Chris Forbes
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c5f0dad84e
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fix smudgelayer deepening; make biblayer work the same way (not optimal, but better)
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2010-09-06 18:11:58 +12:00 |
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Chris Forbes
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7f7f4e81a5
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add Give Exploration devmode option
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2010-09-06 17:56:12 +12:00 |
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Paul Chote
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598fe9f956
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gut perf logging - only record expensive ticks. perf.log is small enough to be useful now.
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2010-09-06 15:29:34 +12:00 |
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Paul Chote
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06e8b530ea
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Use a dictionary for smudges
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2010-09-06 14:40:22 +12:00 |
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Paolo Chiodi
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2c388308c7
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avoid calling Viewport.Scroll on every ScreenShaker.Tick
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2010-09-04 10:45:09 +02:00 |
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Paolo Chiodi
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1c8f744719
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allow camera shaking to exit map borders
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2010-09-04 10:45:09 +02:00 |
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Paolo Chiodi
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669aaab6b4
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change mouse sequence to blocked whene map borders are reached
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2010-09-04 11:46:14 +12:00 |
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Paolo Chiodi
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73017d3f5c
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lock viewport scrolling into map size
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2010-09-04 11:46:14 +12:00 |
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Paul Chote
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07e60286f2
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whoops
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2010-09-03 21:47:25 +12:00 |
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Paul Chote
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4e0ace6ec5
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Tidy production exits, cnc only
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2010-09-03 21:47:24 +12:00 |
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Paul Chote
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dca5f8d27b
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Tidy up Mobile yaml / loading
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2010-09-03 21:47:24 +12:00 |
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Paul Chote
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5a78df0318
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Fix flashtarget crash
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2010-09-03 16:37:02 +12:00 |
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Paul Chote
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6ac4266847
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Allow people to join mp games
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2010-09-03 16:13:03 +12:00 |
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alzeih
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853ef12c8f
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Don't flash if already dead
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2010-08-30 13:57:37 +12:00 |
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Bob
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1f4991833d
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use LoadAttribute in WeaponInfo
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2010-08-30 12:22:13 +12:00 |
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Bob
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9fedeefdbc
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attribute individual fields, not the class
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2010-08-30 12:22:12 +12:00 |
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Bob
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29a77f7c5c
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removed FieldLoader.LoadFields
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2010-08-30 12:22:11 +12:00 |
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Bob
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a751b8c49d
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FieldLoader can run arbitrary code while loading fields
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2010-08-30 12:22:11 +12:00 |
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Bob
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baacfc96bb
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remove unused map overrides
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2010-08-30 12:22:10 +12:00 |
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Bob
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2f92b873e8
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make yaml into a list, rather than a dict
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2010-08-30 12:22:09 +12:00 |
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Chris Forbes
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bce52e989f
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Revert "make WeaponInfo suck a bit less"
This reverts commit 7b7b9d3319.
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2010-08-30 12:21:53 +12:00 |
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Paul Chote
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9de22add08
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Fix ra queue visibility
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2010-08-28 01:29:23 +12:00 |
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Paul Chote
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b2f535d2e0
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Fix ProductionQueue-on-player init
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2010-08-28 00:56:15 +12:00 |
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Paul Chote
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853e60f76e
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Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
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2010-08-27 23:51:12 +12:00 |
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Paul Chote
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88dfbe657c
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Route "Can i build X" queries via the appropriate ProductionQueue
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2010-08-27 01:18:09 +12:00 |
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Paul Chote
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226fd167e7
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Category dies in a fire
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2010-08-27 00:32:00 +12:00 |
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Paul Chote
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61ebe0d0a0
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Per-structure queues for cnc
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2010-08-26 23:11:54 +12:00 |
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Paul Chote
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ee546750b2
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Remove some duplication
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2010-08-26 23:11:54 +12:00 |
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Paul Chote
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267d89a459
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Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building.
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2010-08-26 23:11:53 +12:00 |
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Paul Chote
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1d7ca206f4
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Clean up Buildable vs Tooltip vs Valued. cnc only.
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2010-08-26 23:11:53 +12:00 |
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Chris Forbes
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7b7b9d3319
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make WeaponInfo suck a bit less
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2010-08-26 22:12:08 +12:00 |
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Chris Forbes
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ce0e671ac5
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fix obvious failures.
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2010-08-26 19:53:21 +12:00 |
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Bob
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739c38d3d8
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more. doesn't run. may not compile
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2010-08-26 19:33:56 +12:00 |
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Bob
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5561ac458b
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finished TraitDictionary. Refactored permanent actor-removal.
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2010-08-26 19:33:56 +12:00 |
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Bob
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c0d0636e08
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store traits differently (index on trait class rather than actor)
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2010-08-26 19:32:59 +12:00 |
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Chris Forbes
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f4da83e920
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start cleaning up IWorldLoadHook vs IGameStarted -- IGameStarted dies.
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2010-08-25 21:53:54 +12:00 |
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Paul Chote
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dbd076543b
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Low level loadscreen displays earlier
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2010-08-25 21:17:05 +12:00 |
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Paul Chote
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f635835b1c
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Refactor common fmv playing code
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2010-08-25 20:15:49 +12:00 |
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alzeih
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70a92b80cf
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Gunboat non-orderable (move)
- Give Mobile OnRails property
- Make hax Move not cancellable
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2010-08-25 20:15:49 +12:00 |
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Paul Chote
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f38e4d27be
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Disable lane bias on gunboat and lst
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2010-08-25 20:15:48 +12:00 |
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Paul Chote
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142be86934
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Import infantry subcell and actor stance
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2010-08-25 20:15:47 +12:00 |
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Paul Chote
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b6b4df703a
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Shift loadscreen into mods
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2010-08-25 20:15:46 +12:00 |
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Paul Chote
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b17e6900ec
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Awesome loadscreen for ra; crashfixes
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2010-08-25 20:15:45 +12:00 |
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Paul Chote
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08a60ca336
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Initial loadscreen impl; draws a black screen.
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2010-08-25 20:15:45 +12:00 |
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Paul Chote
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d8c053253d
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wtf?
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2010-08-25 20:15:44 +12:00 |
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Paul Chote
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e4271b35dc
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shader params can stay inside Renderer
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2010-08-25 20:15:44 +12:00 |
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Paul Chote
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95c34c30ba
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Don't die after render if the world doesn't exist
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2010-08-25 20:15:44 +12:00 |
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Paul Chote
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8e42dd95fc
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RGBASpriteRender doesn't care about palettes
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2010-08-25 20:15:44 +12:00 |
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Chris Forbes
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f2dd0de1ea
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working game with bots; stop bots from trying to order husks around
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2010-08-25 20:05:02 +12:00 |
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Chris Forbes
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c3228cecd0
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helps to get the command syntax right
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2010-08-25 19:35:14 +12:00 |
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