Oliver Brakmann
16de21d41c
Merge pull request #10018 from pchote/fix-spy-cursor
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Restore targeting cursor when mousing over a disguised enemy spy.
2015-11-21 20:57:12 +01:00
Paul Chote
65a7f2e863
Restore earlier spy targeting behaviour.
2015-11-21 18:06:47 +00:00
Pavel Penev
d235ea3a52
Don't attack actors that you can't see
2015-11-21 19:33:10 +02:00
Matthias Mailänder
e4054ef8d0
Merge pull request #9956 from teees/radar-update-line
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Draw radar update line for mobile sensors array (TS)
2015-11-21 14:58:34 +01:00
Oliver Brakmann
6bc3c61f23
Merge pull request #10010 from penev92/fixUAN
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Fix UpgradeActorsNear revoking upgrades after the actor dies
2015-11-19 18:59:42 +01:00
abcdefg30
6cd8649156
Small code style fixes
2015-11-18 21:16:58 +01:00
Paul Chote
124c0ea041
Make CanTarget modifiers a ref parameter.
2015-11-16 20:38:53 +00:00
teees
2777262cb0
Draw radar update line for mobile sensors array
2015-11-16 15:38:13 +01:00
abcdefg30
a5f15f5080
Merge pull request #10009 from penev92/grantUpgradePower
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Check if WithSpriteBody is available in GrantUpgradePower
2015-11-16 13:55:48 +01:00
Pavel Penev
4d787cbedb
Check if WithSpriteBody is available in GrantUpgradePower
2015-11-16 01:25:09 +02:00
Pavel Penev
13978b08bc
Fix UpgradeActorsNear revoking upgrades after the actor dies
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Very hard bug to reproduce: if you can power down a stealth generator just as it is dieing you can hit a race condition that leads to ActorExited() being called to revoke the upgrades after they have already been revoked once.
2015-11-15 18:51:15 +02:00
Curtis Shmyr
f0e9b85ccc
I before E except after C
2015-11-14 22:32:37 -07:00
Paul Chote
67193b43d5
Check deploy location at the time of transform.
2015-11-14 12:49:26 +00:00
Oliver Brakmann
1b8cdfad02
Merge pull request #9854 from Arcitectus/resolve.Issue#6170
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prevent allied units from autoattack building which is being captured…
2015-11-12 21:42:39 +01:00
abcdefg30
4a4608e1f3
Rename DeathType to DeathTypes of Explodes
2015-11-11 21:23:40 +01:00
abcdefg30
a5aff66848
Polish the documentation in Explodes.cs
2015-11-11 21:23:27 +01:00
Michael Rätzel
51bb515a4d
prevent allied units from autoattack building which is being captured. resolves #6170 .
2015-11-11 14:32:38 +01:00
Paul Chote
a081321790
Add copy/paste to the map editor.
2015-11-10 22:18:18 +00:00
Oliver Brakmann
bf3a46be93
Merge pull request #9958 from penev92/gpsAutoTarget
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Enable AutoTarget to aquire targets under fog if GPS is present
2015-11-10 22:23:58 +01:00
Pavel Penev
ab2c5ab43d
Enable AutoTarget to aquire targets under fog if GPS is present
2015-11-10 22:50:22 +02:00
Oliver Brakmann
4bbf6ea0c7
Merge pull request #9925 from atlimit8/MultiLineMapEditorTooltips
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Multi-line map editor tooltips
2015-11-10 21:06:57 +01:00
Matthias Mailänder
ab739c8446
Merge pull request #9415 from atlimit8/SpawnActorOnDeath_to_Common
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Move SpawnActorOnDeath to OpenRA.Mods.Common
2015-11-08 19:07:07 +01:00
atlimit8
4c2488f9b1
Made editor actor preview tooltip easier to read
2015-11-07 16:10:13 -06:00
Oliver Brakmann
27d915046c
Fix typo in WeatherOverlayInfo
2015-11-07 19:23:22 +01:00
Oliver Brakmann
e609abf445
Merge pull request #9852 from RoosterDragon/event-handler-removals
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Detach some event handlers
2015-11-05 22:46:42 +01:00
Oliver Brakmann
d3d8a59088
Merge pull request #9867 from GraionDilach/fix-powermultiplier-namespace
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Fix PowerMultiplier namespace.
