Commit Graph

1363 Commits

Author SHA1 Message Date
Bob
496527545b An example mod. Chrome doesn't restrict the set of tabs any more, though i'm not sure what happens if you make a new tab :D 2010-01-14 15:11:23 +13:00
Bob
490f65b4d6 removing Buildable.Tab (never used) 2010-01-14 14:39:36 +13:00
Bob
8aae1ff7d5 removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons) 2010-01-14 14:30:51 +13:00
Bob
73f6d5c71c Infrastructure for removing Categories and UnitCategory. Also, changed defensive structures to be in the same build-queue as normal structures. (mod it if you don't like it) 2010-01-14 14:13:49 +13:00
Bob
b1d04d5737 fix MGG and MRJ 2010-01-13 20:04:52 +13:00
Paul Chote
057dec41e4 pull chrisforbes 2010-01-13 19:28:56 +13:00
Paul Chote
542a9ef2fc Gap behaves like real-ra 2010-01-13 19:23:56 +13:00
Bob
a3e071c60f moved InitialFacing from OwnedActor to Unit 2010-01-13 11:54:20 +13:00
Bob
ac9e58cf73 Only render units our race can build. That FACT prerequisite was unnecessary. 2010-01-13 00:20:55 +13:00
Bob
f1bbbac39d "Alternate Names" aka pseudo-prerequisites. E7 and MSLO can be built again. 2010-01-13 00:08:44 +13:00
Bob
7c2baa75bb fixed crashbug wrt FACT not being Buildable 2010-01-12 23:34:05 +13:00
Bob
cecc163e52 ... and the rest. 2010-01-12 22:32:27 +13:00
Bob
16a9189bec starting to fix refs to Rules.UnitInfo 2010-01-12 22:22:10 +13:00
Chris Forbes
d707fe420f marking the next bit we need to kill 2010-01-12 22:10:27 +13:00
Chris Forbes
0cb5eca673 removed LegacyInfo from Actor 2010-01-12 22:07:42 +13:00
Chris Forbes
ee14b0a670 movementtype 2010-01-12 22:00:00 +13:00
Bob
02b9415277 fixed legacyInfo.Speed 2010-01-12 21:42:47 +13:00
Bob
a0bf4f1e0f Moved speed from Mobile/Heli/Plane to Unit. 2010-01-12 21:22:28 +13:00
Bob
901d48edfa Moved ROT from Mobile/Heli/Plane to Unit. 2010-01-12 21:11:38 +13:00
Bob
06969138aa reverted prev. (it broken helis/planes) 2010-01-12 21:05:26 +13:00
Bob
607f11b7fe fixed Speed. 2010-01-12 20:21:22 +13:00
Bob
4a004eda0f fixed Building.unitInfo 2010-01-12 20:18:36 +13:00
Bob
d5d6812e07 fixed Recoil. 2010-01-12 20:06:49 +13:00
Chris Forbes
4fc8997972 oops. 2010-01-12 20:01:30 +13:00
Chris Forbes
3b6ccd7f88 more 2010-01-12 19:59:55 +13:00
Chris Forbes
4f082bbae3 game 2010-01-12 19:56:42 +13:00
Bob
5247039345 de-legacied Minelayer 2010-01-12 19:53:20 +13:00
Bob
0c473aa941 testing Inherits; seems to work. Also, the Converter knows a bit about Inherits now. 2010-01-12 19:33:14 +13:00
Bob
b21e1adc2d Fixing uses of legacyInfo.WaterBound 2010-01-12 19:31:06 +13:00
Bob
5afedbf001 BuiltAt in RulesConverter 2010-01-12 16:58:05 +13:00
Chris Forbes
09517acf18 more fixes 2010-01-12 16:35:02 +13:00
Bob
4ddf03fc64 // yes, that is how real-ra does it. 2010-01-12 16:28:39 +13:00
Bob
3649b3b69f aftermath works again, and Inherits... might works. 2010-01-12 16:28:14 +13:00
Chris Forbes
df330f3151 fixing some more bits 2010-01-12 15:47:11 +13:00
Bob
5a29dd6ee2 changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested) 2010-01-12 13:27:59 +13:00
Paul Chote
bf1e7b86e1 Gap generators 2010-01-12 00:03:00 +13:00
Paul Chote
b86f76ce8c Blinky lights 2010-01-11 22:35:48 +13:00
Chris Forbes
e6e5275f05 more 2010-01-11 22:26:14 +13:00
Chris Forbes
9c520e07b1 more 2010-01-11 22:15:54 +13:00
Chris Forbes
889828aa02 weapon stuff 2010-01-11 22:13:44 +13:00
Chris Forbes
10a5b40e16 some accessors 2010-01-11 21:59:32 +13:00
Chris Forbes
e7a99541e5 more 2010-01-11 19:29:45 +13:00
Chris Forbes
bd6f22c57e more 2010-01-11 19:22:40 +13:00
Chris Forbes
6fae4ed968 AttackBase porting 2010-01-11 19:19:15 +13:00
Chris Forbes
66a1ab0e4e production/techtree starting to port 2010-01-11 19:13:14 +13:00
Chris Forbes
5faa1ea724 more 2010-01-11 19:07:22 +13:00
Chris Forbes
21bf3cd0e1 fixed some dumb bugs; more porting 2010-01-11 18:57:49 +13:00
Chris Forbes
b94e5441dc RenderUnitTurreted ported 2010-01-11 18:49:28 +13:00
Chris Forbes
4b19f1dfe5 sight moved to Unit/Building 2010-01-11 18:37:35 +13:00
Chris Forbes
cf6bb26f83 more ported bits 2010-01-11 17:50:16 +13:00