atlimit8
2772ddbab4
Fix Aircaft.IsMoving Check
2015-10-27 10:45:45 -05:00
teees
3f718ae7d5
calculate correct altitude with terrain elevation offset
2015-10-27 11:19:56 +01:00
atlimit8
549f8a9e7c
Merge pull request #9760 from pchote/fix-teleporting-harvesters
...
Fix harvesters teleporting through doors
2015-10-26 23:42:51 -05:00
RoosterDragon
7c889c5ef0
Fix TOCTOU issues when calling Game.RunAfterDelay.
...
Since the action runs after a delay, the state of the game may no longer be the same and it may no longer be valid to run the action. Anything that references the world now calls IsCurrentWorld to ensure the world hasn't changed or been disposed.
2015-10-25 19:44:21 +00:00
Matthias Mailänder
d4016ae6f0
Merge pull request #9716 from teees/hover-fix
...
Disable hovering for landed aircraft
2015-10-25 18:01:29 +01:00
atlimit8
7c1e93a880
Merge pull request #9730 from r34ch/fake-structures-detonate
...
Fake structures detonate to mask health difference.
2015-10-25 09:12:02 -05:00
Paul Chote
68bdedb9ba
Make the production exit wait uncancellable.
2015-10-25 10:41:17 +00:00
RoosterDragon
30aee56d78
Improve some actor queries.
...
Use ActorsWithTrait if possible to avoid querying all actors in the world.
2015-10-25 01:19:29 +01:00
DArcy Rush
c0850e44f4
Explodes trait has new 'DamageThreshold' property.
...
An actor will explode when its health is below the
defined percentage of its max health.
2015-10-24 23:02:42 +01:00
Paul Chote
e0177d7798
Merge pull request #9494 from abcdefg30/luabackground
...
Add lua support for playing background music
2015-10-24 22:25:35 +01:00
Oliver Brakmann
206f644949
Merge pull request #9672 from penev92/fixAutoTarget
...
Fix a series of visibility/targeting bugs
2015-10-23 20:53:03 +02:00
atlimit8
173f85319a
Merge pull request #9715 from teees/mouseovereditor
...
Show owner and faction of units in map editor tooltips
2015-10-22 20:10:33 -05:00
atlimit8
7de98ad6d8
Merge pull request #9635 from RoosterDragon/occupy-space-perf
...
Speed up checks for IOccupySpace trait
2015-10-22 18:28:57 -05:00
Pavel Penev
000c701414
Fix actors ignoring Disguise
2015-10-23 00:27:43 +03:00
Pavel Penev
8c7bdae617
Fix AutoTarget acquiring targets under fog/shroud
2015-10-23 00:27:42 +03:00
reaperrr
f7b8eaf1ac
Add height visualization to CombatDebugOverlay
2015-10-22 13:21:57 +02:00
reaperrr
9b2cdd4457
Add Height property to BlocksProjectiles
2015-10-22 12:19:42 +02:00
teees
36753b5d99
change hovers trait to be upgradeable
2015-10-22 10:29:26 +02:00
teees
f9c3446849
Added owner name and faction to map editor tooltips
2015-10-22 09:43:06 +02:00
Pavel Penev
f7a63ab2f8
Fix D2kEditorResourceLayer starting NetWorth
2015-10-22 01:10:16 +03:00
Pavel Penev
f68da6ada7
Small refactoring to AutoTarget
...
- Move a check for AutoTargetIgnore up the chain
- Simplify some LINQs to a single .FirstOrDefault()
- Rename local variable
2015-10-21 21:09:26 +03:00
atlimit8
1e890a921f
Merge pull request #9709 from reaperrr/unitsat-actorsat
...
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
2015-10-21 09:56:41 -05:00
RoosterDragon
983032205f
Merge pull request #9593 from huwpascoe/HealthTrait
...
Moved Health to OpenRA.Mods.Common
2015-10-20 20:59:04 +01:00
Oliver Brakmann
72a0f7e69c
Merge pull request #9633 from Mailaender/movement-class-logs
...
Added the movement classes of the domain index to the debug logs
2015-10-20 20:01:10 +02:00
Paul Chote
a9424d0fa7
Hide the docking animation when it is not active.
2015-10-19 17:43:27 +01:00
abcdefg30
4afef8868e
Add lua support for playing background music
2015-10-18 20:43:45 +02:00
Paul Chote
fb631367ea
Fix map StartingMusic overriding BackgroundMusic.