2015-11-05 20:21:42 +01:00
atlimit8
7352290c94
Move SpawnActorOnDeath to OpenRA.Mods.Common & fix spawned death actor teleportation
2015-11-05 00:55:29 -06:00
RoosterDragon
9f728b287b
Remove event handlers to CellEntryChanged when done.
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Several classes would attach event handlers to the Map which would live longer then they did. Detaching them when no longer needed allows the GC to reclaim them.
2015-11-04 23:09:32 +00:00
Oliver Brakmann
177d983728
Merge pull request #9759 from atlimit8/ActorsHavingTrait
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Add ActorsHavingTrait<TTrait>()
2015-11-04 22:26:10 +01:00
Oliver Brakmann
214945a61f
Merge pull request #9324 from atlimit8/ColorSpacePrefixes
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Hex Color Parsing
2015-11-02 20:28:04 +01:00
Zimmermann Gyula
9ace207102
Fix PowerMultiplier namespace.
2015-11-02 14:03:37 +01:00
atlimit8
29de05cb59
Preclude StoresResources.Stored overflow
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Closes #9857
2015-11-02 00:08:10 -06:00
Oliver Brakmann
88c20a6654
Merge pull request #9414 from atlimit8/TurretFacingsInit
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Support loading multiple turret facings
2015-11-01 13:18:17 +01:00
Michael Rätzel
c5029e270d
reset RallyPoint Location after capture. resolves #9163 .
2015-10-31 20:31:08 +01:00
Pavel Penev
9ae4114d26
Merge pull request #9771 from reaperrr/d2k-thumper
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Implement D2k thumper
2015-10-31 15:47:33 +02:00
Pavel Penev
0ca370e2ae
Merge pull request #9813 from atlimit8/FixRallyPointColor
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RallyPoint palette tracks owner
2015-10-31 15:12:45 +02:00
reaperrr
bbf5a4a06d
Make AmbientSound upgradable and add customisable interval
2015-10-31 13:43:57 +01:00
atlimit8
faa1a49604
RallyPoint palette tracks owner
2015-10-30 20:09:39 -05:00
Oliver Brakmann
b1e6916838
Add missing Requires<> to ProductionBar
2015-10-31 00:24:41 +01:00
Oliver Brakmann
9843d10dbd
Fix production bars not being visible on captured factories
2015-10-31 00:00:08 +01:00
atlimit8
168dab9707
Merge pull request #9706 from reaperrr/block-height
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Add Height property to BlocksProjectiles
2015-10-29 23:51:14 -05:00
Oliver Brakmann
e7e4f2f825
Fix base range circle not being shown during building placement
2015-10-29 11:00:59 +01:00
atlimit8
b6f17df260
Add ActorsHavingTrait<TTrait>([Func<TTrait, bool])
2015-10-28 16:36:45 -05:00
Oliver Brakmann
bdf71eabf3
Merge pull request #9777 from teees/repulsion-fix
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calculate correct altitude with terrain elevation offset (aircraft repulsion)
2015-10-28 20:56:53 +01:00
Oliver Brakmann
c89bced9f0
Merge pull request #9782 from atlimit8/AircraftIsMovingAboveGround
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Fix Aircaft.IsMoving Check
2015-10-28 20:45:15 +01:00
RoosterDragon
b4180615a8
Add Aircraft.MakeReservation.
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This provides a simpler method for making reservations and also ensures the previous reservation is definitely unreserved before being discarded.
2015-10-27 22:15:56 +00:00
RoosterDragon
e2dd967757
Fix some reservation issues.
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- TakeOff.Tick was nulling a local variable, rather than the Reservation field - this is changed to call UnReserve which does the right thing.
- Aircraft.ResolveOrder was missing an UnReserve call before setting a new reservation.
2015-10-27 22:00:26 +00:00
atlimit8
dac15edce5
Load rgb[a] hex colors from MiniYaml (+ Lua)
2015-10-27 16:09:48 -05:00
Oliver Brakmann
b096671acb
Add an ActorInit for unit stances
2015-10-27 19:41:49 +01:00
Oliver Brakmann
1a879009f1
Change InitialStance to Defend for human players
2015-10-27 19:41:49 +01:00