Paul Chote
34a9675744
Remove unnecessary PPos.FromWPosHackZ() usage.
2013-03-31 21:35:30 +13:00
Paul Chote
2f80cd5f92
Pass WorldRenderer to AnimationWithOffset.OffsetFunc.
2013-03-31 19:56:11 +13:00
Paul Chote
5e74d3c54e
Remove legacy turret/muzzle positioning code.
2013-03-29 22:04:21 +13:00
Paul Chote
bb6a1ed6e0
Introduce world offsets for turrets & armaments.
2013-03-29 20:42:56 +13:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
...
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
b3bdc2df85
declare RenderUnitTurreted -> Turreted,AttackBase deps; remove spurious TraitOrDefault on AttackBase which just failed later; fixes #1053
2011-07-25 22:23:12 +12:00
Chris Forbes
6be55b61aa
fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash
2011-06-25 11:51:04 +12:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Chris Forbes
83eae029b7
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
Chris Forbes
e0a4cb4763
hack around some more z-glitches
2010-09-17 19:00:07 +12:00
Bob
ae703d50b2
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
Paul Chote
d29e3f3f0e
Split facing into its own interface; fix husks
2010-08-01 01:01:31 +12:00
Paul Chote
207ee49da3
Move Facing and Altitude onto IMove impls, with associated pile of cleanups
2010-08-01 01:01:31 +12:00
Chris Forbes
fa245aaa08
introduce collection of Turrets on AttackBase, too -- turret sharing w/ recoil works again
2010-07-31 22:19:29 +12:00
Chris Forbes
42683f5966
start refactoring AttackBase
2010-07-31 21:34:20 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Bob
fb6c44bce3
move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
2010-07-08 17:24:12 +12:00