2015-10-18 09:56:12 +01:00
Paul Chote
4226370495
Fix bridge destruction and repair.
2015-10-17 22:23:44 +01:00
Matthias Mailänder
eab5e474cb
Merge pull request #9637 from abcdefg30/newTDdelay
...
Reduce InitialSpawnDelay for crates in TD
2015-10-17 15:15:54 +02:00
reaperrr
5778d1621a
Merge pull request #8987 from Mailaender/spiceblooms
...
Added spice blooms
2015-10-16 19:38:21 +02:00
abcdefg30
7624256001
Set InitialSpawnDelay to 0
...
and set the value to 1500 in the default mods.
2015-10-16 14:42:11 +02:00
reaperrr
2f69711341
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
...
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
RoosterDragon
262ab408b5
Speed up checks for IOccupySpace trait.
...
Eagerly load the trait (if it exists) in Actor, and use this reference to avoid having to perform self.Info.HasTraitInfo<IOccupySpaceInfo>() checks.
2015-10-14 20:46:15 +01:00
Matthias Mailänder
e0fa63ae19
also mention the movement class of the domain index in logs
2015-10-14 20:34:20 +02:00
abcdefg30
4432c071cc
Fix aircraft repulsing other aircraft when not being repulsable themselves
2015-10-13 21:48:38 +02:00
Huw Pascoe
c95fc793e4
Moved Health trait to OpenRA.Mods.Common
...
In preparation for custom hitboxes.
2015-10-12 01:56:00 +01:00
Matthias Mailänder
a79b71c608
Merge pull request #9581 from matija-hustic/attackmove_defendstance
...
Gets AttackMove to work with 'Defend' stance
2015-10-11 21:28:35 +02:00
Matthias Mailänder
40eb7fa074
Merge pull request #9588 from pchote/fix-recoil
...
Fix sprite turret recoil.
2015-10-11 21:21:48 +02:00
Christopher Grant
246f85413f
document ThrowsShrapnel
2015-10-11 19:30:24 +02:00
Matija Hustić
2a0a7541ba
Gets AttackMove to work with 'Defend' stance
2015-10-11 19:23:08 +02:00
Christopher Grant
a378abe7c1
Moved RandomWalk to OpenRA.Traits.Util
2015-10-11 18:59:11 +02:00
Oliver Brakmann
244093834c
Merge pull request #9447 from atlimit8/CacheFireportsForAttackGarrisoned
...
Cache AttackGarrisoned fire ports using IRulesetLoaded
2015-10-11 15:26:38 +02:00
Oliver Brakmann
63d1158f94
Merge pull request #8563 from matija-hustic/tesla_boost
...
Tesla boost for RA2 mod
2015-10-11 14:33:13 +02:00
Paul Chote
d70fbdf6ce
Fix sprite turret recoil.
2015-10-10 19:31:28 +01:00
Matija Hustić
c55141c91c
Enabled multiple timed upgrades from single source.
...
This makes the UpgradeManager support requests to grant a timed
upgrade multiple times from a single source.
GrantUpgradeWarhead modified to take advantage of this.
2015-10-09 22:41:23 +02:00
Matija Hustić
03c80fb9c6
Added tesla boost capabilities.
...
Shock troopers and tesla tanks standing near a tesla coil
will charge it up, enhancing its range, modifying the zap
animation and allowing it to work even when player's power
is down.
The sound for charger weapons edited from
https://www.freesound.org/people/JoelAudio/sounds/136542/
2015-10-09 22:41:21 +02:00
Pavel Penev
db609b12a0
Add a CanDeployOnRamps property to DeployToUpgrade
2015-10-09 17:15:54 +03:00
Oliver Brakmann
6274f2a47e
Merge pull request #8768 from matija-hustic/attackbase_refactor
...
Some work on Attack*
2015-10-08 21:56:22 +02:00
Matija Hustić
d94c645046
First step in the attack mechanism's refactor.
...
Enabled firing multiple armaments at a target simultaneously.
Each armament defines own cursor for targeting.
The force attack modifier influences armament choice for target.
Autotargeting modified to handle firing multiple armaments simultaneously.
As a consequence, healers (medics) no longer require separate Heal
activity and AttackMedic and AutoHeal traits.
2015-10-06 01:46:55 +02:00
Paul Chote
b43f9bc524
Add ProduceActorsPower trait.
2015-10-05 22:05:01 +01:00