Chris Forbes
3d8e215598
Merge pull request #2296 from ScottNZ/bleed
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Allies 01 fixes
2012-07-05 20:06:44 -07:00
Matthias Mailänder
a59dfa555c
map clear radar color for interior to black
2012-07-03 09:21:54 +12:00
Matthias Mailänder
e22126ca02
added ice floes to ra
2012-07-03 09:21:54 +12:00
ScottNZ
b3c5137add
Merge
2012-07-02 13:46:28 +12:00
Chris Forbes
3dc39b2c9d
fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering
2012-07-02 09:42:20 +12:00
ScottNZ
5897a44fc5
Remove unneeded barrel YAML overrides
2012-07-02 04:22:23 +12:00
ScottNZ
b74e63f42d
Drain Soviet resources so the ore truck doesn't stay at the refinery
2012-07-01 20:30:25 +12:00
Matthias Mailänder
c75c72b525
made palette shadowindex configurable
2012-07-01 19:37:57 +12:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
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outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
ScottNZ
cbb0b17c31
Add AutoTargetIgnore for stek
2012-07-01 12:52:36 +12:00
Matthias Mailänder
579ff04f68
fixes #2253
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rough mouse-cursor for infantry-only areas
blue move cursor for d2k rally points
2012-07-01 12:41:23 +12:00
ScottNZ
2c55a008f1
Reduced cruiser range from 32 to 25 to reduce risk of friendly fire. Increased barrel hitpoints. Removed jeep cargo ability as a workaround for Einstein being removed from the game world and Soviet forces not attacking.
2012-06-30 23:33:09 +12:00
Chris Forbes
3a87b934a6
fixed #2257 - reenable PrimaryBuilding support for afld/hpad
2012-06-30 16:10:13 +12:00
Chris Forbes
9845d0e035
fixed #2260 - spec chat should use contrast
2012-06-30 16:05:33 +12:00
ScottNZ
af8b29aee5
Map polishing: removed mpspawn. Removed unneeded YAML. 3tnk now starts facing north. Changed soldier next to barrels from e1 to e2. Adjusted the player colour to a lighter blue. Adjusted the chinook despawn location. e2 now always explode when they die to make the barrel chain reaction reliable. Reduced HP of barrels also.
2012-06-29 09:09:39 +12:00
Matthias Mailänder
0d59a4dcd7
fixes #2005
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Don't save floats in settings.yaml using country-specific
decimal separators which can be misunderstood as
group seperators which will put values out-of-range.
2012-06-29 09:00:28 +12:00
Chris Forbes
e0c3c53c00
fix up music error
2012-06-29 09:00:28 +12:00
Generalcamo
11654cc893
More Strings Corrected.
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Some tracks are missing, however I don't know the file name of those.
2012-06-29 08:45:45 +12:00
Generalcamo
bb85ea75e4
More Strings Corrected. I notice a few Counterstrike tracks are missing, they might be in the aftermath file though. Will check.
2012-06-29 08:45:44 +12:00
Generalcamo
2450576dbe
Once Again, corrected strings. Also added a track
2012-06-29 08:45:44 +12:00
James Dunne
8e602104af
Harvesters - made search radius configurable for both initial search from proc and search from harvest location.
2012-06-27 18:00:42 -05:00
Matthias Mailänder
d3915ad291
string AcceptsSmudgeType replaces boolean AcceptSmudge
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because Dune 2000 has different craters for rock and sand
2012-06-27 13:19:52 +12:00
Matthias Mailänder
a64629f1c5
remove ready/hold/group pip from BuildPaletteWidget
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and render as text instead
2012-06-27 13:19:52 +12:00
Chris Forbes
aa06751de5
categorize the rest of the temperat tileset
2012-06-26 20:12:01 +12:00
Chris Forbes
f10eb9e082
add category headers in editor
2012-06-26 19:58:04 +12:00
Chris Forbes
984a498ed2
Finish fixing #2136
2012-06-26 19:24:59 +12:00
Igor Popov
c122e6f54d
indicate-admin: implementation (ra)
2012-06-26 18:58:31 +12:00
James Dunne
1f0da42a15
Refineries now show which harvesters are linked by holding down ALT key.
2012-06-24 20:26:01 -05:00
James Dunne
80123b6aa4
Many harvester behavior improvements; summary below.
