Commit Graph

15 Commits

Author SHA1 Message Date
Ivaylo Draganov
79ae71a517 Rename *_RIGHT to *_WIDTH and *_BOTTOM to *_HEIGHT in integer expressions for widgets
The terms "width" and "height" are clearer and they match what the values actually represent (window or parent width/height). The YAML changes are generated with the update rule.
2024-10-07 12:59:25 +03:00
Gustas
0e438dd508 Automated fixup 2024-09-19 17:53:43 +02:00
RoosterDragon
ca6aa5ebf1 Adjust widget sizes to ensure they accommodate the English translation text.
Some existing widget are too small to accommodate their text. Adjust their sizes to fit. Text can be rendered outside the widget bounds so visually this often has no impact, but adjusting this now will help in the future for checking translation text for other languages fit in their widgets.
2024-01-21 12:34:28 +02:00
Gustas
754e7845f3 Automated translation extraction 2023-10-21 19:35:00 +02:00
teinarss
d2639645bf Vertical alignment on labels in TD 2019-06-21 12:51:45 +02:00
Paul Chote
9d2935935c Add a debug visualization for screen map rectangles. 2017-12-04 23:10:23 +01:00
Paul Chote
0f512088d2 Unify ingame-debug.yaml. 2017-12-04 23:10:23 +01:00
Paul Chote
32eb98c17d Remove legacy A* visualisation. 2016-08-26 16:55:46 +01:00
Matthias Mailänder
9b6e15ea78 Add a CustomTerrain debug overlay. 2016-06-06 19:25:37 +02:00
Pavel Penev
4bbb406d4d Add checkboxes for actor tag overlay 2015-12-07 01:41:14 +02:00
Paul Chote
f40dea41d6 Fix capitalisation in Debug menu. 2015-10-10 21:38:53 +01:00
deniz1a
2abd1b5350 Renames "Disable Shroud & Fog" debug option to "Disable visibility checks". 2015-08-02 00:30:42 +03:00
Paul Chote
118275b376 Add terrain geometry visualisation. 2014-11-07 19:18:34 +13:00
Oliver Brakmann
8cec848a0f Add a mission objectives GUI panel 2014-08-08 13:35:49 +02:00
Paul Chote
9e2b3ce0b8 Unify cheats -> debug and adjust plumbing for new RA UI. 2014-07-26 18:20:08 +12:00