Commit Graph

17547 Commits

Author SHA1 Message Date
reaperrr
bd73783cef Merge pull request #8685 from Mailaender/lint-projectile-sprites
Added projectile sprite testing to the CheckYaml lint rules
2015-07-21 01:56:58 +02:00
Matthias Mailänder
a0dc38c252 Merge pull request #8752 from obrakmann/optional-target-lines
Added option to turn off rendering of target lines in the settings
2015-07-20 22:05:05 +02:00
Matthias Mailänder
c6c6a9ff89 Merge pull request #8754 from atlimit8/00To0
Modify upgrade rules to match #8658 for rules older than 2015-07-11
2015-07-20 21:58:16 +02:00
Matthias Mailänder
0296d4e6c7 Merge pull request #8720 from abcdefg30/parashadow
Use the correct ShadowPalette for d2k paradrops
2015-07-20 21:56:50 +02:00
abcdefg30
69328af96d Merge pull request #8756 from atlimit8/FixUpgradableMultiplierTrait
Fix #8751 - IndexOutOfRangeException when UpgradeMultiplierTrait is pre-enabled
2015-07-20 13:23:48 +02:00
atlimit8
96cafccb8d Fix #8751 - IndexOutOfRangeException when UpgradeMultiplierTrait is pre-enabled 2015-07-20 02:51:45 -05:00
atlimit8
1f3ba22a55 Modify upgrade rules to match #8658 for rules older than 2015-07-11 2015-07-19 19:45:11 -05:00
figrita
ab3ab6f230 Added option to turn off rendering of target lines in the settings 2015-07-20 00:05:29 +02:00
Oliver Brakmann
30696ea23d Merge pull request #8693 from abcdefg30/difficultyA02
Add different difficulties for allies02
2015-07-19 23:33:29 +02:00
reaperrr
a4a4ac1d5b Merge pull request #8741 from obrakmann/d2k-remove-shellmap-script
Remove shellmap script from d2k
2015-07-19 23:13:21 +02:00
Oliver Brakmann
68ac49b172 Merge pull request #8672 from pchote/more-terrainlayers
Convert remaining terrain layers to use TerrainSpriteLayer
2015-07-19 23:01:44 +02:00
Oliver Brakmann
e4521c7e15 Remove shellmap script from d2k 2015-07-19 19:40:44 +02:00
Matthias Mailänder
1f69a0f6ed make projectile sprite sequences lint testable 2015-07-19 19:24:18 +02:00
Matthias Mailänder
d1db675af5 fix the linter not printing any helpful stacktraces (doh!) 2015-07-19 19:24:18 +02:00
Matthias Mailänder
c8c0cc52b6 add missing sequence references and add spaces for readability 2015-07-19 19:24:18 +02:00
Matthias Mailänder
50d5f1f161 unhardcode and reference tesla zap sprite sequences 2015-07-19 19:24:17 +02:00
abcdefg30
a5f921e843 Merge pull request #8726 from GraionDilach/d2k-menumusic
Restore the original setup of the menu and score musics in the D2k mod.
2015-07-19 13:48:21 +02:00
abcdefg30
df1cdca0dc Add die4 and "fix" ExplosionDeath 2015-07-19 11:30:15 +02:00
abcdefg30
4cf045bdd8 Fix TS death animation palettes 2015-07-19 11:30:14 +02:00
abcdefg30
1518dc9145 Support multiple WithDeathAnimation traits 2015-07-19 11:30:13 +02:00
Zimmermann Gyula
40f116a452 Remove Outtakes (the blooper song) from C&C. 2015-07-19 11:28:31 +02:00
Oliver Brakmann
d5c65b59b0 Fix scripted paradrops
A recent PR changed ParaDrop from an Effect to an Activity. Idle triggers in the mission scripts however have already queued activities for the paradropped units, so the ParaDrop activity would only run once the first activity had finished (which could never happen).
