RoosterDragon
e6914f707a
Introduce FirstOrDefault extensions method for Array.Find and List.Find.
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This allows the LINQ spelling to be used, but benefits from the performance improvement of the specific methods for these classes that provide the same result.
2023-11-19 19:28:57 +02:00
RoosterDragon
330ca92045
Fix RCS1077
2023-11-19 19:28:57 +02:00
RoosterDragon
3275875ae5
Fix CA1851
2023-08-20 20:41:27 +02:00
Matthias Mailänder
1c2ce0dcc0
Deprecate string format log shorthand.
2023-05-05 19:03:09 +02:00
RoosterDragon
bd2b3d9793
Fix IDE0074
2023-04-08 16:51:51 +03:00
RoosterDragon
bcfa0c9ae9
Review StyleCop rules.
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- Enforce SA1604 ElementDocumentationShouldHaveSummary.
- Enforce SA1629 DocumentationTextShouldEndWithAPeriod.
- Turn off some rules covered by IDExxxx rules.
- Remaining rules are treated as part of OpenRA style.
2023-03-18 12:46:10 +02:00
abcdefg30
5bf7fe852c
Remove the copyright year numbers
2023-01-11 11:58:54 +02:00
Gustas
858d782af1
Simplify 'default' expression (IDE0034)
2022-10-11 17:40:05 +02:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Eduardo Cáceres
7eb64ea6fc
Use read-only autoimplemented property when possible
2022-05-18 11:42:36 -05:00
Eduardo Cáceres
79f321cb44
.Any(), .Count() -> .Count or .Length
2022-05-18 11:42:36 -05:00
Matthias Mailänder
c9022bcb73
Add support for superweapon detected sounds.
2021-12-05 13:02:15 +01:00
Paul Chote
54c08748e0
Overhaul player disconnect notifications.
2021-09-12 22:53:50 +02:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
Paul Chote
dc3dc7df73
Fix map-player bots not working on dedicated servers.
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The host is almost never going to be client index 0
on public dedicated servers. Set to the actual host
client ID instead.
2021-05-22 11:18:45 +02:00
teinarss
10676be377
Replace F extension with string interpolation
2021-05-08 22:20:59 +02:00
Matthias Mailänder
5a0bcc01a6
Add a lint check for trait placement on hardcoded actor names.
2021-04-11 20:20:00 +02:00
Vapre
38f0d50648
Minor optimization. Save a call to IsAlliedWith if not disguised. #18791 .
2021-04-03 17:12:12 +01:00
teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
Paul Chote
fb0031d34a
Rename remaining Stance references to PlayerRelationship.
2021-02-04 23:14:09 +01:00
Paul Chote
02a2624bcc
Add a per-player handicap option to the lobby.
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Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
abcdefg30
aeaffc0a8e
Properly restrict the spectator view in mission maps
2020-12-12 14:59:49 +01:00
Paul Chote
6606d7dd93
Add DisplayFaction details to the replay metadata.
2020-12-11 18:05:44 +01:00
abcdefg30
6de1b7b915
Always mark defeated/victorious players as spectating
2020-11-15 09:45:16 +01:00
abcdefg30
ea3c7a3c34
Remove the Stances dictionary
2020-11-14 11:04:41 +00:00
abcdefg30
10f645bf77
Replace usage of the Stances dict by a method call
2020-11-14 11:04:41 +00:00
abcdefg30
eda9966d27
Rename Stance to PlayerRelationship
2020-11-14 11:04:41 +00:00
Paul Chote
6b6b1e56e6
Resolve random players and spawn points in server replays.
2020-10-31 14:31:44 +01:00
Paul Chote
9ddc9073c2
Revert "Determine stance for spectators based on shroud selection"
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This reverts commit e459fde031e3cec120065883eea62a663a097123.
2020-10-30 08:36:23 +01:00
Andrew Odintsov
bd0738c5c4
Determine stance for spectators based on shroud selection
2020-10-26 23:39:42 +00:00
Paul Chote
a375f0e58a
Rewrite spawn point assignment logic.
2020-10-13 20:41:39 +02:00
Paul Chote
41814a881d
Player: move player name resolve in a dedicated function
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Signed-off-by: Paul Chote <pchote@users.noreply.github.com >
2020-10-10 01:17:39 +02:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
abcdefg30
44d3691fa1
Assign Player.IsBot before calling INotifyCreated.Created
2020-05-30 19:47:29 +02:00
abcdefg30
52a9fcef3c
Rename "Created" to "Initialize" and let it handle adding to the world
2020-05-30 19:47:29 +02:00
abcdefg30
7386816f52
Manually construct the PlayerActor to fix crashes during actor creation
2020-05-30 19:47:29 +02:00
abcdefg30
9c0075b233
Move hardcoded PlayerActorTypes to shared const variables
2020-05-30 19:47:29 +02:00
abcdefg30
e4c5700baf
Remove an unused using
2020-05-30 19:47:29 +02:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
teinarss
277906c657
Fixes on blocking logic
2019-08-10 17:34:11 +02:00
teinarss
3a17b26405
Creating PlayerMask
2019-07-26 15:54:22 +02:00
Paul Chote
3e404f6ac2
Remove HSLColor.
2019-03-04 18:26:42 +00:00
Paul Chote
ab4a7e3558
Replace System.Drawing primitives with our own.
2019-03-04 18:26:42 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Paul Chote
3e490e5843
Cache FrozenActorLayer on the Player object.
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This avoids unnecessary trait queries.
2018-12-17 22:19:26 +01:00
Paul Chote
ebf3ec0e90
Add some basic safeguards around RenderPlayer.set.
2018-05-31 18:54:07 +02:00
reaperrr
4c16e51f92
Add EditorPlayer to all mods
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To prevent the editor from loading unnecessary or even incompatible
player traits.
2018-04-06 20:46:47 +02:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
reaperrr
786a0eb07f
Refactor PowerManager and RequiresPower to use conditions
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Instead of Actor.IsDisabled.
Added INotifyPowerLevelChanged interface to do so as efficiently as possible.
2017-11-13 03:09:05 +02:00
Paul Chote
1376ad674e
Remove Player.CanViewActor and .CanTargetActor.
2017-11-03 09:56:00 +01:00