Commit Graph

19121 Commits

Author SHA1 Message Date
Paul Chote
124c0ea041 Make CanTarget modifiers a ref parameter. 2015-11-16 20:38:53 +00:00
Oliver Brakmann
d2d4767e94 Merge pull request #9951 from Phrohdoh/explain-node-merge
Add a comment explaining some of the sequence parsing code.
2015-11-16 20:02:22 +01:00
teees
2777262cb0 Draw radar update line for mobile sensors array 2015-11-16 15:38:13 +01:00
abcdefg30
a5f15f5080 Merge pull request #10009 from penev92/grantUpgradePower
Check if WithSpriteBody is available in GrantUpgradePower
2015-11-16 13:55:48 +01:00
Pavel Penev
4d787cbedb Check if WithSpriteBody is available in GrantUpgradePower 2015-11-16 01:25:09 +02:00
abcdefg30
828cb5cf38 Fix a crash when using the chronoshift power
if the "chronosphere-actor" doesn't have an "active" sequence
2015-11-15 22:21:23 +01:00
Pavel Penev
13978b08bc Fix UpgradeActorsNear revoking upgrades after the actor dies
Very hard bug to reproduce: if you can power down a stealth generator just as it is dieing you can hit a race condition that leads to ActorExited() being called to revoke the upgrades after they have already been revoked once.
2015-11-15 18:51:15 +02:00
Pavel Penev
636725235b Add a null check to CachedTransform.Update() 2015-11-15 16:23:07 +02:00
Paul Chote
1dca3f1206 Split D2K shroud/fog rendering and fix shroud blending. 2015-11-15 11:35:22 +00:00
Matthias Mailänder
7d2c86d75b Merge pull request #10000 from cjshmyr/typos
Fix some comment typos
2015-11-15 09:26:46 +01:00
Curtis Shmyr
f0e9b85ccc I before E except after C 2015-11-14 22:32:37 -07:00
abcdefg30
e8cb0a3d48 Add production acceleration to d2k
except for starports
2015-11-15 01:48:07 +01:00
Curtis Shmyr
7b0c9b7bf5 Merge pull request #9992 from obrakmann/pr9959-new
RA balance fixed up
2015-11-14 14:06:20 -07:00
Oliver Brakmann
dceb1fbd80 Increase range of flak truck against air targets
From 6 cells to 8 cells
2015-11-14 20:51:10 +01:00
Paul Chote
a9f2fc962e Merge pull request #9984 from cjshmyr/spypowerdrain
Lower Spy's InfiltrateForPowerOutage time from 30->20sec
2015-11-14 19:33:03 +00:00
DArcy Rush
ee4383b75d Rebalance Tesla Tank.
Allow attacking of target regardless of facing.
2015-11-14 19:16:59 +01:00
Pavel Penev
4c7e6db4da Merge pull request #9599 from ChaoticMind/lua_debug
Add a Lua wrapper to display debug messages (shows if setting enabled)
2015-11-14 20:00:38 +02:00
Oliver Brakmann
5b73417d83 Merge pull request #9987 from pchote/transforms
Check deploy location at the time of transform.
2015-11-14 16:41:44 +01:00
Pavel Penev
0c1283c8c0 Merge pull request #9969 from obrakmann/fix9892_dead-radar-stops-all-reinf
Fix reinforcements appearing in soviet04a/b despite killed radar dome
2015-11-14 14:58:25 +02:00
Paul Chote
67193b43d5 Check deploy location at the time of transform. 2015-11-14 12:49:26 +00:00
Pavel Penev
8f85794a52 Allow AssetBrowserLogic's allowed extentions to be loaded from YAML
Keep the default list of file formats as a fallback for thirdparty mods, but still add it to YAML to show off the functionality and to make it more transparent what formats are supported.
2015-11-14 14:40:52 +02:00
Oliver Brakmann
473ae7c9cb Merge pull request #9985 from cjshmyr/husknames
Update some husk names to match current tooltips
2015-11-14 13:15:48 +01:00
Paul Chote
62682351b6 Merge pull request #9974 from reaperrr/fix-d2k-bloom-editor
Fix spice bloom editor visibility
2015-11-14 12:08:19 +00:00
Pavel Penev
5b185f93a1 Pass subnodes of the widget Logic node to the corresponding ChromeLogic class 2015-11-14 14:06:53 +02:00
Curtis Shmyr
2a240718db Update some husk names to match current tooltips 2015-11-14 02:01:25 -07:00
Curtis Shmyr
bac98acce7 lower InfiltrateForPowerOutage time from 30->20sec 2015-11-14 01:42:13 -07:00
Pavel Penev
56a2f4c9a3 Merge pull request #9976 from obrakmann/fix9975_mod-loading-exceptions
Fix exceptions while loading mods
2015-11-13 22:22:45 +02:00
Paul Chote
57cd1b2a8a Merge pull request #9961 from GraionDilach/fix-ts-tileset
Fix TS legacy tileset importer color regression.
2015-11-13 20:04:35 +00:00
Oliver Brakmann
d9663d8a80 Merge pull request #9972 from Biofreak1987/fix_dead_cyard_ai_construction
Fix ai building in soviet04/06 missions despite killed construction yard
2015-11-13 20:50:00 +01:00
Pavel Penev
fed8ba666f Merge pull request #9770 from evgeniysergeev/combined_frames
flip sprites in combined sequences
2015-11-13 21:15:53 +02:00
Pavel Penev
fb5695b0c9 Merge pull request #9979 from RoosterDragon/fix-sln
Allow VS2015 to format solution file
2015-11-13 17:07:19 +02:00
Philipp Schärer
830288b5a0 Fixed the minimap orders for left click control
Use the correct actions when orders are issued
over the minimap.
2015-11-13 08:56:43 +01:00
evgeniysergeev
ea1115fe46 flip sprites in sequences and frames in combined sequences 2015-11-13 06:31:12 +03:00
RoosterDragon
8cf4502e2e Allow VS to reorder entries in solution file. 2015-11-12 23:39:03 +00:00
RoosterDragon
e6e98d3aa2 Cache self.ToLuaValue in ScriptTriggers.
When making an Lua function call, any LuaCustomClrObject must be introspected via reflection in order to determine what to expose in Lua code. In OpenRA, we use these for any types that implement IScriptBindable, such as Actor.

