Taryn Hill
da001385ae
Added some trait [Desc()]s.
2014-07-12 13:31:14 -05:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
Paul Chote
116e4acda3
Fix style nits in other Attack traits (no logic changes).
2014-03-12 23:50:08 +13:00
Paul Chote
ecdae4cbbe
Convert weapons to world coords.
2013-12-26 19:45:12 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Paul Chote
4f3c9aa0af
Introduce Target.Type property.
2013-08-11 22:23:52 +12:00
Paul Chote
2cff2d8bbe
Improve Leap behavior:
...
* Configurable jump speed.
* Configurable jump angle.
* Configurable attack sound (uses weapon report).
* Don't accidentally eat tanks.
2013-07-08 23:40:22 +12:00
Paul Chote
561cb6cfe0
Rewrite Leap activity to be more robust.
...
The dog will now always leap to the target
subcell (even if the target dies or moves),
and will kill whatever happens to be in the
target cell when it lands.
2013-07-08 21:52:25 +12:00
Paul Chote
07f9575bb7
Use Target range checks in AttackLeap.
2013-07-06 19:12:26 +12:00
Paul Chote
6f67602d57
Use Target range checks in attack activities.
2013-07-06 19:12:26 +12:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
...
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
c41ad3d600
put attack traits into the syncreport.log
2013-03-19 19:40:14 +01:00
Chris Forbes
2bc260c833
move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits
2011-10-06 23:11:58 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
78a0c3e506
move Attack traits into Attack dir
2011-08-21 21:10:49 +12:00