Commit Graph

403 Commits

Author SHA1 Message Date
Paul Chote
c7e76cc26d Visible cargo for LST 2010-08-25 20:15:48 +12:00
Paul Chote
4e86f5b252 Unbreak cnc, defaultmod 2010-08-25 20:15:46 +12:00
Paul Chote
b6b4df703a Shift loadscreen into mods 2010-08-25 20:15:46 +12:00
Paul Chote
b17e6900ec Awesome loadscreen for ra; crashfixes 2010-08-25 20:15:45 +12:00
Paul Chote
8e42dd95fc RGBASpriteRender doesn't care about palettes 2010-08-25 20:15:44 +12:00
Chris Forbes
f2dd0de1ea working game with bots; stop bots from trying to order husks around 2010-08-25 20:05:02 +12:00
Chris Forbes
701ef05562 fix one stupid crash on using bots 2010-08-25 19:36:22 +12:00
Chris Forbes
909152c662 move HackyAI bot from world to player context 2010-08-25 19:25:19 +12:00
Chris Forbes
0f9221dc5a mostly sensible init for real players and bots 2010-08-25 19:23:25 +12:00
Chris Forbes
def0580078 don't create players for playable slots which are empty 2010-08-25 18:24:23 +12:00
alzeih
a00f0b18a0 smite some compile errors 2010-08-24 23:44:22 +12:00
mgatland
bf9bcfed68 bot builds units and sends them out. Crude + fragile... 2010-08-24 23:19:33 +12:00
alzeih
f6dac1fe83 Fix rebase 2010-08-24 22:56:31 +12:00
mgatland
731c64c1a7 add a bot player, make ai apply to the bot not the local player 2010-08-24 22:56:31 +12:00
Chris Forbes
19494c3262 much better ai bases 2010-08-24 22:52:41 +12:00
Chris Forbes
cf9a2ee0ef tune base fractions a bit 2010-08-24 22:52:41 +12:00
Chris Forbes
93e8bd6644 build a base successfully. 2010-08-24 22:52:40 +12:00
Chris Forbes
4d0f75353b spam powr 2010-08-24 22:52:40 +12:00
Chris Forbes
fb035756a0 better handling of 'needing power' 2010-08-24 22:52:40 +12:00
Chris Forbes
e0a00940af initial buildqueue ai 2010-08-24 22:52:40 +12:00
Chris Forbes
e74c3eeb2e hook in an ai stub. all it does for now is deploy the mcv. 2010-08-24 22:52:40 +12:00
Chris Forbes
0352884205 blah 2010-08-24 20:02:18 +12:00
Chris Forbes
16402f26fe start breaking things 2010-08-24 20:02:13 +12:00
Chris Forbes
79ced35010 make InfiltrateForSonarPulse work for any support power 2010-08-24 17:37:06 +12:00
Chris Forbes
18a06eb3bf wtf 2010-08-23 20:58:56 +12:00
Chris Forbes
3880326787 ship out ChooseInitialStance from Game 2010-08-23 18:34:47 +12:00
Chris Forbes
ccb77dee12 rename ChoosePaletteOnSelect 2010-08-23 17:47:46 +12:00
Bob
0e16aa339d move SheetBuilder singleton onto ModData 2010-08-21 17:44:06 +12:00
Bob
3f68330c70 pruning refs to Game.world 2010-08-20 17:46:58 +12:00
Bob
0e71af25f4 remove Game.skipMakeAnims 2010-08-20 17:14:20 +12:00
Paul Chote
21b0b12948 Fix MP gamestart 2010-08-18 22:21:08 +12:00
Chris Forbes
1c6470eff3 add movement-free autotarget option 2010-08-18 17:47:38 +12:00
Paul Chote
0cf51d8142 Skip movies with `esc' 2010-08-17 22:59:41 +12:00
Paul Chote
56b0da0b13 Singleplayer campaign support: player/world init 2010-08-17 22:59:41 +12:00
Chris Forbes
b1b75ecf2f fix wtf in spy 2010-08-17 21:42:25 +12:00
Chris Forbes
f6a880e524 line way too long. 2010-08-17 20:32:10 +12:00
Chris Forbes
b4068f0ac7 msam polish -- contains some dirty hacks 2010-08-15 21:11:38 +12:00
Chris Forbes
ac7bb3c71b use activity cursor rather than deploy for disguise 2010-08-15 20:36:29 +12:00
Chris Forbes
3aa7ff5a6b fix various bugs in prev 2 2010-08-15 20:29:09 +12:00
Chris Forbes
0b3414c46f disguise on self to lose it. 2010-08-15 20:22:59 +12:00
Chris Forbes
fdcad8710b first cut at disguise 2010-08-15 20:21:27 +12:00
Paul Chote
02a7b092dc Use map-defined stances 2010-08-15 20:15:45 +12:00
Paul Chote
10ea035b42 Fix #41 2010-08-15 15:34:27 +12:00
alzeih
cd358eb985 Fix #24 2010-08-15 06:32:12 +12:00
Paul Chote
45a4935b01 Cannot cloak if critical health 2010-08-15 06:18:47 +12:00
Paul Chote
824e2a7b0b Auto-target detected subs 2010-08-15 06:18:47 +12:00
Paul Chote
230d59f655 Tweak visibility; hopefully allows targeting of detected units 2010-08-15 06:18:46 +12:00
Paul Chote
7f191887ec Revamp cloak model 2010-08-15 06:18:46 +12:00
alzeih
c338612b9f Fully laden harv's are too slow now 2010-08-15 04:38:53 +12:00
Paul Chote
ab3c06cd04 Fail 2010-08-15 01:59:23 +12:00