Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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310ecc34ce
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clean up usings everywhere
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2011-05-21 17:26:18 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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ea5e2c0588
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Blue tib should damage inf too.
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2011-02-12 10:17:41 +13:00 |
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Chris Forbes
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f52620f6fc
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add ISync to all traits that have [Sync] members
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2011-01-26 21:00:28 +13:00 |
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Bob
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9e53774299
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fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right
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2010-09-09 15:26:12 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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alzeih
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6be4e5c266
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Combat.DoExplosion now takes a Target
(needs more refactoring)
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2010-07-22 16:00:14 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Bob
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281d013c3b
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move Combat, AttackBase, and associates into mod
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2010-07-08 16:38:58 +12:00 |
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Chris Forbes
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5bec019d55
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add RALint checking to nearly everything
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2010-07-01 18:57:10 +12:00 |
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Chris Forbes
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db465e1fdd
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ActorInitializer, in preparation for next change (bob)
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2010-06-19 14:28:30 +12:00 |
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Chris Forbes
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2d0f30a341
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remove VisualDest crap from bullets & combat code
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2010-04-30 12:20:22 +12:00 |
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Chris Forbes
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688b05042e
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fix breakage caused by paul's changes
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2010-04-17 21:57:55 +12:00 |
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Chris Forbes
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250924fd9e
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added RMBO
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2010-04-17 18:59:14 +12:00 |
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Chris Forbes
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6d14f86625
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tib poisoning is now resourcetype-specific
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2010-04-17 18:26:32 +12:00 |
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Chris Forbes
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97bd7ddcd1
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add tiberium poisoning
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2010-04-17 18:20:52 +12:00 |
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