Commit Graph

12508 Commits

Author SHA1 Message Date
Matthias Mailänder
c7fad3a693 StyleCop and TODO 2014-05-15 10:04:21 +02:00
Matthias Mailänder
f68a6bbd76 split latency from Client into ClientPing
closes #4282
2014-05-15 10:04:21 +02:00
Matthias Mailänder
f365f9da2b split lobby SyncInfo order into smaller chunks
closes #4594
2014-05-15 10:04:03 +02:00
Matthias Mailänder
0f591bb3ba Merge pull request #5316 from reaperrr/int-mine-fix
Add ore mine graphics to interior tileset
2014-05-15 08:07:55 +02:00
reaperrr
e59d4568b0 Adds ore mine graphics to interior tileset 2014-05-14 20:04:59 +02:00
Paul Chote
b471e02776 Merge pull request #5312 from WolfGaming/CamoFix
Fixes #5049 Camo Pillbox not decloaking when attacking
2014-05-15 00:44:29 +12:00
Paul Chote
14df5a3bc3 Merge pull request #5279 from ScottNZ/news
Add news
2014-05-15 00:20:35 +12:00
Paul Chote
e8896be1c0 Merge pull request #5315 from reaperrr/patch-2
Make Reset button font bold in RA Settings menu
2014-05-14 23:55:02 +12:00
ScottNZ
8fc3870656 Move cnc perf graph out of the way of the news button 2014-05-14 23:51:46 +12:00
ScottNZ
c7d8024522 Add a news panel to each mod 2014-05-14 23:51:41 +12:00
reaperrr
698b326378 Make Reset button font bold in RA settings
Fixes #5314.
2014-05-14 13:48:01 +02:00
Paul Chote
5f5cc10c96 Merge pull request #5307 from pavlos256/lobby-chat-scroll
Fixes #3036
2014-05-14 23:34:56 +12:00
Paul Chote
bca006934a Merge pull request #5313 from WolfGaming/BugFixes
Fixes #5059 force fire not working on pillboxes
2014-05-14 23:23:06 +12:00
WolfGaming
018c2f0c63 Fixes force fire not working on pillboxes 2014-05-14 10:55:46 +00:00
WolfGaming
5496636933 Fixes Camo Pillbox not decloaking when attacking 2014-05-14 10:54:29 +00:00
Paul Chote
a420fa7d28 Merge pull request #5119 from Mailaender/spice-smoke-overlay
Added smoke to the spice refineries
2014-05-14 22:20:27 +12:00
Matthias Mailänder
ba309a3367 add spice refinery smoke overlay when harvester docked 2014-05-14 09:39:45 +02:00
ScottNZ
6218fedbae Merge pull request #5296 from Unit158/win-make-test-fix
Added "make test" to Windows' make script.
2014-05-14 19:08:13 +12:00
Matthias Mailänder
18bbf3c603 Merge pull request #5306 from reaperrr/ra-proc-husk
Fixes #5087
2014-05-14 08:33:51 +02:00
Matthias Mailänder
cce7cdd36c Merge pull request #5309 from pavlos256/sam-site-starting-state
Fixes #5278: SAM site on the TD shellmap starts open
2014-05-14 08:25:58 +02:00
Matthias Mailänder
a69ac2eb68 Merge pull request #5310 from Unit158/console
Patched the console PR as requested by xanax`
2014-05-14 08:20:44 +02:00
Chicken man
d84a6e5897 Patched the console PR as requested by xanax` 2014-05-13 19:29:35 -04:00
Pavlos Touboulidis
558924f265 Fixes #5278: SAM site on the TD shellmap starts open 2014-05-14 00:17:24 +03:00
Pavlos Touboulidis
03a5be4f0d Fixes #3036
See also #5149, #5191
2014-05-13 23:08:00 +03:00
Chicken man
84cb2e921d Added "make test" to Windows' make script. 2014-05-13 15:46:19 -04:00
reaperrr
edceb4e502 Fixes harvester husk Z sorting on refinery. 2014-05-13 20:29:12 +02:00
Matthias Mailänder
6029890ed8 Merge pull request #5303 from reaperrr/win-warnings
Fixes warning message when compiling under Windows (MSBuild/VS)
2014-05-13 16:04:17 +02:00
reaperrr
f7506b8a79 Fix warning message when compiling under Windows (MSBuild/VS). 2014-05-13 14:45:53 +02:00
Paul Chote
b4298982a0 Merge pull request #5262 from Mailaender/parse-invariant-culture
Added checks for NumberFormatInfo.InvariantInfo everywhere
2014-05-14 00:20:35 +12:00
Matthias Mailänder
59ace5d01b new shorthand Exts.(Try)ParseIntegerInvariant 2014-05-13 14:16:41 +02:00
Paul Chote
c1e94489f8 Merge pull request #5233 from Squiggles211/BuildLimitTech
Fix TechTree prerequisite bug for buildings with a build limit.
