Commit Graph

146 Commits

Author SHA1 Message Date
Paul Chote
c4442f07da Sliders change the preview palette and update client data; Need a better algorithm for picking color2 2010-07-16 23:34:42 +12:00
Paul Chote
8abc8e03cb Shift player palette definitions onto the player/client. Needs ui; for now everyone is teal. 2010-07-16 20:51:20 +12:00
Paul Chote
84ac8d9d16 Remove some duplication 2010-07-16 19:03:32 +12:00
Chris Forbes
e1031e36b2 some more 2010-07-16 18:01:26 +12:00
Chris Forbes
9bbb2f78de some fileformats cleanup 2010-07-16 17:50:09 +12:00
Paul Chote
45061cdf37 Cleaner attempt at rendering map previews on the fly 2010-07-15 21:16:35 +12:00
Chris Forbes
fbf94f9f43 noone needed that ctor 2010-07-14 21:14:53 +12:00
Chris Forbes
fed33fdb00 remove plenty of redundant junk 2010-07-14 19:00:03 +12:00
Chris Forbes
65d2a5bb3c remove addpkg crap from server, since we don't use it. 2010-07-14 01:10:10 +12:00
alzeih
5925453ab8 PaletteFromCurrentTheatre (pchote: amended) 2010-07-12 03:09:51 +12:00
alzeih
7d18937415 better instance logging support 2010-07-12 00:48:29 +12:00
Paul Chote
d680956b02 Override FieldLoader to not crash on invalid input; Implemented for settings loading. 2010-07-11 17:52:01 +12:00
Paul Chote
7591434987 Remove hardcoded map references from MapPreviewWidget; prevents information leakage between lobby and map selector and provides groundwork for future patches 2010-07-11 14:25:29 +12:00
Chris Forbes
8d68bd026d add 'lock teams' feature backend -- still needs UI 2010-07-10 16:24:28 +12:00
Paul Chote
77405a7700 Fullscreen toggle & don't crash when saving null fields 2010-07-10 15:42:50 +12:00
Paul Chote
04bb5b0a4b Load/Save settings from <support dir>/settings.yaml 2010-07-10 14:58:50 +12:00
Paul Chote
fdc85b6e48 Don't spam logs and replays all over my home directory kthx.
Logs and replays are written to subdirectories of the "Support" folder. Default location is <game dir>/Support/; Can be overridden on game start.
2010-07-08 18:11:28 +12:00
Paul Chote
5fba682fe0 Fullscreen -> WindowMode; defaults to pseudofullscreen which does hax on windows, falls back to normal fullscreen for everyone else. 2010-07-07 23:13:27 +12:00
Chris Forbes
2d9e5c6fcd remove spam on loading RA MIX headers; add some more bits to RALint 2010-07-01 18:31:13 +12:00
Paul Chote
202d1a38d5 Specify valid filetypes in tilesets 2010-06-30 20:25:32 +12:00
Paul Chote
9a34b049a8 Reverse ra bridge metadata 2010-06-26 22:23:05 +12:00
Paul Chote
d275c72cb8 Cleaner TileSet init 2010-06-26 13:33:46 +12:00
Paul Chote
08ee425415 Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes 2010-06-26 12:02:30 +12:00
Paul Chote
bf6b2da1a8 Unhardcode terrain types. Needs a bit more work re initialization and bridges 2010-06-26 10:55:29 +12:00
Paul Chote
8fbbaddce9 Merge all 4 tileset files together 2010-06-26 09:21:11 +12:00
Paul Chote
9cf6d8970a Merge templates.ini and tileset.til into theatre-specific yaml files.
Game doesn't use them yet.
2010-06-26 00:19:34 +12:00
alzeih
37ffd2207f Fix game locking up on crash. 2010-06-23 22:04:17 +12:00
Chris Forbes
5dcc7782d9 make editor use pickany metadata 2010-06-20 18:45:47 +12:00
Chris Forbes
c1aa25e307 add 'pickany' flag in TileTemplate 2010-06-20 18:32:21 +12:00
alzeih
2da06d3744 Avoid Sharing Violations in logs 2010-06-18 16:25:12 +12:00
Chris Forbes
3c95a2886c hack hack 2010-06-13 00:04:14 +12:00
Chris Forbes
ee0f90708f put perf in its own channel 2010-06-11 18:15:59 +12:00
Matthew Bowra-Dean
aa239d172d Log channels, PHP script diffs when told. 2010-06-10 12:50:22 +12:00
Matthew Bowra-Dean
e7c7a117a8 Log uploading. 2010-06-10 12:43:45 +12:00
Chris Forbes
ce9f7666b4 make build process saner (emit binaries into root rather than spray them through /bin/Debug/) 2010-05-27 20:59:02 +12:00
Paul Chote
f5b313b5e8 blah 2010-05-24 21:29:16 +12:00
Paul Chote
7ef2ed1434 Actors as dict 2010-05-24 21:18:54 +12:00
Paul Chote
2dfa4d9db7 MapFormat = 1 and editor support 2010-05-24 21:18:54 +12:00
Paul Chote
78455a3dce IsSpecial -> NonCombatant 2010-05-24 21:18:53 +12:00
Paul Chote
35ca5f80b2 Nits. 2010-05-24 21:18:53 +12:00
Paul Chote
a6f5b12a55 world.NeutralPlayer has been defeated 2010-05-24 21:14:36 +12:00
Paul Chote
d9931af5ae First attempt; works, but has regressions in several areas 2010-05-24 21:14:36 +12:00
Chris Forbes
4d7de9e790 type inference is fine too 2010-05-23 15:45:57 +12:00
Chris Forbes
4585addff2 move water & light palette manips into ra 2010-05-20 18:12:13 +12:00
Bob
7deefc5246 debug (timing) spam, and perf fixed on SupportPower
Build timing (un)hacked by chrisf
2010-05-16 22:23:36 +12:00
Chris Forbes
6936c73b68 husk experiment 2010-05-14 20:46:47 +12:00
Chris Forbes
82c9c12cae NO THAT IS NOT WHAT YOU DO WITH USELESS CODE 2010-05-14 08:16:33 +12:00
alzeih
43ad339ffe Squelch almost all compile errors 2010-05-14 01:00:28 +12:00
Chris Forbes
ddf0908d99 removed Tuple<> 2010-05-12 18:48:39 +12:00
Chris Forbes
fd324e2804 remove spurious ctor on Activities.Repair 2010-05-12 17:59:50 +12:00