Paul Chote
32322b1658
Add tooltip descriptions to support powers
2011-07-14 20:29:14 +12:00
Paul Chote
07ae0688ff
Fix unexplored terrain tooltip
2011-07-14 20:29:13 +12:00
Paul Chote
3d9a8cc002
Fix a tooltip crash.
2011-07-14 20:29:13 +12:00
Paul Chote
b2bfc5368a
Initial production tooltip
2011-07-14 20:29:13 +12:00
Paul Chote
6199ec1404
Hide the objectives panel when opening submenus
2011-07-14 20:29:13 +12:00
Paul Chote
d70e5d3c42
Simple support power tooltips
2011-07-14 20:29:12 +12:00
Paul Chote
e078c8f8d8
Add owner name/flag to world tooltip.
2011-07-14 20:29:12 +12:00
Paul Chote
c965899b8c
Better support for dynamic tooltip sizes
2011-07-14 20:29:12 +12:00
Paul Chote
7c72c1564e
Add tooltip hook to SupportPowers; save some batches.
2011-07-14 20:29:12 +12:00
Paul Chote
5f3483ed17
Improve edge-scroll behavior
2011-07-14 20:29:12 +12:00
Paul Chote
06990e356f
Simple world tooltip.
2011-07-14 20:29:12 +12:00
Paul Chote
2f9114fcf8
Power/Silo bar tooltips.
2011-07-14 20:29:11 +12:00
Paul Chote
b4489028de
Polish button tooltips. Add tooltips/hotkeys for menu/sell/repair
2011-07-14 20:29:11 +12:00
Paul Chote
460451c402
Start implementing new tooltip bits. Test tooltips added for buttons and production palette.
2011-07-14 20:29:11 +12:00
Paul Chote
193999a040
Move OnMouseUp onto ButtonWidget and drop its unnecessary plumbing.
2011-07-14 20:29:02 +12:00
Paul Chote
e58e354c4b
Move IsDisabled checking for OnMouseDown into ButtonWidget. Remove unnecessary bool plumbing.
2011-07-14 20:29:02 +12:00
Paul Chote
bbeaf2047b
Remove OnMouseDown from Widget. Define it on just the widgets that want it.
2011-07-14 20:29:02 +12:00
Paul Chote
5f8beb632a
Switch tabs when a queue is lost, hide tab-strip when there are no queues available, rename queueType -> queueGroup.
2011-07-14 20:29:01 +12:00
Paul Chote
a065ba0338
Keyboard support for production palette:
...
y/u/i/o/p map to Buildings/Defense/Infantry/Vehicles/Aircraft.
Tab or successive y/u/i/o/p will switch tabs within a category.
Successive clicks on category icons will also switch tabs.
Shift + keyboard/click cycles tabs in reverse.
2011-07-14 20:29:01 +12:00
Paul Chote
8950ef7bcb
Hook up sell/repair buttons
2011-07-03 06:29:41 +12:00
Paul Chote
c76811c5e1
Rewrite production tabs (again): Avoid doing a pile of work every tick; support multiple queue types grouped under one category; Tab numbering is sticky.
2011-07-03 01:48:14 +12:00
Paul Chote
b85fce3b41
Disable queue buttons when there are no tabs
2011-07-02 21:37:31 +12:00
Paul Chote
d5e63538ad
Port production palette from ui2 branch. Needs reworking. Unfinished.
2011-07-02 07:32:34 +12:00
Paul Chote
1f92286b51
Wire up cash display
2011-07-02 03:53:13 +12:00
Paul Chote
9b3cedd37f
Show map title in the lobby
2011-07-01 23:37:53 +12:00
Paul Chote
3dec6016e7
Remove diplomacy menu, lock teams option (Feature #950 ).
2011-07-01 23:19:50 +12:00
Paul Chote
fa6b9983d3
Conquest objectives panel (Feature #949 ).
2011-07-01 23:07:50 +12:00
Paul Chote
7c63138e3f
Mechanism for showing mission objectives in the ingame menu. Fixes #948 .
2011-07-01 02:34:30 +12:00
Paul Chote
24266ebc93
Autodetect CD instead of prompting the user. Fixes #911 . Requires testing under Windows and Linux.
2011-06-24 19:08:29 +12:00
Paul Chote
dc9b0adba9
Kill unused map installation code.
2011-06-24 17:26:33 +12:00
Paul Chote
916e63710c
Fix #892
2011-06-24 17:08:58 +12:00
Paul Chote
ec3d467858
HackyAI supports teams ( Fixes #917 ).
2011-06-23 17:41:38 +12:00
Paul Chote
088573f2b7
Disable controls instead of hiding when ready. Fixes #889
2011-06-20 22:50:32 +12:00
Paul Chote
7838896c81
Display bot spawns to everyone, not just the host.
2011-06-20 22:50:32 +12:00
Paul Chote
49dfbd43b7
Fix #896
2011-06-20 22:50:32 +12:00
Paul Chote
8875d1adee
Skirmish starts with the last used map.
2011-06-20 22:50:31 +12:00
Paul Chote
e00bfd487d
Hook up the spawn selector.
2011-06-20 22:50:31 +12:00
Paul Chote
c80fbaacd5
Add a spawnpoint selector for bots (selector logic unimplemented)
2011-06-20 22:50:30 +12:00
Paul Chote
b4ce97691b
Use images instead of checkboxes for non-editable status fields and fix player template naming: local/remote -> editable/non-editable.
2011-06-20 22:50:30 +12:00
Paul Chote
ac68f9dab3
Remove Bot: label from bots in the slot dropdown.
2011-06-20 22:50:30 +12:00
Paul Chote
4f172d7ed8
Make bots first-class players.
...
- Bots have their own Clients, with unique ClientIDs
- Hosts can set bot team/color in the lobby
- Bots are kicked when switching to a smaller map without enough slots
- Order validator assumes that only client 0 has permission to issue bot orders
2011-06-20 22:50:29 +12:00
Paul Chote
19d74fef52
Server support for host changing other client's race/color/team/spawn
2011-06-20 22:50:28 +12:00
Paul Chote
d2df5722b5
Fix the lobby slots.
...
- lobbyInfo.Slots is now a dictionary, keyed by the name of the PlayerReference that the slot is tied to.
- LockRace/Color/Team is now specified on the slot, avoiding map lookups in the lobby
- Observers are no longer tied to slots -> players will join as observers instead of crashing the game if there are no available slots
- Observers are able to change their name and color
2011-06-20 22:50:27 +12:00
Paul Chote
0899916406
Disable diplomacy and cheats for observers
2011-06-20 22:50:26 +12:00
Paul Chote
532bd42aed
Remove obsolete Player index cruft
2011-06-20 22:50:26 +12:00
Paul Chote
bcbd18bb52
Skirmish mode starts with a bot selected.
2011-06-20 22:50:22 +12:00
Paul Chote
7095f293ff
Fix #865
2011-06-20 14:39:03 +12:00
Paul Chote
2f86208a9a
Swap mod and replay buttons
2011-06-20 13:03:23 +12:00
Paul Chote
568814b15a
Display cnc mod version in the main menu
2011-06-20 13:03:23 +12:00
Paul Chote
2ebb2ae921
Remove static handler crap from widget delegates - Register/unregister events manually (ra & cnc).
2011-06-01 19:15:55 +12:00