Chris Forbes
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bc6af1841b
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fix indents everywhere
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2011-10-18 15:10:17 +13:00 |
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Chris Forbes
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3991026cf3
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add a new menu item to setup default players in editor
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2011-10-15 12:29:17 +13:00 |
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Chris Forbes
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a34b2d8c53
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combine tileset.{Tiles,Templates}; image data now accessed via Templates[].Data
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2011-10-11 08:06:23 +13:00 |
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Chris Forbes
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e2cbfb920b
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tidy in TileSet
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2011-10-11 08:06:23 +13:00 |
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Chris Forbes
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1f1c2b25b0
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move RenderTemplate onto TileSet
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2011-10-11 08:06:23 +13:00 |
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Chris Forbes
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eaf15fa6b5
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tidy in TileSet
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2011-10-11 08:06:23 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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67b4ef3084
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#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
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2011-08-17 07:52:35 +12:00 |
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Chris Forbes
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cd63da85d8
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remove FieldLoader.LoadAttribute; replace with FieldLoader.IgnoreAttribute
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2011-07-14 20:29:03 +12:00 |
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Paul Chote
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bafa411329
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Expose LockTeam/LockSpawn to mappers
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2011-06-20 22:50:31 +12:00 |
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Paul Chote
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fe5ef82cdf
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Allow bot players to be created via map.yaml
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2011-06-20 13:03:23 +12:00 |
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Paul Chote
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5d762b1f9c
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Fix root cause for `world owned by creep' bugs
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2011-03-29 21:13:01 +13:00 |
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Paul Chote
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eb9054a4d6
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Fix default ColorRamp
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2011-02-17 21:50:16 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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b134ba41f4
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Convert Waypoints to actors
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2011-02-11 21:50:11 +13:00 |
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Paul Chote
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4a7be2e0c8
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Remove redundant MapStub fields.
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2011-02-11 21:50:11 +13:00 |
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Paul Chote
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5f6d2df503
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Drop support for older map formats.
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2011-02-11 21:50:11 +13:00 |
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Paul Chote
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db770eb997
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Bake PickAny tiles on map save. Translate maxvalue index to random tile for backwards compat.
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2011-02-11 21:50:10 +13:00 |
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Paul Chote
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9407c55262
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Drop TopLeft and BottomRight from MapFormat 5. Use Bounds directly.
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2011-02-11 21:50:10 +13:00 |
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Paul Chote
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6ef330c357
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Fix Waypoint == Startpoint assumption in MapFormat 5.
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2011-02-11 21:50:10 +13:00 |
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Paul Chote
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fae355f5b6
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Add support for a "Creeps" faction that is hostile to all combatant players. Add a mod field to be used for map installation.
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2011-02-11 21:50:10 +13:00 |
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Chris Forbes
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70afea85a9
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new map format introduced: 4. format3 player colors are automatically upgraded to ColorRamp
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2011-01-08 18:17:19 +13:00 |
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Chris Forbes
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3426b52247
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add ColorRamp type; change everything to use it; maps not yet upgraded
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2011-01-08 18:17:18 +13:00 |
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Paul Chote
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b7975031bc
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Wire up most of saving again.
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2010-12-29 22:13:51 +13:00 |
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Paul Chote
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fc6438e311
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Use Filepaths instead of IFolders where possible.
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2010-12-29 21:25:43 +13:00 |
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Paul Chote
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829fe6530a
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Start fixing the editor
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2010-12-29 19:03:45 +13:00 |
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Chris Forbes
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44e668e804
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choose a random map with MapStub.UseAsShellmap as the shellmap, rather than hardcoding a sha1 in mod.yaml; add editor support for the new flag too.
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2010-12-28 19:13:56 +13:00 |
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Chris Forbes
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c20b3b90f4
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dont use the .uid file hack -- compute them on demand
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2010-12-28 18:52:19 +13:00 |
|
Paul Chote
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08eeec4d99
|
More lobby polish (mainly map chooser).
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2010-11-30 21:20:57 +13:00 |
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Paul Chote
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fc5830a687
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Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds.
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2010-11-24 12:24:48 +13:00 |
|
Paul Chote
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de8603832f
|
Use Map.Bounds instead.
|
2010-11-24 11:12:37 +13:00 |
|
Paul Chote
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356c750b23
|
Refactor Package -> MixFile; group filesystem related classes in FileFormats.
|
2010-11-09 11:02:13 +13:00 |
|
Paul Chote
|
fc07f90f91
|
Fix editor
|
2010-10-16 12:06:29 +13:00 |
|
Paul Chote
|
83968553aa
|
Allow maps to override and enforce race/colour selection
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2010-10-16 09:56:01 +13:00 |
|
Paul Chote
|
aa2aba1250
|
Allow map slots to disallow bots
|
2010-10-16 09:56:00 +13:00 |
|
Paul Chote
|
051c451867
|
Support custom tile size ingame
|
2010-09-15 19:31:21 +12:00 |
|
Paul Chote
|
ac8a3526a4
|
Custom tilesize support for editor
|
2010-09-15 19:31:21 +12:00 |
|
Paul Chote
|
be47fb55e8
|
Initial support for custom tile sizes
|
2010-09-15 19:31:21 +12:00 |
|
Bob
|
9fedeefdbc
|
attribute individual fields, not the class
|
2010-08-30 12:22:12 +12:00 |
|
Bob
|
29a77f7c5c
|
removed FieldLoader.LoadFields
|
2010-08-30 12:22:11 +12:00 |
|
Bob
|
2f92b873e8
|
make yaml into a list, rather than a dict
|
2010-08-30 12:22:09 +12:00 |
|
Chris Forbes
|
cfc937e8eb
|
add PlayerReference.DefaultStartingUnits flag (set for autogenerated playerrefs; don't set this if you have custom stuff.
|
2010-08-25 18:28:36 +12:00 |
|
Chris Forbes
|
16402f26fe
|
start breaking things
|
2010-08-24 20:02:13 +12:00 |
|
Paul Chote
|
02a7b092dc
|
Use map-defined stances
|
2010-08-15 20:15:45 +12:00 |
|
Paul Chote
|
d43781c604
|
Import legacy players
|
2010-08-15 20:15:45 +12:00 |
|
alzeih
|
2cc6e197fa
|
fix makefile
|
2010-08-02 00:36:18 +12:00 |
|
Bob
|
10b7ece62e
|
new mapactor init stuff
|
2010-08-01 19:38:39 +12:00 |
|
Bob
|
f789aef892
|
map format change: move mapactor Type onto header line
|
2010-08-01 19:38:37 +12:00 |
|
Bob
|
bceaecf031
|
change map format to remove redundant crap
|
2010-08-01 19:38:35 +12:00 |
|
Paul Chote
|
d21e9fe093
|
Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster.
|
2010-07-22 22:22:53 +12:00 |
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