2015-07-18 21:22:40 +02:00
abcdefg30
3e7134ae6b Fix bogus paradropping in survival01 2015-07-18 21:22:39 +02:00
abcdefg30
df02604a9a Fix WithParachute on ^Vehicle 2015-07-18 21:22:39 +02:00
abcdefg30
ef6da3d0b3 Replace the default value of ShadowPalette with "shadow". 2015-07-18 21:22:38 +02:00
Oliver Brakmann
c8a258faa0 Merge pull request #8683 from Mailaender/serverbrowser-color
Fixed hard-coded and hard to read colors in ServerBrowser
2015-07-18 18:26:12 +02:00
reaperrr
abec89fa26 Replaced RenderGunboat with WithGunboatBody
Based on WithSpriteBody.
2015-07-18 18:21:10 +02:00
Matthias Mailänder
d174d0065e choose a color with better contrast against background 2015-07-18 17:23:45 +02:00
Matthias Mailänder
860bfdadc4 extract server browser colors to configurable yaml 2015-07-18 17:22:39 +02:00
David Jiménez
5109848215 Changes to improve understandability of code 2015-07-18 15:05:12 +02:00
Paul Chote
17308c7643 Merge pull request #8690 from Mailaender/sdl2-cs-upstream
Updated SDL2-CS to use current upstream version
2015-07-18 12:35:30 +01:00
Paul Chote
bea021a069 Merge pull request #8729 from RoosterDragon/alloc-reductions
Reduce allocations
2015-07-18 12:28:07 +01:00
Paul Chote
794c317687 Unhardcode BuildableTerrainLayer palette. 2015-07-18 12:14:23 +01:00
Paul Chote
ce4bdced47 Use a TerrainSpriteLayer for smudges. 2015-07-18 12:14:23 +01:00
Paul Chote
fe41ee0346 Clean up SmudgeLayer init. 2015-07-18 12:14:23 +01:00
Paul Chote
bf08bbc357 Use a TerrainSpriteLayer for buildable terrain. 2015-07-18 12:14:22 +01:00
Paul Chote
1f0f8c953b Use TerrainSpriteLayers for editor resources. 2015-07-18 12:14:13 +01:00
Matthias Mailänder
60792abad8 Merge pull request #8737 from atlimit8/FixQuickReloadTimeMultiplierReloadDelayMultiplier
Fix quick ReloadTimeMultiplier => ReloadDelayMultiplier rename
2015-07-18 08:13:37 +02:00
atlimit8
ef955c4b5a Fix quick ReloadTimeMultiplier => ReloadDelayMultiplier rename 2015-07-17 22:45:13 -05:00
reaperrr
0b0fe3ca20 Merge pull request #8732 from Phrohdoh/polish#unhardcode-bullet
Unhardcode some things in Bullet.
2015-07-17 02:42:58 +02:00
Taryn Hill
847ce0d3a7 Add some descriptions to BulletInfo. Unhardcode a sequence and a palette in Bullet. 2015-07-16 19:19:28 -05:00
Taryn Hill
b8973cd5e7 Add some newlines to BulletInfo for readability. 2015-07-16 19:10:43 -05:00
Zimmermann Gyula
2de5bbe02b Restore the original setup of the menu and score musics in the D2k mod. 2015-07-16 16:56:04 +02:00
RoosterDragon
ccad451060 Add WorldRenderer.ScreenVectorComponents.
This allows the components to be returned via out parameters, avoiding the need to allocate an array for most callers.
2015-07-15 21:24:01 +01:00
RoosterDragon
92389916a6 Cache the simpler delegates used in IShader.Render calls. 2015-07-15 21:09:11 +01:00
RoosterDragon
3a0eb5554e Provide HasStance extension method for Stance enum, to avoid overhead of HasFlag method. 2015-07-15 20:40:38 +01:00
RoosterDragon
6113892276 Cache rotation matrices used by WorldRenderer.DrawRangeCircle. 2015-07-15 20:40:36 +01:00
RoosterDragon
7dc654a5ad Cache Orders in Passenger to avoid several repeated allocations when orders must be determined. 2015-07-15 20:40:35 +01:00
RoosterDragon
218712f5d3 Avoid allocating a compiler generated enumerator in WithDecoration.Render. 2015-07-15 20:40:35 +01:00
Oliver Brakmann
1d9c6251c0 Merge pull request #8658 from matija-hustic/higher_level_timed_upgrades
Higher level timed upgrades
2015-07-15 20:51:51 +02:00