Paul Chote
be3412ee74
Fix depth offsets for sprite with non-zero ZRamp.
...
Bibs and other effects that should be drawn at ground level
can now simply define ZRamp: 1, Offset: <X>,<Y>,1, avoiding the
need to account for the Y offset or internal sprite offsets.
2021-08-20 20:17:55 +02:00
Paul Chote
fcc3008b00
Implement proper TS Tiberium and Vein logic.
2021-03-20 16:45:41 +01:00
Matthias Mailänder
269249e86e
Fix the fona sequence definitions.
2020-04-07 22:04:16 +02:00
reaperrr
89c143ae85
Fix remapable TS big blue tib crystal sequence offset
2017-09-16 13:50:17 +02:00
Guido L
d70faefc98
Add the Firestorm Trees
2016-12-17 15:59:35 +01:00
Paul Chote
75c6cf7c75
Fix tree depth offsets.
2016-08-28 18:46:21 +01:00
Paul Chote
1ff1435953
Set Offset on wake and resources.
2016-08-27 19:13:58 +01:00
Paul Chote
1b2e0ed55a
Remove duplication from tree sequences.
2016-08-27 18:31:04 +01:00
reaperrr
b10ab733cd
Fixed tree and rock offsets
2015-06-27 22:44:30 +02:00
reaperrr
4ef293b5e3
Fixed veinhole sequence offset
2015-06-21 20:48:00 +02:00
Paul Chote
0a6e21d908
Support tileset-specific art in TS.
2015-03-26 22:42:43 +00:00
Paul Chote
a7c64a0941
Remove redundancies from TS sequences.
2015-03-22 17:31:42 +00:00
Guido L.
2c485414e2
Add Buildings and Trees to Tiberian Sun
2014-12-30 18:18:48 +01:00
reaperrr
4f5e4b26b5
Add shadow to blue tiberium crystal
2014-11-09 03:14:20 +01:00
reaperrr
67e7c99b5c
Fix TS offsets, selection bounds, weapon factory exits
2014-10-05 01:25:11 +02:00
reaperrr
b279de1edb
Fixes tiberium tree shadow frames, adds large blue crystal.
2014-07-07 22:53:24 +02:00
Matthias Mailänder
dac2314051
add blossom trees to Tiberian Sun
2014-07-06 19:00:43 +02:00