michaeldgg2
c7cc9a68fd
Eradicate ☠ Mono ☠
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Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com >
2025-01-07 18:07:13 +02:00
RoosterDragon
87aa7c11c5
Provide buffer size in ShpRemasteredSprite.
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As the expected size is quite small here, providing an explicit buffer size helps as otherwise default buffers for 1024 characters are allocated by the StreamReader which must be cleaned up by the GC afterwards. These smaller buffers still need cleanup but waste less memory.
2024-09-18 12:32:44 +03:00
Gustas
7b9a173f5a
Trim empty space around edges of Shp(TD) frames.
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Co-Authored-By: Paul Chote <pchote@users.noreply.github.com >
2024-07-30 13:27:16 +02:00
RoosterDragon
360f24f609
Fix IDE0055
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This rule no longer appears to be buggy, so enforce it. Some of the automated fixes are adjusted in order to improve the result. #pragma directives have no option to control indentation, so remove them where possible.
2023-11-16 08:45:10 +02:00
RoosterDragon
eb287d9b8d
Fix RCS1089
2023-11-10 10:38:41 +02:00
RoosterDragon
9f1ea57d3c
Fix RCS1041
2023-10-30 23:31:33 +02:00
RoosterDragon
aac1bae899
Prefer ReadUInt8 over ReadByte.
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The former will throw when the end of the stream is reached, rather than requiring the caller to check for -1.
2023-08-29 16:17:27 +02:00
RoosterDragon
d83e579dfe
Fix CA1305
2023-08-07 21:38:09 +02:00
RoosterDragon
1c0885c636
Improve loading performance for loader/compression classes.
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- In RLEZerosCompression use dedicated Array.Clear method instead of open-coded loop.
- In VoxelLoader.GenerateSlicePlanes.Get use TryGetValue to avoid repeated array and dictionary lookups.
- In TmpTSLoader.UnpackTileData use ReadBytes to populate array with less overhead compared to repeated one byte reads.
- Resolve TODO in VqaVideo.
2023-07-07 22:36:54 +03:00
RoosterDragon
f4af5c1764
Fix CA1852
2023-06-06 11:51:47 +03:00
RoosterDragon
277699cbd5
Fix CA1822
2023-06-06 11:51:47 +03:00
RoosterDragon
8a285f9b19
Fix IDE0090
2023-04-08 16:51:51 +03:00
RoosterDragon
bd2b3d9793
Fix IDE0074
2023-04-08 16:51:51 +03:00
abcdefg30
5bf7fe852c
Remove the copyright year numbers
2023-01-11 11:58:54 +02:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Eduardo Cáceres
7eb64ea6fc
Use read-only autoimplemented property when possible
2022-05-18 11:42:36 -05:00
penev92
bf332b6619
Fixed fields missing the readonly modifier
2022-01-22 18:47:06 +00:00
penev92
0d24ccc47a
Fixed unnecessary zero-length array allocations
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Changed all currently present zero-length array allocations in the codebase to use `Array.Empty` instead.
2022-01-20 22:10:28 +01:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
teinarss
10676be377
Replace F extension with string interpolation
2021-05-08 22:20:59 +02:00
teinarss
8b0a3ea680
Remove our own impl of ReadOnlyList and update usages
2021-04-03 11:33:31 +02:00
Andre Mohren
3f510b6d93
Make ISpriteLoader aware of the source file name.
2021-03-27 17:36:59 +01:00
teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
Paul Chote
f51603e440
Add ShpRemastered sprite loader.
2021-01-16 23:16:34 +01:00
Paul Chote
62fa3b7c9c
Rename SpriteFrameType enums.
2020-12-25 18:51:25 +01:00
Andre Mohren
006a87692a
Removed unused imports.
2020-07-28 18:22:51 +02:00
reaperrr
d835090d0b
Move LCWCompression support to Mods.Cnc
2020-02-22 15:40:37 +01:00
Paul Chote
1111ce4754
Add support for 32 bit BGRA sprites.
2020-01-17 16:49:58 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
reaperrr
4751b1a176
Move ShpTDLoader, LZO and XORDelta formats to Mods.Cnc
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They're pretty much RA/TD-specific formats.
2019-12-08 19:43:51 +00:00
reaperrr
a74235bdbc
Move ShpD2 and TmpRA/TD loaders to Mods.Cnc
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Reducing the count of proprietary formats in Mods.Common.
Note: Moving ShpD2 to Mods.Cnc is intentional. RA/TD
use it for their original mouse shp files, and any D2(k) mod
will normally need Mods.Cnc anyway, while we can avoid
adding a Mods.D2k dependency to RA/TD this way.
2019-12-01 16:23:54 +01:00
Paul Chote
ab4a7e3558
Replace System.Drawing primitives with our own.
2019-03-04 18:26:42 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Paul Chote
dee6d03626
Allow sprites to store custom metadata.
2018-10-28 20:55:40 +00:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
reaperrr
709e2a26e1
Merge Mods.TS into Mods.Cnc
2017-02-02 21:20:31 +01:00