Matthias Mailänder
c7fad3a693
StyleCop and TODO
2014-05-15 10:04:21 +02:00
Matthias Mailänder
f68a6bbd76
split latency from Client into ClientPing
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closes #4282
2014-05-15 10:04:21 +02:00
Matthias Mailänder
f365f9da2b
split lobby SyncInfo order into smaller chunks
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closes #4594
2014-05-15 10:04:03 +02:00
Matthias Mailänder
0f591bb3ba
Merge pull request #5316 from reaperrr/int-mine-fix
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Add ore mine graphics to interior tileset
2014-05-15 08:07:55 +02:00
reaperrr
e59d4568b0
Adds ore mine graphics to interior tileset
2014-05-14 20:04:59 +02:00
Paul Chote
b471e02776
Merge pull request #5312 from WolfGaming/CamoFix
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Fixes #5049 Camo Pillbox not decloaking when attacking
2014-05-15 00:44:29 +12:00
Paul Chote
14df5a3bc3
Merge pull request #5279 from ScottNZ/news
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Add news
2014-05-15 00:20:35 +12:00
Paul Chote
e8896be1c0
Merge pull request #5315 from reaperrr/patch-2
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Make Reset button font bold in RA Settings menu
2014-05-14 23:55:02 +12:00
ScottNZ
8fc3870656
Move cnc perf graph out of the way of the news button
2014-05-14 23:51:46 +12:00
ScottNZ
c7d8024522
Add a news panel to each mod
2014-05-14 23:51:41 +12:00
reaperrr
698b326378
Make Reset button font bold in RA settings
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Fixes #5314 .
2014-05-14 13:48:01 +02:00
Paul Chote
5f5cc10c96
Merge pull request #5307 from pavlos256/lobby-chat-scroll
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Fixes #3036
2014-05-14 23:34:56 +12:00
Paul Chote
bca006934a
Merge pull request #5313 from WolfGaming/BugFixes
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Fixes #5059 force fire not working on pillboxes
2014-05-14 23:23:06 +12:00
WolfGaming
018c2f0c63
Fixes force fire not working on pillboxes
2014-05-14 10:55:46 +00:00
WolfGaming
5496636933
Fixes Camo Pillbox not decloaking when attacking
2014-05-14 10:54:29 +00:00
Paul Chote
a420fa7d28
Merge pull request #5119 from Mailaender/spice-smoke-overlay
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Added smoke to the spice refineries
2014-05-14 22:20:27 +12:00
Matthias Mailänder
ba309a3367
add spice refinery smoke overlay when harvester docked
2014-05-14 09:39:45 +02:00
ScottNZ
6218fedbae
Merge pull request #5296 from Unit158/win-make-test-fix
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Added "make test" to Windows' make script.
2014-05-14 19:08:13 +12:00
Matthias Mailänder
18bbf3c603
Merge pull request #5306 from reaperrr/ra-proc-husk
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Fixes #5087
2014-05-14 08:33:51 +02:00
Matthias Mailänder
cce7cdd36c
Merge pull request #5309 from pavlos256/sam-site-starting-state
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Fixes #5278 : SAM site on the TD shellmap starts open
2014-05-14 08:25:58 +02:00
Matthias Mailänder
a69ac2eb68
Merge pull request #5310 from Unit158/console
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Patched the console PR as requested by xanax`
2014-05-14 08:20:44 +02:00
Chicken man
d84a6e5897
Patched the console PR as requested by xanax`
2014-05-13 19:29:35 -04:00
Pavlos Touboulidis
558924f265
Fixes #5278 : SAM site on the TD shellmap starts open
2014-05-14 00:17:24 +03:00
Pavlos Touboulidis
03a5be4f0d
Fixes #3036
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See also #5149 , #5191
2014-05-13 23:08:00 +03:00
Chicken man
84cb2e921d
Added "make test" to Windows' make script.
2014-05-13 15:46:19 -04:00
reaperrr
edceb4e502
Fixes harvester husk Z sorting on refinery.
