max621
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c150fd9475
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Added attack move
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2010-10-13 08:13:20 +13:00 |
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Bob
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20276291ce
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move Game.world onto OrderManager. use call IssueOrder on world and/or on orderManager, not on Game
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2010-10-12 17:30:27 +13:00 |
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Bob
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6ea2a06e4b
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pass WorldRenderer to Widget.Draw, DrawInner
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2010-10-12 17:27:08 +13:00 |
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Bob
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597dba8584
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untangling WorldRenderer from World
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2010-10-12 17:24:23 +13:00 |
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Bob
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cb1deacbb2
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pass world into CheckSync. don't pass world into Widget.DrawInner
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2010-10-12 17:24:12 +13:00 |
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Bob
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beecb8aeb1
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remove redundant parameter from ObjectCreator.Param attribute
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2010-10-12 17:23:57 +13:00 |
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Bob
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6a25d989a7
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remove many references to Game.world
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2010-10-12 17:23:55 +13:00 |
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Chris Forbes
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0df9815d2c
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fix base-cycling for mac build, too?
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2010-10-10 15:11:53 +13:00 |
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Chris Forbes
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79d6eb4a2b
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some widgets cleanup
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2010-10-10 15:09:26 +13:00 |
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Bob
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26d1db778e
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push the check-synchash-doesn't-change pattern into a utility fn. furthur reduce the number of uses on Game.world
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2010-10-07 22:07:11 +13:00 |
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Bob
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14e517cab5
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Autoflush renderer. Sprite.DrawAt convenience function.
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2010-09-24 18:11:03 +12:00 |
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Chris Forbes
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ac31767aef
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some random housekeeping (ScreenShaker)
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2010-08-21 15:10:53 +12:00 |
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Paul Chote
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230d59f655
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Tweak visibility; hopefully allows targeting of detected units
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2010-08-15 06:18:46 +12:00 |
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alzeih
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7a10ae3dea
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Some of fixing #36
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2010-08-15 00:07:27 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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7a4fa93ce9
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Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable.
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2010-07-28 22:57:14 +12:00 |
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Chris Forbes
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5ca7218eb6
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integrate scrollbar and checkbox art. fixes #215.
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2010-07-28 18:16:47 +12:00 |
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Paul Chote
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c39116df84
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DefaultInputController -> WorldInteractionController; Tooltip tweaks.
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2010-07-26 20:14:36 +12:00 |
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