Commit Graph

18 Commits

Author SHA1 Message Date
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Bob
10b7ece62e new mapactor init stuff 2010-08-01 19:38:39 +12:00
Paul Chote
8fab45ae39 Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff. 2010-07-28 21:11:50 +12:00
Paul Chote
637fae87cd Remove a bunch of unused stuff. May help pathfinder perf a little. 2010-07-26 20:27:56 +12:00
alzeih
4fd5d9e0c3 Cloak Changes: appear semitransparent to localplayer, not at all to others. Same for mines.
( Also fix compile warning in LimitedAmmo )
2010-07-24 15:17:29 +12:00
Chris Forbes
31d5d18d65 undo ProjectileArgs stuff 2010-07-22 18:59:41 +12:00
alzeih
6be4e5c266 Combat.DoExplosion now takes a Target
(needs more refactoring)
2010-07-22 16:00:14 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
5bec019d55 add RALint checking to nearly everything 2010-07-01 18:57:10 +12:00
Paul Chote
7c3a10396c New crush code, now with less bs 2010-06-25 20:57:06 +12:00
Chris Forbes
66adbee2a6 moving Actor.Location onto the appropriate traits (bob) 2010-06-19 14:37:06 +12:00
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
Chris Forbes
20aa3d6764 fix not-even-vaguely-close random distribution 2010-05-07 21:32:30 +12:00
Chris Forbes
e224c64ccc no more stateless garbage 2010-04-13 19:18:49 +12:00
Chris Forbes
0596b08f2c rules-based terrain cost, part 1 2010-04-02 16:45:41 +13:00
Chris Forbes
fb8549aa36 fix up mines 2010-04-02 16:45:37 +13:00
Chris Forbes
38605faecf much simpler rules loader 2010-04-02 16:45:03 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00