Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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alzeih
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578d42614b
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Convert all CreateActor calls to use TypeDictionary
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2010-08-02 01:51:13 +12:00 |
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Bob
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10b7ece62e
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new mapactor init stuff
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2010-08-01 19:38:39 +12:00 |
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Paul Chote
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207ee49da3
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Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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d21e9fe093
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Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster.
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2010-07-22 22:22:53 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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bf6b2da1a8
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Unhardcode terrain types. Needs a bit more work re initialization and bridges
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2010-06-26 10:55:29 +12:00 |
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Paul Chote
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2373528ad9
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Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc
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2010-06-25 21:58:09 +12:00 |
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Paul Chote
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b7c8e55d14
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Some initial hacks towards multiple-infantry-per-cell. Make the pathfinder smart enough to do what we need, and remove a *lot* of stupid duplication. Needs more work.
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2010-06-24 21:51:22 +12:00 |
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Chris Forbes
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5242854892
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unfail crates
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2010-06-20 13:22:23 +12:00 |
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Paul Chote
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a6f5b12a55
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world.NeutralPlayer has been defeated
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2010-05-24 21:14:36 +12:00 |
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Chris Forbes
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b0d2bf2e51
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moved air unit support to ra
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2010-05-20 18:54:44 +12:00 |
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Chris Forbes
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38bfd53d65
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merged ra-ng into ra base mod
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2010-05-06 18:01:28 +12:00 |
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