Paul Chote
c30bb28210
Filter invalid actors when loading and saving games.
2019-10-05 17:50:10 +02:00
Paul Chote
3ad3c39b21
Replace actor list with count in UnitBuilderBotModule.
2019-10-05 17:50:10 +02:00
abcdefg30
321c891bc0
Fix a crash when MaxLevel of GainsExperience is zero
2019-10-05 15:56:59 +02:00
teinarss
d34bce9eab
Remove CanEnterCell from OccupiedCells
2019-10-05 14:37:54 +02:00
teinarss
9bfc324c04
Mark cells that have changed MovementType as dirty
2019-10-05 14:37:54 +02:00
Paul Chote
865d8d77e0
Expire invalid instances from the SupportPowerBotModule cache.
2019-10-01 19:25:30 +02:00
Paul Chote
cf427f8cb3
Drop invalid power references when loading save games.
2019-10-01 19:25:30 +02:00
teinarss
93704ccfcf
Add check to see if transport is dead to UnreserveSpace
2019-09-28 14:08:01 +02:00
teinarss
76034c198e
Added Undo Redo to editor
2019-09-27 17:40:32 +02:00
tovl
145b6a05a3
Refactor unreserve actions.
2019-09-26 18:39:44 +02:00
tovl
5787f74af9
Prevent bogus attackmove on take-off.
2019-09-26 18:39:44 +02:00
tovl
ed7667683b
Fix deployed units being nudgeable.
2019-09-19 20:52:13 +02:00
tovl
4a609bbee8
Allow units to give way when path is blocked by oncoming unit.
2019-09-15 17:51:34 +01:00
Paul Chote
df2300bee0
Fix player viewport saving for non-spectators.
2019-09-15 15:11:47 +02:00
RoosterDragon
31918e8712
Add UnionRectangles extension method.
2019-09-14 22:09:40 +02:00
Paul Chote
0e6c37d765
Convert TerrainGeometryOverlay to IRenderAboveShroud.
2019-09-14 18:49:44 +02:00
Paul Chote
f45423ed76
Convert EditorSelectionLayer to IRenderAboveShroud.
2019-09-14 18:49:44 +02:00
Paul Chote
b3984c8db4
Convert WarheadDebugOverlay to IRenderAboveShroud.
2019-09-14 18:49:44 +02:00
Paul Chote
999ad0e18a
Convert CustomTerrainDebugOverlay to IRenderAboveShroud.
2019-09-14 18:49:44 +02:00
Paul Chote
ccd07b6cfe
Convert ExitsDebugOverlay to IRenderAboveShroudWhenSelected.
2019-09-14 18:49:44 +02:00
Paul Chote
60e42c1ea1
Convert CombatDebugOverlay to IRenderAboveShroud.
2019-09-14 18:49:44 +02:00
Paul Chote
a9a43d54f7
Convert WithRangeCircle to IRenderAboveShroud.
2019-09-14 18:49:44 +02:00
abcdefg30
7f6149713e
Fix actors with no footprint not being copied and pasted
2019-09-13 23:55:48 +01:00
matt barbier
97fe36af5a
Moved GrantExternalConditionToProduced into the Traits/Conditions folder
2019-09-13 22:04:35 +01:00
teinarss
c15f66aa62
PlayerStatistics should stop ticking after lost/win
2019-09-13 21:42:11 +01:00
reaperrr
694680720e
Updated AcceptsOrder check to be more readable
...
This hopefully also fixes handling of multiple enabled
RejectsOrders traits.
2019-09-13 19:49:19 +01:00
abcdefg30
465ee97090
Prevent users from selecting a directional target outside the map
2019-09-13 14:47:29 +02:00
tovl
46c0b4cf31
Fix crash with dead cargo.
2019-09-13 10:34:15 +02:00
teinarss
d712bdea85
Locomotor cache should handle custom layers
2019-09-09 21:39:25 +02:00
abcdefg30
1e6660ecb2
Add an "UpdatesDerrickCount" trait
2019-09-08 12:47:33 +02:00
teinarss
c13fb80257
Fix crushable logic for actors in cell
2019-09-07 13:31:57 +01:00
teinarss
6fe31e44cb
More robust logic for ThisMinute stats
2019-09-06 14:00:42 +02:00
teinarss
6795fb6967
GetAvailableSubCell should block cells outside the map
2019-09-06 13:32:09 +02:00
reaperrr
801f5ba525
Rename FlyCircle to FlyIdle and make it tick TickIdle
...
It now handles both hovering and circling aircraft, for consistency.
2019-09-01 16:38:44 +02:00
teinarss
ce29dcad87
Update PlayerResources capacity from INotify* methods
2019-08-28 00:32:01 +02:00
reaperrr
07de3ba5e0
Change default preview facing to 96
...
92 is not a multiple of 8, and all sprite actors
in the official mods have at most 32 facings.
2019-08-27 22:59:22 +02:00
Paul Chote
2b4ad71151
Remove unused OwnerLinkedProc field.
2019-08-25 17:20:38 +02:00
Paul Chote
815ea1e13b
Make LastSearchFailed local to FindAndDeliverResources.
2019-08-25 17:20:38 +02:00
Paul Chote
8b0f2e1462
Fix NRE in SquadManagerBotModule.
2019-08-24 14:33:11 +02:00
Paul Chote
d5f42c0628
Recalculate visibility during moves too.
2019-08-23 14:31:29 +02:00
Paul Chote
76d1447a91
Fix incorrect shroud visibility for stationary units.
2019-08-23 14:31:29 +02:00
tovl
ed8abe9861
Define nearenough parameter for aircraft so they can exit movement early when stuck.
2019-08-23 13:54:58 +02:00
Paul Chote
f31cfe5b96
Fix SendParatroopers return value.
2019-08-21 11:24:20 +02:00
Paul Chote
ab94ea9715
Discourage harvesters from wandering too far from the refinery.
2019-08-20 20:22:39 +02:00
teinarss
7544d4b4e6
Cells with Temporary blockers should not exit early in locomotor cache
2019-08-19 19:06:57 +02:00
tovl
2d394f33b8
Fix units from transports appearing at load point.
2019-08-19 00:33:38 +02:00
Hedog
2a6f2bbe0e
Update movement inside leap to show attack animation
2019-08-17 12:42:06 +02:00
Paul Chote
78302ea593
Rework aircraft rally point handling.
2019-08-15 17:02:27 +02:00
reaperrr
08db7586d4
Fix Enter cursor for non-TakeOffOnResupply
...
If the aircraft does not take off on resupply,
we allow it to enter resuppliers without ForceMove modifier.
ResolveOrder already handled this correctly, only the cursor
shown was wrong.
2019-08-13 02:26:21 +02:00
abcdefg30
bfc3e1354b
Rename SearchFromOrderRadius to SearchFromHarvesterRadius
2019-08-11 16:40:55 +02:00