Chris Forbes
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5bd9273a7d
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fix issues with mpspawn and waypoint sprites
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2011-02-15 16:09:53 +13:00 |
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Paul Chote
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c5cf51185b
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define liedown, standup, cheer, die6 sequences for all cnc infantry (where applicable)
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2011-02-12 10:13:26 +13:00 |
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Paul Chote
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ab08273412
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Improved death anim speeds
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2011-02-11 23:11:06 +13:00 |
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Paul Chote
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03f014ffb9
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Visceroid spawning. Add tib death anims for e1 and e2. Others will crash.
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2011-02-11 23:05:01 +13:00 |
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Paul Chote
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51138fcdc3
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Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things).
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2011-02-11 22:25:16 +13:00 |
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Paul Chote
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cd5e7409ef
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First attempt. Problems: doesn't move back to zero-facing before closing. Flickers turret-up frame sometimes when being attacked.
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2011-01-30 23:11:16 +13:00 |
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Paul Chote
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3674accd0c
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Improved cnc proc/harv docking.
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2011-01-02 14:56:29 +13:00 |
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Paul Chote
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52e265557c
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Oil Derricks spurt fire when dead.
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2010-11-27 15:50:46 +13:00 |
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Paul Chote
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d559b5cdb7
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Rallypoint Polish: Improved artwork, correct positioning, doesn't disappear when the building is offscreen, targeting cursor.
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2010-11-27 14:54:29 +13:00 |
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Paul Chote
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4206d2e131
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Add Katzsmile's transport remake; make it controllable on GDI01 while testing.
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2010-10-16 09:56:01 +13:00 |
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Paul Chote
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5a3ccdf0c5
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fix ssm launcher rockets
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2010-10-13 19:57:52 +13:00 |
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Paul Chote
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1bd802c386
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Add tech building definitions to cnc; noncapturable map decorations until they have behavior implemented.
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2010-10-13 19:57:52 +13:00 |
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Chris Forbes
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692ef539f9
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fix timings of infantry idle anims
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2010-09-18 11:25:45 +12:00 |
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Paul Chote
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a594e9f830
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Move the sequences files into their own dir.
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2010-09-09 20:31:53 +12:00 |
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