fix #2195 - barrels should not be capturable or sellable
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@@ -89,11 +89,9 @@ V18:
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Inherits: ^CivField
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BARL:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Selectable:
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Priority: 0
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-RepairableBuilding:
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-GivesBuildableArea:
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Health:
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HP: 10
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Explodes:
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@@ -101,11 +99,9 @@ BARL:
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Name: Explosive Barrel
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BRL3:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Selectable:
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Priority: 0
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-RepairableBuilding:
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-GivesBuildableArea:
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Health:
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HP: 10
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Explodes:
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