Chris Forbes
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bd2a2cefbb
|
moving altitude onto Unit
|
2009-12-17 09:44:22 +13:00 |
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Chris Forbes
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c6c30ebc95
|
base defenses with Powered=yes don't work in low power now.
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2009-12-17 09:33:02 +13:00 |
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Chris Forbes
|
e6e00d2010
|
tesla charges
|
2009-12-17 09:28:50 +13:00 |
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Chris Forbes
|
d86e317d2c
|
fixes turrets trying to move
|
2009-12-17 09:21:34 +13:00 |
|
Bob
|
87e5141600
|
TeslaZap. (Doesn't look much like real-ra, but it's only there for small-N frames, so no-one will notice, right? :)
|
2009-12-16 14:29:57 +13:00 |
|
Chris Forbes
|
4a01a911ff
|
don't autotarget trees.
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2009-12-16 11:57:54 +13:00 |
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Chris Forbes
|
5112cd2aa1
|
banned suicide
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2009-12-16 11:44:50 +13:00 |
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Chris Forbes
|
0a4db765a9
|
added force-fire capability
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2009-12-16 11:35:13 +13:00 |
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Chris Forbes
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5bf3e05f03
|
routing modifier keys where they need to be
|
2009-12-16 11:31:53 +13:00 |
|
Bob
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e505726a8b
|
working on letting _any_ actor be a production-queue. (chrome still needs work)
|
2009-12-15 22:59:48 +13:00 |
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Bob
|
ca946ea7cf
|
started working on the Player-Actor.
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2009-12-15 21:58:09 +13:00 |
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Chris Forbes
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e4c9073884
|
much better sub behavior
|
2009-12-13 13:32:19 +13:00 |
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Chris Forbes
|
5eb373790b
|
submarine dive/surface works
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2009-12-13 13:05:52 +13:00 |
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Chris Forbes
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170ee73b42
|
allows delaying of fire action
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2009-12-13 12:48:04 +13:00 |
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Chris Forbes
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42bd51f2b0
|
moved weapon report from bullet/missile to attackbase
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2009-12-13 12:26:49 +13:00 |
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Chris Forbes
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5580424011
|
infantry that sortof work
|
2009-12-12 19:58:44 +13:00 |
|
Bob
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9482789efc
|
Merge branch 'master' of git://github.com/beedee/OpenRA
|
2009-12-10 00:41:51 +13:00 |
|
Bob
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b060b2ef47
|
UIM no longer references Mobile by name (uses IOccupySpace)
|
2009-12-09 00:50:08 +13:00 |
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Chris Forbes
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c62298a585
|
oops, that was rather exploitable.
|
2009-12-08 21:21:28 +13:00 |
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Chris Forbes
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12ac96a885
|
added AutoTarget trait
|
2009-12-08 21:12:25 +13:00 |
|
Chris Forbes
|
bcea1f01b0
|
power tracks damaged/destroyed correctly
|
2009-12-08 20:33:54 +13:00 |
|
Chris Forbes
|
073cdc202d
|
reuse CenterOfCell
|
2009-12-08 20:21:48 +13:00 |
|
Chris Forbes
|
4528ee4910
|
moved a query where it belongs
|
2009-12-08 20:13:59 +13:00 |
|
Chris Forbes
|
2c4b29bd51
|
IOccupySpace split off; BuildingInfo.BaseNormal works again.
|
2009-12-08 20:07:39 +13:00 |
|
Chris Forbes
|
ff8de0b676
|
burst fire works
|
2009-12-07 17:23:28 +13:00 |
|
Chris Forbes
|
684fae36c2
|
GUN works; fixes dumb breakage in AttackBase
|
2009-12-06 22:00:57 +13:00 |
|
Chris Forbes
|
5382f5c627
|
prevent inappropriate weapons from being used
|
2009-12-06 21:40:06 +13:00 |
|
Chris Forbes
|
3d457c397d
|
homing weapons more or less work now
|
2009-12-06 21:19:02 +13:00 |
|
Chris Forbes
|
5b970c499b
|
PlayFacing() ext
|
2009-12-06 20:14:50 +13:00 |
|
Chris Forbes
|
2de5ec4b3a
|
#89, #124 fixed
|
2009-12-05 22:20:41 +13:00 |
|
Chris Forbes
|
764da53fd4
|
split ore/cash
|
2009-12-05 21:35:17 +13:00 |
|
Bob
|
74b7d21d4b
|
renamed Actor.unitInfo to "Info"; other minor changes
|
2009-12-05 19:12:29 +13:00 |
|
Chris Forbes
|
3ff9c2383a
|
removed all the sound junk from Game; removed spurious loose files
|
2009-12-05 18:27:20 +13:00 |
|
Chris Forbes
|
9b1d74951a
|
v2 'aim' anims
|
2009-12-05 16:49:12 +13:00 |
|
Chris Forbes
|
2435e48a82
|
trimming 'using' crap
|
2009-12-05 14:23:59 +13:00 |
|
Chris Forbes
|
49fac7f007
|
#90 V2 animations
|
2009-12-04 18:43:56 +13:00 |
|
Chris Forbes
|
68a42ac5e4
|
mines seed ore
|
2009-12-03 19:42:57 +13:00 |
|
Chris Forbes
|
cf54a47b0c
|
TreeCache dies; trees & MINE have unitinfo
|
2009-12-03 18:59:11 +13:00 |
|
Chris Forbes
|
bbbe23ae90
|
AttackBase in own file
|
2009-12-03 11:29:49 +13:00 |
|
Chris Forbes
|
2913c3310d
|
server stuff
|
2009-11-30 21:18:50 +13:00 |
|
Chris Forbes
|
da84b66424
|
moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra.
|
2009-11-29 15:26:55 +13:00 |
|
Chris Forbes
|
9860b35030
|
unitinfo.InitialFacing etc
|
2009-11-29 14:56:09 +13:00 |
|
Chris Forbes
|
1948e16a3f
|
works *without* aftermath again.
|
2009-11-26 20:49:54 +13:00 |
|
Bob
|
9166029fc8
|
So I hear you like Production (to be a trait) :D
|
2009-11-26 13:31:57 +13:00 |
|
Bob
|
ea096361bb
|
Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?).
|
2009-11-25 22:55:40 +13:00 |
|
Bob
|
7c1c0835e1
|
Traits can now resolve orders (ATM, they all resolve the orders they issue)
|
2009-11-25 20:42:03 +13:00 |
|
Bob
|
e9b87640bd
|
No. Just No. GTFO. Orders do NOT store cursors. That is all
|
2009-11-25 19:44:38 +13:00 |
|
Bob
|
74ab0c7a13
|
moved Activity to Actor (from Mobile)
|
2009-11-25 18:34:30 +13:00 |
|
Bob
|
5c3da9387b
|
IActivity no longer passed Mobiles around.
|
2009-11-25 18:18:17 +13:00 |
|
Bob
|
2aea110497
|
Facing -> new trait ("Unit")
|
2009-11-25 18:11:44 +13:00 |
|