reaperrr
bd73783cef
Merge pull request #8685 from Mailaender/lint-projectile-sprites
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Added projectile sprite testing to the CheckYaml lint rules
2015-07-21 01:56:58 +02:00
Matthias Mailänder
a0dc38c252
Merge pull request #8752 from obrakmann/optional-target-lines
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Added option to turn off rendering of target lines in the settings
2015-07-20 22:05:05 +02:00
Matthias Mailänder
c6c6a9ff89
Merge pull request #8754 from atlimit8/00To0
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Modify upgrade rules to match #8658 for rules older than 2015-07-11
2015-07-20 21:58:16 +02:00
Matthias Mailänder
0296d4e6c7
Merge pull request #8720 from abcdefg30/parashadow
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Use the correct ShadowPalette for d2k paradrops
2015-07-20 21:56:50 +02:00
abcdefg30
69328af96d
Merge pull request #8756 from atlimit8/FixUpgradableMultiplierTrait
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Fix #8751 - IndexOutOfRangeException when UpgradeMultiplierTrait is pre-enabled
2015-07-20 13:23:48 +02:00
atlimit8
96cafccb8d
Fix #8751 - IndexOutOfRangeException when UpgradeMultiplierTrait is pre-enabled
2015-07-20 02:51:45 -05:00
atlimit8
1f3ba22a55
Modify upgrade rules to match #8658 for rules older than 2015-07-11
2015-07-19 19:45:11 -05:00
figrita
ab3ab6f230
Added option to turn off rendering of target lines in the settings
2015-07-20 00:05:29 +02:00
Oliver Brakmann
30696ea23d
Merge pull request #8693 from abcdefg30/difficultyA02
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Add different difficulties for allies02
2015-07-19 23:33:29 +02:00
reaperrr
a4a4ac1d5b
Merge pull request #8741 from obrakmann/d2k-remove-shellmap-script
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Remove shellmap script from d2k
2015-07-19 23:13:21 +02:00
Oliver Brakmann
68ac49b172
Merge pull request #8672 from pchote/more-terrainlayers
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Convert remaining terrain layers to use TerrainSpriteLayer
2015-07-19 23:01:44 +02:00
Oliver Brakmann
e4521c7e15
Remove shellmap script from d2k
2015-07-19 19:40:44 +02:00
Matthias Mailänder
1f69a0f6ed
make projectile sprite sequences lint testable
2015-07-19 19:24:18 +02:00
Matthias Mailänder
d1db675af5
fix the linter not printing any helpful stacktraces (doh!)
2015-07-19 19:24:18 +02:00
Matthias Mailänder
c8c0cc52b6
add missing sequence references and add spaces for readability
2015-07-19 19:24:18 +02:00
Matthias Mailänder
50d5f1f161
unhardcode and reference tesla zap sprite sequences
2015-07-19 19:24:17 +02:00
abcdefg30
a5f921e843
Merge pull request #8726 from GraionDilach/d2k-menumusic
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Restore the original setup of the menu and score musics in the D2k mod.
2015-07-19 13:48:21 +02:00
abcdefg30
df1cdca0dc
Add die4 and "fix" ExplosionDeath
2015-07-19 11:30:15 +02:00
abcdefg30
4cf045bdd8
Fix TS death animation palettes
2015-07-19 11:30:14 +02:00
abcdefg30
1518dc9145
Support multiple WithDeathAnimation traits
2015-07-19 11:30:13 +02:00
Zimmermann Gyula
40f116a452
Remove Outtakes (the blooper song) from C&C.
2015-07-19 11:28:31 +02:00
Oliver Brakmann
d5c65b59b0
Fix scripted paradrops
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A recent PR changed ParaDrop from an Effect to an Activity. Idle triggers in the mission scripts however have already queued activities for the paradropped units, so the ParaDrop activity would only run once the first activity had finished (which could never happen).
2015-07-18 21:22:40 +02:00
abcdefg30
3e7134ae6b
Fix bogus paradropping in survival01
2015-07-18 21:22:39 +02:00
abcdefg30
df02604a9a
Fix WithParachute on ^Vehicle
2015-07-18 21:22:39 +02:00
abcdefg30
ef6da3d0b3
Replace the default value of ShadowPalette with "shadow".
