Commit Graph

67 Commits

Author SHA1 Message Date
Chris Forbes
a00abdab85 removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else 2010-04-02 16:45:00 +13:00
Chris Forbes
7532d635d6 tesla damage wired up 2010-04-02 16:45:00 +13:00
Chris Forbes
a24c90d6ae wire up missiles 2010-04-02 16:45:00 +13:00
Chris Forbes
dda6a939f1 unhack that a bit; delayed damage works 2010-04-02 16:44:59 +13:00
Chris Forbes
cefee4b1d2 guts of Combat is on the new model 2010-04-02 16:44:59 +13:00
Chris Forbes
11121baf23 bullet/lobbed sortof work now 2010-04-02 16:44:58 +13:00
Chris Forbes
51ebf618f6 usings 2010-04-02 16:44:40 +13:00
Chris Forbes
b4f5baf1a7 load ALL the weaponinfo properly 2010-04-02 16:44:40 +13:00
alzeih
3123b4d83b Migration to World.Defaults complete (for RA) 2010-04-02 02:16:20 +13:00
Chris Forbes
4fc8f32b9b add IonCannon power 2010-03-23 20:14:35 +13:00
Paul Chote
85f9b3627f Remove duplication 2010-03-21 20:49:36 +13:00
Chris Forbes
c2d019210d removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences 2010-03-17 18:39:05 +13:00
Matthew Bowra-Dean
61b52ffaf9 Some changes to the nuke damage model + screen shake 2010-03-09 17:59:00 +13:00
Matthew Bowra-Dean
bca11ca2a7 Removed hard coded WeaponInfo section name from NukeLaunch 2010-03-06 22:58:26 +13:00
Matthew Bowra-Dean
2c2f014342 Removed reflection hack and added nuke WeaponInfo to rules.ini 2010-03-06 21:13:48 +13:00
Matthew Bowra-Dean
314a8a619b Working (to a certain extent) nuke but with some dirty hacks going on. 2010-03-06 20:54:38 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00