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Implemented Harvester territory marking with a simple resource claim system in ResourceClaimLayer trait added to World.
Added customCost for PathSearch to support new Harvester search preferences.
Explicit delivery order forces harvester to always deliver to that refinery.
Explicit harvest order frees harvester from forced delivery refinery and allows for auto-balancing.
Harvesters auto-balance refinery choice such that no more than 3 harvesters are linked to any one refinery at a time.
Harvesters try very hard to not block the refinery dock location.
Harvesters try to avoid enemy territory when searching for resources.
Group-select harvest order intelligently disperses harvesters around the order location.
Fixed PathFinder caching to not be a sliding window. This is a correctness issue. Sliding window causes no-route paths to be cached permanently in tight move loops and doesn't allow eventual progress to be made. This may have negative performance implications.
2012-06-24 20:26:00 -05:00
Chris Forbes
2ed12f1d95
Merge remote-tracking branch 'scott/bleed'
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Conflicts:
OpenRA.Mods.RA/Missions/Allies01Script.cs
2012-06-25 08:45:16 +12:00
Matthias Mailänder
5b470650b7
added Einstein
2012-06-24 19:26:03 +03:00
Matthias Mailänder
380875ad3e
added Einstein
2012-06-24 19:24:26 +03:00
Chris Forbes
1bf649d27d
Merge remote-tracking branch 'matt/bleed'
2012-06-24 21:34:37 +12:00
ScottNZ
1146790dc1
Reworked the left side of the map to make it useful, and moved one of the spawnpoints there.
2012-06-22 13:07:24 +12:00
ScottNZ
3ab197f400
Buff the Allies a bit - give them some riflemen.
2012-06-21 23:34:34 +12:00
ScottNZ
9ff69b7946
Add EVA voices
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Use new WaitFor when waiting for Einstein
Have a small delay before the Soviets counterattack
Have the Soviets Attack-Move towards Einstein during the counterattack, this makes them much more damaging
Spawn the signal flare only after Einstein has been spawned, also add EVA voice for this
2012-06-21 22:53:20 +12:00
Matthias Mailänder
84d623397b
made PaletteFormat configurable
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as suggested in issue #2219
2012-06-19 21:36:10 +02:00
ScottNZ
20af089fcd
Added Allies 01 SP map and Allies01Script.cs
2012-06-18 22:13:24 +12:00
Matthias Mailänder
c9edf7d0dc
added Renderer Dropdown in RA Settings
2012-06-18 09:30:52 +12:00
Igor Popov
4d94cb5593
2 maps: Bomber John(minigame->new); Free Coasts(conquest->replace)
2012-06-16 14:46:32 +12:00
Curtis Shmyr
4e88166673
Added two new RA maps by Tirili: Ice Woods & Nishnekolymsk
2012-06-10 12:56:24 -06:00
Chris Forbes
f3d68f4944
remove some junk ai profiles
2012-06-10 19:52:25 +12:00
Matthias Mailänder
aa36a56b27
UPnP source code fixes
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as suggested by Chris Forbes
2012-06-10 16:46:19 +12:00
Matthias Mailänder
b96158adcb
new AI with optimized build order
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Eisenhower builds less refineries, more units and techs faster
2012-06-10 16:34:31 +12:00
Chris Forbes
1bb1e00a0d
fix #2195 - barrels should not be capturable or sellable
2012-06-05 19:41:30 +12:00
earthpig
059347af40
bots (once again) build pillboxes.
2012-05-22 17:20:23 +12:00
earthpig
8c218b67ab
Bring back hbox, with both the new garrison stuff and with stealth until firing.
2012-05-22 17:18:26 +12:00
Remco van der Zon
6c96a106e7
Red Alert CashTicks
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Three options for cash ticks:
Extreme: current behavoir (every cash countdown tick is heard)
Normal: RedAlert countdown style (only one cash countdown tick every ~1 or 2 seconds)
Disabled: No cash tickdown or tickup is heard.
Thanks to Tirili for hints on the settings system.
2012-05-06 20:03:09 +12:00
earthpig
c8c4507acf
Few things with Zhukov AI.
2012-05-01 14:51:21 -07:00
Chris Forbes
63898820f1
ra: drop mjolnir-1 map
2012-05-02 09:08:28 +12:00