Gustas
d438508994
Added try/catch for TypeDictionary errors in Lint code
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TypeDictionary errors are very hard for modders to debug as they don't mention which actor is causing the error
2022-08-15 23:19:18 +02:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
Paul Chote
f9294f0e9e
Enable dedicated server lint checks.
2021-04-21 18:57:44 +02:00
Paul Chote
b985edbc29
Add ModData to ILintRulesPass.Run.
2020-09-12 17:52:46 +02:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
RoosterDragon
5338784e45
Fix bad uses of FirstEnabledTraitOrDefault on TraitInfos.
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These are not traits so this method does not work. We can use EnabledByDefault on the ConditionalTraitInfo instead.
2017-12-10 13:39:24 +00:00
RoosterDragon
7a7eed4fb7
Add FirstEnabledTraitOrDefault helper method.
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This avoids the allocations caused by LINQ when using traits.FirstOrDefault(Exts.IsTraitEnabled). This is important in FrozenActorLayer.RefreshState which is called very often. We apply the new helper method to all areas using the old pattern. An overload that takes an array allows arrays to be enumerated without causing allocations.
2017-12-10 13:39:24 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
reaperrr
00c0161513
Show internal name instead of crashing when buildable actor has no tooltip
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But throw a lint error instead.
2016-10-23 14:59:22 +02:00