Previously, we would need to pay the cost of this reflection for every individual Lua call an Actor used in its ScriptTriggers trait where it passed `self` as a parameter. This would be repeated every time. For performance, we now cache self.ToLuaValue in the trait and use that for all calls so we only pay the reflection cost once on trait construction. This removes a significant overhead in the Lua bridging code.
2015-11-12 22:18:19 +00:00
abcdefg30
f52bbd1b0b Merge pull request #9928 from Biofreak1987/fix_nod05_airstrike_crash
Fix nod05 airstrike Lua crash and update map rules
2015-11-12 22:48:46 +01:00
Oliver Brakmann
f2bad4331d Skip mod directories without a mod manifest file 2015-11-12 22:13:38 +01:00
Oliver Brakmann
5e576ddca4 Add missing RequiresMods entry to mods/all/mod.yaml 2015-11-12 22:13:06 +01:00
Oliver Brakmann
1b8cdfad02 Merge pull request #9854 from Arcitectus/resolve.Issue#6170
prevent allied units from autoattack building which is being captured…
2015-11-12 21:42:39 +01:00
reaperrr
820b193d27 Fix spice bloom editor visibility 2015-11-12 19:52:55 +01:00
Biofreak1987
627edd4ac2 Fix ai building in soviet04/06 missions despite killed construction yard 2015-11-12 13:34:48 +01:00
Biofreak1987
84a0dc0242 Fix nod05 airstrike Lua crash and update map rules
- Fix airstrike Lua crash when there are no targets
- Increased harvester search range
- Hide owner row from husks and walls

Changes to make it closer to the original:
- Added e3 and sandbag production
- Made airstrikes gdi only
- Limited airstrike squadsize to 1
- Allow to attack civilian buildings
2015-11-12 13:27:53 +01:00
Paul Chote
98d0844695 Merge pull request #9922 from penev92/validateColor
Validate player color when changing slots in the lobby
2015-11-11 22:56:30 +00:00
Paul Chote
dbd23c9d46 Merge pull request #9919 from obrakmann/fix9863
Fix bogus owner check in Lua API production code
2015-11-11 22:23:44 +00:00
Oliver Brakmann
e05098400a Merge pull request #9968 from Phrohdoh/miniyaml-cleanups
MiniYaml.cs cleanups
2015-11-11 22:19:37 +01:00
Oliver Brakmann
121b0a6e9c Merge pull request #9942 from abcdefg30/descexplodes
Fix the documentation of Explodes
2015-11-11 22:14:14 +01:00
Oliver Brakmann
c8a517713d Fix reinforcements appearing in soviet04a/b despite killed radar dome 2015-11-11 22:11:54 +01:00
Pavel Penev
d760ee1cd5 Merge pull request #9948 from OmegaBolt/d2k-thumper-bal
D2k thumper worm attraction balance change
2015-11-11 23:01:06 +02:00
Pavel Penev
36bf9eee0c Merge pull request #9949 from pchote/fix-more-overlaps
Truncate player names in more places.
2015-11-11 22:38:54 +02:00
Pavel Penev
a4b54aacbb Merge pull request #9933 from pchote/shroud-cursor-bug
Prevent frozen actors leaking through shroud.
2015-11-11 22:28:12 +02:00