af8
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Added: StrategicVictoryConditions & StrategicPoint => allows 'koth' gameplay if used
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2010-11-21 10:59:32 +13:00 |
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geckosoft
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2a7525122e
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Changed: Made ConquestVictoryConditions public (same for Surrender / Win methods)
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2010-11-21 10:59:31 +13:00 |
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geckosoft
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7f7c293856
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Added: Island Hoppers KoTH map (wip, not done yet)
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2010-11-21 10:59:31 +13:00 |
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geckosoft
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fbb117705e
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Changed: Owner maps to Self.Owner now IF captured, otherwise returns the OriginalOwner
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2010-11-21 10:59:30 +13:00 |
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geckosoft
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78dea9eecb
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Added: ProximityCaptureable
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2010-11-21 10:59:30 +13:00 |
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geckosoft
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be9f52e029
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Changed: Mounts the map' IFolder with least possible priority, allowing the map to has its own assets
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2010-11-21 10:59:26 +13:00 |
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geckosoft
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000dd6de7b
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ed: Made it possible for maps to define custom & override existing voices
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2010-11-21 10:57:36 +13:00 |
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geckosoft
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5e8e4dd9d5
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Changed: Made it possible for maps to define custom & override existing weapons
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2010-11-21 10:57:36 +13:00 |
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geckosoft
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b31a35d34b
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Changed: Made it possible for maps to contain custom sequences (allowing 100% custom map-specific units to be 'build')
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2010-11-21 10:57:16 +13:00 |
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Matthew Bowra-Dean
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414b3a03c3
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Updated docs.
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2010-11-18 17:47:24 +13:00 |
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Bob
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a7f42dcf0c
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fix interaction between autoattack and idleanimation
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2010-11-16 20:32:00 +13:00 |
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Chris Forbes
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7bd7f4e56b
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remove bogus AttackMoveInteraction trait from cnc
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2010-11-15 20:03:49 +13:00 |
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Chris Forbes
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9584c78500
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hack around ICE in gmcs-2.6.7; feature wasn't used anyway
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2010-11-15 19:59:07 +13:00 |
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Chris Forbes
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bc7a9c14d0
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fix helicopters landing in silly places
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2010-11-14 21:27:17 +13:00 |
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Chris Forbes
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c1eacc225d
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fix DrawLineToTarget drawing from the ground below flying units
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2010-11-14 21:27:17 +13:00 |
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Chris Forbes
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e56bbe367d
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add missing WorldCommand trait to cnc
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2010-11-14 21:27:16 +13:00 |
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Bob
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6cf9939ab3
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remove staticness on Server
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2010-11-14 21:26:50 +13:00 |
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Bob
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b2f3b8f2af
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make AutoTarget use an activity. add AutoTarget to teslatank
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2010-11-14 19:44:58 +13:00 |
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Bob
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80e897abfb
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add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal
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2010-11-14 18:36:36 +13:00 |
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Bob
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d152d21338
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fix teslazap OutOfMemory exception
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2010-11-14 17:32:23 +13:00 |
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Bob
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f4e04ece12
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fix tesla animations and firing at multiple targets
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2010-11-14 16:35:53 +13:00 |
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Bob
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e7a07ea9c3
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Add target param to INotifyAttack. Remove target field from AttackOmni
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2010-11-14 16:03:01 +13:00 |
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Bob
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f8e6245903
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make order queuing work for buildings and turreted units, too
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2010-11-14 15:48:02 +13:00 |
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geckosoft
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7c146a9d5d
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Changed: Made "Move" orders queueable
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2010-11-13 17:54:16 +13:00 |
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