Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
Paul Chote
0884722c4b
Change IOrderGenerator.RenderAfterWorld to return Renderables.
2014-07-25 21:14:39 +12:00
Paul Chote
bcc32d15ed
Fix frozen actors being targetable under shroud. Fixes #5979 , #5978 .
2014-07-19 12:56:52 +12:00
Paul Chote
9487f49cd5
Replace WPos.ToCPos -> Map.CellContaining.
2014-06-27 23:30:40 +12:00
Paul Chote
086ec07eb6
Add World parameter to Target.FromCell.
2014-06-27 23:30:40 +12:00
Paul Chote
5560f276ca
Map: Rename IsInMap -> Contains.
2014-06-27 22:07:03 +12:00
RoosterDragon
0ea3509ee4
Added MinBy, MaxBy, MinByOrDefault and MaxByOrDefault methods and replaced calls of the style OrderBy[Descending]().First[OrDefault]() which is not as performant.
2014-05-23 08:23:42 +01:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Matthias Mailänder
05eae2c890
only use Self for internal self references
2013-11-02 18:03:55 +01:00
Matthias Mailänder
73750f5a7c
StyleCop cleanup
2013-11-02 18:03:55 +01:00
Paul Chote
33f514001e
Fix viewport-px / world-px confusion in ScreenMap. Fixes #3964 .
2013-10-21 17:57:53 +13:00
Paul Chote
3ae75362bb
Remove WorldUtils.FindFrozenActorsAtMouse.
2013-10-05 21:01:22 +13:00
Paul Chote
1ca9c90565
Add ScreenMap.ActorsAt(MouseInput) overload.
2013-10-05 21:01:21 +13:00
Paul Chote
dfd51c0caa
Introduce ScreenMap trait for caching screen-coord queries.
2013-09-27 15:36:25 +12:00
Paul Chote
bc5c11e44f
Check ITargetable when deciding target validity. Fixes #3659 .
2013-08-22 19:29:05 +12:00
Paul Chote
3e605b1ee9
Add plumbing for issuing orders against frozen actors.
2013-08-12 21:34:18 +12:00
Paul Chote
c3bcca2ff7
Use selection priority when picking tooltip actor.
2013-08-11 22:23:53 +12:00
Paul Chote
e4d1c654ed
Merge IOrderTargeter.CanTargetActor and CanTargetLocation.
2013-08-11 22:23:52 +12:00
Paul Chote
4754cbb768
Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
...
Range circles have been moved to RenderAfterWorld for now.
2013-08-11 00:25:54 +12:00
Scott_NZ
ac430bd3bc
Add force-move
2013-05-18 17:52:36 +12:00
Paul Chote
e545865599
Add Selectable field to Selectable.
...
There are a bunch of bogus assumptions about
targetable actors being selectable. These aren't
easily fixed, so this add a Selectable field that
can be diabled for things we want to target, but
not select.
2013-04-15 08:06:52 +12:00
Matthias Mailänder
c5313375f0
pull mouse button preference from global property
2013-01-18 10:57:41 +13:00
Matthias Mailänder
d52394bb47
add classic left-click orders
2013-01-18 10:57:40 +13:00
Chris Forbes
220473bf74
remove duplication in UOG
2012-06-26 11:31:13 +12:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
cebf908bb2
Fixed #2041 -- Force attack always targeted ground
...
Revert "Force attacks always go through, regardless of what is beneath them."
This reverts commit b2c72d6990 .
2012-04-25 00:22:07 +12:00
Kenny Hoxworth
b2c72d6990
Force attacks always go through, regardless of what is beneath them.
2012-03-23 10:06:59 +13:00
Chris Forbes
f2dd5eb0a3
simplify UOG
2011-12-24 12:19:59 +13:00
Chris Forbes
f83c9fd4d7
add IEnum<T>.JoinWith, use it to clean up a bunch of things
2011-11-01 21:57:58 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
257bd6f431
fixed #849 -- forceMove plumbing removed, noone uses it.
2011-08-17 07:52:35 +12:00
Paul Chote
7e3cfd7ee9
Don't show a selection cursor over targetable but unselectable actors
2011-07-27 13:36:47 +12:00
Paul Chote
b425d770c5
Correct parameter order in IOrderTargeter.CanTargetLocation interface definition
2011-05-30 22:15:15 +12:00
Paul Chote
d4baf2d757
Refactor UnitInfluence trait -> world.ActorMap
2011-05-22 19:32:53 +12:00
Chris Forbes
c99be90548
remove an unused OT
2011-04-09 12:02:21 +12:00
Paul Chote
c775b5ba68
Remove some dead code from UOG.
2011-04-09 10:32:36 +12:00
Chris Forbes
a3994df925
queries dies
2011-03-17 22:09:10 +13:00
Chris Forbes
149324ea92
remove most of the crap from queries
2011-03-17 22:09:08 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Chris Forbes
59fdbe8725
CanTargetUnit -> CanTargetUnit
2010-12-27 18:43:32 +13:00
Paul Chote
c6fad7fe98
Render IPreRenderSelection independently of OG.
2010-12-07 21:45:03 +13:00
Paul Chote
5f43923b80
Polish: Show the "move-blocked" cursor for locations outside the map. Clamp move orders to the map bounds for these orders.
2010-11-27 11:20:03 +13:00
Paul Chote
8565b7be0c
Always render actor selection boxes.
2010-11-27 11:20:02 +13:00
Chris Forbes
730ed8c597
finished removing ctors from Order
2010-11-23 15:33:15 +13:00
Chris Forbes
23e6eada26
another ctor removed
2010-11-23 15:20:11 +13:00
geckosoft
622f9bfe71
Added: forceQueue to IOrderTarget' CanTargetUnit / CanTargetLocation
...
Added: forceQueue to all related methods
Added: Only shows the select cursor IF hovering over a unit AND the orders return the 'default' icon
2010-11-13 17:46:36 +13:00
geckosoft
9e93edf336
Changed: Made GenericSelectTarget & GenericSelectTargetWithBuilding more generic (now it accepts an optional 'expected' mouse button) default => left (as it was hardcoded)
2010-11-13 17:03:24 +13:00
Bob
10ed3db71d
made all orders queuable
2010-11-13 15:53:08 +13:00
Bob
39b09780f6
refactor Targetable into Targetable{Unit,Building} and ITargetable
2010-11-05 19:50:15 +13:00