2014-05-13 20:43:55 +12:00
Matthias Mailänder
12bc472cc6 Merge pull request #5253 from Unit158/console
Closes #4131
2014-05-13 09:09:47 +02:00
Matthias Mailänder
9de070c7fd Merge pull request #5289 from psydev/tiles
Fix rock passability in snow, winter, temperat
2014-05-13 08:30:55 +02:00
Matthias Mailänder
ad08d17f01 Merge pull request #5275 from psydev/maps
4 new maps; some map updates
2014-05-13 08:12:03 +02:00
Psydev
287721dc11 fixed many blemishes on Hegemony or Survival 2014-05-12 21:02:32 -07:00
Matthias Mailänder
18621aefb5 Merge pull request #5260 from JordanGlue/bleed
closes #4779 Deploy hotkey F not repairing orcas/apaches in cnc/td
2014-05-12 22:35:21 +02:00
Chicken man
1389313e46 Added default behaviour to all mods 2014-05-12 16:30:54 -04:00
Chicken man
fa4b157b42 Added ConsoleCommand, and an example to go with it 2014-05-12 16:30:53 -04:00
Matthias Mailänder
0783f60ba1 Merge pull request #5285 from pavlos256/d2k-theater-slow
Fix strange d2k loading slowness
2014-05-12 20:23:24 +02:00
Matthias Mailänder
f8ce8fd90f Merge pull request #5286 from psydev/patch-1
Balance adjust: Return LTNK dmg. vs. wood to 75%
2014-05-12 19:54:10 +02:00
Squiggles211
ce69ea2237 Fix sold tech bug on build limited structures
Fixes where if a structure with a build limit was sold, it was not
properly removed from the buildables prerequisite list until next
update.
2014-05-12 08:42:44 -05:00
psydev
0d9b84af51 Fixed the rocks in desert tileset
They were all set to inherit defaults, few of them were set properly. You could drive through most of them.
2014-05-12 02:05:48 -07:00
Psydev
186e49aaee did same changes to desert tileset 2014-05-11 23:34:03 -07:00
Psydev
687e3bff87 applied same changes to winter.yaml 2014-05-11 23:15:37 -07:00
Psydev
42b56de4b8 did same changes as snow tile, except 1 rock
(the rock is different in the snow tile, which is why it looked funny)
2014-05-11 23:07:54 -07:00
Psydev
e9fabbe955 fix template 14 (snow) 2014-05-11 23:01:20 -07:00
Psydev
da048fffe4 fix template 35 (snow) passability 2014-05-11 22:45:03 -07:00
Psydev
ba85d33e09 fix passability of Template 49 (snow) 2014-05-11 22:38:55 -07:00
Psydev
6264784c1a fix template 84 (rock) 2014-05-11 22:30:13 -07:00
psydev
e3b56db21e Reduce grenadier vs. wood 75% -> 50%
Grenadiers actually do more damage than flamethrowers vs. buildings, which is counter-intuitive and not in keeping with flavour and design intent. They should be good vs. buildings, but not quite this good, especially given that they are cheaper than flamethrowers. This nerf still allows them to be effective at taking out buildings, but not quite as blindingly fast at destroying them.
2014-05-11 16:47:54 -07:00