abcdefg30
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5bf7fe852c
|
Remove the copyright year numbers
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2023-01-11 11:58:54 +02:00 |
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abcdefg30
|
6a31b1f9f3
|
Update the copyright header year
|
2022-05-28 00:35:10 -05:00 |
|
Eduardo Cáceres
|
79f321cb44
|
.Any(), .Count() -> .Count or .Length
|
2022-05-18 11:42:36 -05:00 |
|
Mustafa Alperen Seki
|
c71af0e613
|
Make NukePower MissileImage optional.
|
2022-04-12 21:52:29 +02:00 |
|
Andre Mohren
|
6810469634
|
Updated copyright years.
|
2021-06-29 18:33:21 -05:00 |
|
teinarss
|
4a1e4f3e16
|
Use expression body syntax
|
2021-03-07 13:00:52 +00:00 |
|
Andre Mohren
|
006a87692a
|
Removed unused imports.
|
2020-07-28 18:22:51 +02:00 |
|
Pavel Penev
|
8c394a4cb5
|
Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
|
2020-07-10 13:22:54 +02:00 |
|
Pavel Penev
|
2e7bd4de4b
|
Fixed a bug with the NukeLaunch's Player palette
|
2020-07-10 13:22:54 +02:00 |
|
Pavel Penev
|
b00154e2bc
|
Created ShakeScreenWarhead and removed the hardcoded shaking from NukeLaunch and MadTank
|
2020-01-24 13:09:37 +01:00 |
|
reaperrr
|
6220d7e62e
|
Introduce WarheadArgs
- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
|
2020-01-21 19:31:34 +01:00 |
|
abcdefg30
|
23b3c237b7
|
Update the year numbers in all license headers to 2020
|
2020-01-05 17:00:34 +00:00 |
|
Paul Chote
|
7937383bf4
|
Replace scaleSizeWithZoom with SpriteAnnotation.
|
2019-10-20 23:46:33 +02:00 |
|
reaperrr
|
9e91232ca7
|
Add DetonationAltitude to NukePower
And RemoveMissileOnDetonation boolean.
Allows airburst, and optionally missile continuing
until it hits the ground (without a second explosion).
|
2019-05-09 22:28:46 +01:00 |
|
reaperrr
|
78f538f103
|
Add sprite trail support to NukeLaunch/NukePower
|
2019-04-22 15:13:11 +02:00 |
|
abcdefg30
|
1bb319425b
|
Add Sound.Play overloads that play a random sound from a list
|
2019-04-20 01:22:30 +02:00 |
|
reaperrr
|
fa3bf5cefe
|
Add delay support to NukeLaunch
And use that to remove the remaining DelayedAction from NukePower.
|
2019-03-09 12:02:44 +00:00 |
|
abcdefg30
|
cadbd0d9ab
|
Change the year number in all cs headers from 2018 to 2019
|
2019-01-26 23:15:21 +01:00 |
|
Mustafa Alperen Seki
|
dc71a71a09
|
Change the way NukePower>SkipAscent works
|
2018-04-12 08:19:18 +02:00 |
|
Arular101
|
8a60918841
|
Update copyright notice year to 2018
|
2018-01-17 00:47:34 +01:00 |
|
reaperrr
|
41dd7ca428
|
Fix NukeLaunch being displayed too early
Adding it to ScreenMap from the ctor unconditionally didn't mesh well with potentially being added to world with a delay.
|
2017-12-22 04:17:18 +02:00 |
|
reaperrr
|
be370cb855
|
Spatially partition NukeLaunch effect
|
2017-09-17 12:52:04 +01:00 |
|
Taryn Hill
|
43317e0f5d
|
Update copyright notice year to 2017
|
2016-12-31 23:46:13 -06:00 |
|
Paul Chote
|
9ddfdc45b3
|
Introduce SoundType enum.
|
2016-12-23 11:34:23 +00:00 |
|
Matthias Mailänder
|
fa864f55bf
|
Move IonCannon and NukeLaunch into Projectiles folders.
|
2016-06-13 14:35:32 +02:00 |
|