Commit Graph

18 Commits

Author SHA1 Message Date
max621
c150fd9475 Added attack move 2010-10-13 08:13:20 +13:00
Bob
20276291ce move Game.world onto OrderManager. use call IssueOrder on world and/or on orderManager, not on Game 2010-10-12 17:30:27 +13:00
Bob
6ea2a06e4b pass WorldRenderer to Widget.Draw, DrawInner 2010-10-12 17:27:08 +13:00
Bob
597dba8584 untangling WorldRenderer from World 2010-10-12 17:24:23 +13:00
Bob
cb1deacbb2 pass world into CheckSync. don't pass world into Widget.DrawInner 2010-10-12 17:24:12 +13:00
Bob
beecb8aeb1 remove redundant parameter from ObjectCreator.Param attribute 2010-10-12 17:23:57 +13:00
Bob
6a25d989a7 remove many references to Game.world 2010-10-12 17:23:55 +13:00
Chris Forbes
0df9815d2c fix base-cycling for mac build, too? 2010-10-10 15:11:53 +13:00
Chris Forbes
79d6eb4a2b some widgets cleanup 2010-10-10 15:09:26 +13:00
Bob
26d1db778e push the check-synchash-doesn't-change pattern into a utility fn. furthur reduce the number of uses on Game.world 2010-10-07 22:07:11 +13:00
Bob
14e517cab5 Autoflush renderer. Sprite.DrawAt convenience function. 2010-09-24 18:11:03 +12:00
Chris Forbes
ac31767aef some random housekeeping (ScreenShaker) 2010-08-21 15:10:53 +12:00
Paul Chote
230d59f655 Tweak visibility; hopefully allows targeting of detected units 2010-08-15 06:18:46 +12:00
alzeih
7a10ae3dea Some of fixing #36 2010-08-15 00:07:27 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Paul Chote
7a4fa93ce9 Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable. 2010-07-28 22:57:14 +12:00
Chris Forbes
5ca7218eb6 integrate scrollbar and checkbox art. fixes #215. 2010-07-28 18:16:47 +12:00
Paul Chote
c39116df84 DefaultInputController -> WorldInteractionController; Tooltip tweaks. 2010-07-26 20:14:36 +12:00