abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
Paul Chote
fb0031d34a
Rename remaining Stance references to PlayerRelationship.
2021-02-04 23:14:09 +01:00
abcdefg30
aac3174efc
Rename Stances to Relationships in the yaml api
2020-12-11 17:13:02 +01:00
tovl
84eb3c54ef
Expose targetline colors to yaml.
...
All targetlines can now be set to a custom color in yaml or set to be invisible.
All automated behaviours including scripted activities now have no visible target lines.
2020-11-14 12:04:19 +00:00
abcdefg30
10f645bf77
Replace usage of the Stances dict by a method call
2020-11-14 11:04:41 +00:00
teinarss
13581c030d
Use in parameter for Target
2020-11-06 22:02:24 +01:00
tovl
5e8121bd0b
Properly cancel EnterActor when target capturable trait is disabled.
2020-09-10 18:18:09 +02:00
teinarss
9c4fd0e3d3
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
tovl
b7a7b7aa7e
Revise target line colours to distinguish different attack types.
2019-08-05 02:53:09 +01:00
tovl
a000b173d8
Replace pseudo-childactivities in Enter and related.
2019-04-20 16:14:59 +01:00
Paul Chote
ab4a7e3558
Replace System.Drawing primitives with our own.
2019-03-04 18:26:42 +00:00
Paul Chote
e9c3216048
Port CaptureActor to the new Enter activity.
2019-02-03 20:21:51 +01:00
Paul Chote
1f7b558b29
Rename Enter to LegacyEnter.
2019-02-03 20:21:51 +01:00
Paul Chote
b2d960ec19
Pass target line color to inner move activities.
2019-01-26 22:53:46 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Mustafa Alperen Seki
4578ea09ba
Add DamageTypes to Capture Sabotage
2019-01-02 20:04:06 +01:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
Paul Chote
7e67ce0139
Pass CaptureTypes through the INotifyCapture interface.
...
Also make it require explicit implementation.
2018-11-03 14:47:22 +01:00
Paul Chote
db1f794beb
Fix captor being disposed if the capture fails.
2018-10-07 18:46:21 +02:00
Paul Chote
d97a2a5fa0
Remove legacy building lock calls.
...
This has been superseded by conditions.
2018-10-07 18:46:21 +02:00
Paul Chote
50423b13fb
Add ConsumedByCapture flag to emulate legacy external behaviour.
2018-10-07 18:46:21 +02:00
Paul Chote
bab34252dd
Add support for capture delays and conditions.
...
CaptureDelay is defined per-trait, and the shortest
delay will be used if multiple traits are enabled.
CapturingCondition and BeingCapturedCondition are
global, and are granted when any capture is in progress.
The capture period is defined from when the unit reaches
the cell next to the target, and either starts to wait
or enter the target through to when the capture succeeds
or fails.
2018-10-07 18:46:21 +02:00
Paul Chote
a53ef6e503
Add CaptureManager trait to fix multiple-trait interactions.
...
This fixes the various edge cases that occur when multiple
Captures or Capturable traits are defined on an actor and
are toggled using conditions.
The Sabotage threshold field moves from Capturable to
Captures in order to simplify the plumbing. The previous
behaviour ingame can be restored by creating a new
capturable type for each threshold level, each with their
own Captures trait.
2018-10-07 18:46:21 +02:00
Andre Mohren
640078a2b1
Refactored Health usage to IHealth.
2018-09-29 18:12:40 +02:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Arular101
24b7f7a23f
Cast to long to avoid overflow when multiplying by the health (part 2)
2018-01-13 17:32:34 +01:00
Forcecore
c762453607
(External)Capturable are now conditional
2017-11-15 13:54:15 +02:00
Mustafa Alperen Seki
f7983692ae
Make Captures Upgradeable
2017-08-21 13:06:00 +02:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Oliver Brakmann
1e86326cbc
Make capturing grant player experience
2016-07-19 20:20:38 +02:00
Zimmermann Gyula
cf8fff2b99
Remove passing the warheads from DamageWarhead to AttackInfo.
...
Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
reaperrr
4894211789
Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages
2016-03-28 17:20:49 +02:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
f5fafb1b9d
Move EnterBehaviour behaviour to Enter.
2015-12-30 19:53:06 +00:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
Paul Chote
585a43fd8f
Rename Actor.Destroy/Destroyed to Dispose/Disposed.
2015-05-29 19:08:38 +01:00
reaperrr
b52d055eec
Misc constructor caching
...
Cache trait look-ups in constructor for various other traits and
activities.
2015-03-27 13:47:04 +01:00
penev92
37cdcaf354
Move everything Capture-related + Transform activity to Mods.Common
2015-01-08 01:49:15 +02:00