2014-05-13 20:29:12 +02:00
Matthias Mailänder
6029890ed8
Merge pull request #5303 from reaperrr/win-warnings
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Fixes warning message when compiling under Windows (MSBuild/VS)
2014-05-13 16:04:17 +02:00
reaperrr
f7506b8a79
Fix warning message when compiling under Windows (MSBuild/VS).
2014-05-13 14:45:53 +02:00
Paul Chote
b4298982a0
Merge pull request #5262 from Mailaender/parse-invariant-culture
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Added checks for NumberFormatInfo.InvariantInfo everywhere
2014-05-14 00:20:35 +12:00
Matthias Mailänder
59ace5d01b
new shorthand Exts.(Try)ParseIntegerInvariant
2014-05-13 14:16:41 +02:00
Paul Chote
c1e94489f8
Merge pull request #5233 from Squiggles211/BuildLimitTech
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Fix TechTree prerequisite bug for buildings with a build limit.
2014-05-13 20:43:55 +12:00
Matthias Mailänder
12bc472cc6
Merge pull request #5253 from Unit158/console
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Closes #4131
2014-05-13 09:09:47 +02:00
Matthias Mailänder
9de070c7fd
Merge pull request #5289 from psydev/tiles
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Fix rock passability in snow, winter, temperat
2014-05-13 08:30:55 +02:00
Matthias Mailänder
ad08d17f01
Merge pull request #5275 from psydev/maps
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4 new maps; some map updates
2014-05-13 08:12:03 +02:00
Psydev
287721dc11
fixed many blemishes on Hegemony or Survival
2014-05-12 21:02:32 -07:00
Matthias Mailänder
18621aefb5
Merge pull request #5260 from JordanGlue/bleed
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closes #4779 Deploy hotkey F not repairing orcas/apaches in cnc/td
2014-05-12 22:35:21 +02:00
Chicken man
1389313e46
Added default behaviour to all mods
2014-05-12 16:30:54 -04:00
Chicken man
fa4b157b42
Added ConsoleCommand, and an example to go with it
2014-05-12 16:30:53 -04:00
Matthias Mailänder
0783f60ba1
Merge pull request #5285 from pavlos256/d2k-theater-slow
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Fix strange d2k loading slowness
2014-05-12 20:23:24 +02:00
Matthias Mailänder
f8ce8fd90f
Merge pull request #5286 from psydev/patch-1
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Balance adjust: Return LTNK dmg. vs. wood to 75%
2014-05-12 19:54:10 +02:00
Squiggles211
ce69ea2237
Fix sold tech bug on build limited structures
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Fixes where if a structure with a build limit was sold, it was not
properly removed from the buildables prerequisite list until next
update.
2014-05-12 08:42:44 -05:00
psydev
0d9b84af51
Fixed the rocks in desert tileset
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They were all set to inherit defaults, few of them were set properly. You could drive through most of them.
2014-05-12 02:05:48 -07:00
Psydev
186e49aaee
did same changes to desert tileset
2014-05-11 23:34:03 -07:00
Psydev
687e3bff87
applied same changes to winter.yaml
2014-05-11 23:15:37 -07:00
Psydev
42b56de4b8
did same changes as snow tile, except 1 rock
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(the rock is different in the snow tile, which is why it looked funny)
2014-05-11 23:07:54 -07:00
Psydev
e9fabbe955
fix template 14 (snow)
2014-05-11 23:01:20 -07:00
Psydev
da048fffe4
fix template 35 (snow) passability
2014-05-11 22:45:03 -07:00
Psydev
ba85d33e09
fix passability of Template 49 (snow)
2014-05-11 22:38:55 -07:00
Psydev
6264784c1a
fix template 84 (rock)
2014-05-11 22:30:13 -07:00
psydev
e3b56db21e
Reduce grenadier vs. wood 75% -> 50%
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Grenadiers actually do more damage than flamethrowers vs. buildings, which is counter-intuitive and not in keeping with flavour and design intent. They should be good vs. buildings, but not quite this good, especially given that they are cheaper than flamethrowers. This nerf still allows them to be effective at taking out buildings, but not quite as blindingly fast at destroying them.
2014-05-11 16:47:54 -07:00