Commit Graph

24 Commits

Author SHA1 Message Date
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
ScottNZ
1394c1dcee Remove some misc redundancies 2013-11-12 19:39:39 +13:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Paul Chote
9c5b526a3d Enable frozen order: Attack. 2013-08-12 21:34:19 +12:00
Paul Chote
d0bed06765 Use WVec overload of Util.GetFacing where possible. 2013-07-08 21:52:27 +12:00
Paul Chote
c149898592 Separate IBodyOrientation from render traits. 2013-05-28 22:37:06 +12:00
Paul Chote
53aa698491 Rename LocalCoordinatesModel -> BodyOrientation. 2013-05-28 22:34:59 +12:00
Paul Chote
1d5f67cb6a Allow turrets to have a different facing count to the actor body. 2013-05-28 22:34:58 +12:00
Paul Chote
819d315d56 Remove Turret and PVecFloat cruft. 2013-04-01 12:59:50 +13:00
Paul Chote
5e74d3c54e Remove legacy turret/muzzle positioning code. 2013-03-29 22:04:21 +13:00
Paul Chote
79d51f0ce2 Auto-detect offset coordinate type. 2013-03-29 20:42:57 +13:00
Paul Chote
bb6a1ed6e0 Introduce world offsets for turrets & armaments. 2013-03-29 20:42:56 +13:00
Paul Chote
27d852a425 Rename legacy offset coordinates on Turrets and Armaments. 2013-03-29 20:39:27 +13:00
Matthias Mailänder
a682670b97 update developer commentary
for weapon traits, crates and palettes
clarify that you don't need to update the wiki page manually
2013-03-27 09:22:23 +01:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Chris Forbes
6cb8ee1f9f expose appropriate *Inits, and make them work in editor 2011-11-06 18:17:13 +13:00
Chris Forbes
9279161de6 tidy in OreRefinery, Harvester, CncLobbyLogic, ScaredyCat 2011-10-31 09:11:33 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
c11b7041f4 push turret facing check down to turret 2011-08-21 21:32:39 +12:00
Chris Forbes
2bf7cb1496 fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit 2011-08-09 08:51:36 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
f52620f6fc add ISync to all traits that have [Sync] members 2011-01-26 21:00:28 +13:00
Bob
afda1647fd moved more traits from engine into mods 2010-09-20 21:17:50 +12:00