2015-07-18 21:22:38 +02:00
Oliver Brakmann
c8a258faa0
Merge pull request #8683 from Mailaender/serverbrowser-color
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Fixed hard-coded and hard to read colors in ServerBrowser
2015-07-18 18:26:12 +02:00
reaperrr
abec89fa26
Replaced RenderGunboat with WithGunboatBody
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Based on WithSpriteBody.
2015-07-18 18:21:10 +02:00
Matthias Mailänder
d174d0065e
choose a color with better contrast against background
2015-07-18 17:23:45 +02:00
Matthias Mailänder
860bfdadc4
extract server browser colors to configurable yaml
2015-07-18 17:22:39 +02:00
David Jiménez
5109848215
Changes to improve understandability of code
2015-07-18 15:05:12 +02:00
Paul Chote
17308c7643
Merge pull request #8690 from Mailaender/sdl2-cs-upstream
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Updated SDL2-CS to use current upstream version
2015-07-18 12:35:30 +01:00
Paul Chote
bea021a069
Merge pull request #8729 from RoosterDragon/alloc-reductions
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Reduce allocations
2015-07-18 12:28:07 +01:00
Paul Chote
794c317687
Unhardcode BuildableTerrainLayer palette.
2015-07-18 12:14:23 +01:00
Paul Chote
ce4bdced47
Use a TerrainSpriteLayer for smudges.
2015-07-18 12:14:23 +01:00
Paul Chote
fe41ee0346
Clean up SmudgeLayer init.
2015-07-18 12:14:23 +01:00
Paul Chote
bf08bbc357
Use a TerrainSpriteLayer for buildable terrain.
2015-07-18 12:14:22 +01:00
Paul Chote
1f0f8c953b
Use TerrainSpriteLayers for editor resources.
2015-07-18 12:14:13 +01:00
Matthias Mailänder
60792abad8
Merge pull request #8737 from atlimit8/FixQuickReloadTimeMultiplierReloadDelayMultiplier
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Fix quick ReloadTimeMultiplier => ReloadDelayMultiplier rename
2015-07-18 08:13:37 +02:00
atlimit8
ef955c4b5a
Fix quick ReloadTimeMultiplier => ReloadDelayMultiplier rename
2015-07-17 22:45:13 -05:00
reaperrr
0b0fe3ca20
Merge pull request #8732 from Phrohdoh/polish#unhardcode-bullet
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Unhardcode some things in Bullet.
2015-07-17 02:42:58 +02:00
Taryn Hill
847ce0d3a7
Add some descriptions to BulletInfo. Unhardcode a sequence and a palette in Bullet.
2015-07-16 19:19:28 -05:00
Taryn Hill
b8973cd5e7
Add some newlines to BulletInfo for readability.
2015-07-16 19:10:43 -05:00
Zimmermann Gyula
2de5bbe02b
Restore the original setup of the menu and score musics in the D2k mod.
2015-07-16 16:56:04 +02:00
RoosterDragon
ccad451060
Add WorldRenderer.ScreenVectorComponents.
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This allows the components to be returned via out parameters, avoiding the need to allocate an array for most callers.
2015-07-15 21:24:01 +01:00
RoosterDragon
92389916a6
Cache the simpler delegates used in IShader.Render calls.
2015-07-15 21:09:11 +01:00
RoosterDragon
3a0eb5554e
Provide HasStance extension method for Stance enum, to avoid overhead of HasFlag method.
2015-07-15 20:40:38 +01:00
RoosterDragon
6113892276
Cache rotation matrices used by WorldRenderer.DrawRangeCircle.
2015-07-15 20:40:36 +01:00
RoosterDragon
7dc654a5ad
Cache Orders in Passenger to avoid several repeated allocations when orders must be determined.
2015-07-15 20:40:35 +01:00
RoosterDragon
218712f5d3
Avoid allocating a compiler generated enumerator in WithDecoration.Render.
2015-07-15 20:40:35 +01:00
Oliver Brakmann
1d9c6251c0
Merge pull request #8658 from matija-hustic/higher_level_timed_upgrades
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Higher level timed upgrades
2015-07-15 20:51:51 +02:00