Commit Graph

48 Commits

Author SHA1 Message Date
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Matthias
7b6b79493c Replace @ with new lines in legacy map briefing sections 2017-12-27 02:12:58 +01:00
Paul Chote
df40d38b91 Rework read/write zip file loading/saving. 2017-05-29 12:20:32 +02:00
Paul Chote
0222ea675c Implement mod-defined package loaders. 2017-05-07 13:25:38 +01:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
3df9efb95d Rework mod enumeration / caching.
- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
Paul Chote
45a596953e Add a Utility class and update command interface. 2016-08-08 22:23:16 +01:00
Oliver Brakmann
610c806ff3 Merge pull request #11519 from Mailaender/utility-same-spawn
Avoid importing spawn points with the same location
2016-07-09 15:08:33 +02:00
Paul Chote
c706e68b73 Rework zip file updating. 2016-07-01 21:58:26 +01:00
Matthias Mailänder
a55b8659c7 Avoid importing spawn points with the same location. 2016-06-25 09:44:39 +02:00
abcdefg30
756f88c187 Merge pull request #11402 from Mailaender/sp-utility
Improved map import for singleplayer missions
2016-06-24 18:02:13 +02:00
reaperrr
57ff4822fc Add support for custom locations to legacy map importer
For example, to place actors with changed footprint correctly.
Use it to ensure correct positioning of several RA and TD structures as well as TD tiberium trees.
2016-06-21 23:53:50 +02:00
Oliver Brakmann
e08ba5eaee Fix blank video heuristic for legacy map import to include upper-case 'X' 2016-06-19 20:11:05 +02:00
Matthias Mailänder
89cefbea50 Allow map imports from directories other than game root. 2016-06-07 22:03:48 +02:00
Matthias Mailänder
d76a344ebe Give hard-coded special case waypoints a descriptive name. 2016-06-07 22:03:46 +02:00
Matthias Mailänder
a3af1d91cc Don't add mpspawns when importing single-player maps. 2016-06-07 22:03:04 +02:00
abcdefg30
22ee4d1f39 Merge pull request #11186 from Mailaender/map-import-tileset
Made the legacy map import more robust
2016-05-10 18:03:16 +02:00
HenrytheSlav
1962ea3abc Fixes Utility import facings mirror-flip 2016-05-05 18:44:23 +02:00
Matthias Mailänder
d4fdb97c35 Throw with a less generic KeyNotFoundException on error. 2016-05-01 12:19:19 +02:00
Matthias Mailänder
d826cd6247 Fix case issues like Temperat vs TEMPERAT during map import. 2016-05-01 12:18:26 +02:00
Paul Chote
4a7ef68b39 Remove Map.SpawnPoints. 2016-03-18 20:16:25 +00:00
Paul Chote
a3b1baa654 Extract default TileSet/Sequence dictionaries to ModData. 2016-03-11 21:18:32 +00:00
Paul Chote
b0c0bf3151 Revert format upgrader and map importers saving rules to external file. 2016-03-11 16:46:22 +00:00
Paul Chote
b969d61466 Move advanced map yaml to their own files. 2016-03-08 20:54:54 +00:00
Paul Chote
8532f4deef Move smudge definitions from Map to SmudgeLayer. 2016-03-08 20:54:26 +00:00
Paul Chote
01a14d9ae5 Move mission briefing to rules. 2016-03-07 21:41:14 +00:00
Paul Chote
668e13b849 Move mission videos to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
2029f34c86 Remove redundant Rules definition from ImportLegacyMapCommand. 2016-03-07 21:41:11 +00:00
Paul Chote
617113fa86 Rework IReadWritePackage interface. 2016-02-28 10:18:50 +00:00
Oliver Brakmann
4f1fa3acec Merge pull request #10786 from pchote/mappreview-packages
Remove internal use of map paths.
2016-02-23 22:52:54 +01:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
226081d379 Remove map saving shim method. 2016-02-21 16:11:36 +00:00
Paul Chote
573e26c887 Load and save maps using packages. 2016-02-21 16:11:35 +00:00
Paul Chote
88f6daf57f Misc remaining FileSystem cleanups. 2016-02-18 18:12:33 +00:00
Paul Chote
24e9294741 Tidy ModData/ModFiles usage in utility commands. 2016-02-18 18:12:33 +00:00
Paul Chote
b347fade71 Use IReadOnlyFileSystem in artwork loaders. 2016-02-18 18:12:31 +00:00
Paul Chote
45bae7e9b3 Mount the mod filesystem context in the ModData ctor. 2016-02-06 16:30:23 +00:00
Matthias Mailänder
1555c163cb add singleplayer briefing extraction 2016-01-24 21:50:12 +01:00
Matthias Mailänder
5c1a236a75 split mod specific parts of legacy map import 2016-01-24 15:40:35 +01:00
abcdefg30
69496c2f16 Fix the legacy map importer not working 2015-10-24 00:59:14 +02:00
Herve-M
1485dd1675 Add basic arguments validation 2015-10-03 17:21:21 +02:00
Paul Chote
7d62ac2b12 Merge RulesetCache.LoadDefaultRules and LoadMapRules. 2015-07-05 14:58:00 +01:00
penev92
da425f47e7 Initial implementation of D2k legacy map importer
Improve error handling; fix utility command description

Revert output location to working directory for both map importers

Rework how the map tiles get populated

Remove actor comments
2015-02-18 13:16:32 +02:00
ScottNZ
61de2a2312 Fix map importer using the map title as the output filename.
This is broken because the map title can make an invalid filename.
2015-02-15 00:04:38 +13:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
Hellhake
fa72e04042 Remove BOM 2015-01-01 22:51:12 +01:00
Alexander Fast
08890b0994 Added IUtilityCommand and move default commands into Mods.Common. 2014-09-21 10:15:50 +12:00