abcdefg30
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23b3c237b7
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Update the year numbers in all license headers to 2020
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2020-01-05 17:00:34 +00:00 |
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abcdefg30
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cadbd0d9ab
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Change the year number in all cs headers from 2018 to 2019
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2019-01-26 23:15:21 +01:00 |
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Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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reaperrr
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fdb3866238
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Remove FootprintUtils
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2017-07-13 17:43:41 +02:00 |
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Taryn Hill
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43317e0f5d
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Update copyright notice year to 2017
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2016-12-31 23:46:13 -06:00 |
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Paul Chote
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69e3c538d9
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Implement ground-level bridge destruction and repair.
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2016-12-10 11:52:04 +00:00 |
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Paul Chote
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0bc087f7bd
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Rename BridgeLayer to LegacyBridgeLayer.
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2016-12-10 11:36:39 +00:00 |
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Paul Chote
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65df25b1a4
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Remove lazy loading of binary map data.
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2016-03-18 20:16:24 +00:00 |
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Paul Chote
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602acabe47
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Remove World.TileSet.
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2016-03-12 19:47:07 +00:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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RoosterDragon
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30aee56d78
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Improve some actor queries.
Use ActorsWithTrait if possible to avoid querying all actors in the world.
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2015-10-25 01:19:29 +01:00 |
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atlimit8
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09984683a7
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Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
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2015-09-19 09:56:14 -05:00 |
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Pavel Penev
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7701980b76
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Simple code style cleanups
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2015-07-28 14:21:17 +03:00 |
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Paul Chote
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3a7300810c
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Correct Contains check in BridgeLayer.
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2015-07-27 19:06:20 +01:00 |
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Paul Chote
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26ce7b5e1c
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Fix incorrect uses of Map.Bounds.
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2015-07-05 14:57:58 +01:00 |
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Oliver Brakmann
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d9f0ca362f
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Fix broken bridges being initialized with a non-zero HP value
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2015-05-24 02:02:20 +02:00 |
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abcdefg30
|
8d2307db83
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Convert the float health percentage to an int one
|
2015-05-01 14:16:19 +02:00 |
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abcdefg30
|
8ca61aa917
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Updated all year numbers
|
2015-01-09 21:18:05 +01:00 |
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penev92
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bcd5160604
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Move everything Bridge-related to Mods.Common
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2015-01-08 01:47:20 +02:00 |
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