Paul Chote
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00288e19a4
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Skeleton for a map converter
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2010-04-09 14:50:34 +12:00 |
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Chris Forbes
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cbd12f90ae
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fix cnc cursors
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2010-03-07 23:26:50 +13:00 |
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Chris Forbes
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48d12a55f0
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no more remap files. just specify what you want in the yaml.
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2010-02-28 09:52:03 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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Chris Forbes
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11b926a422
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fix case
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2010-02-27 20:17:27 +13:00 |
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Chris Forbes
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a72d19e754
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converted to GPLv3
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2010-02-16 21:20:41 +13:00 |
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Matthew Bowra-Dean
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8b83677944
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Fixed SequenceEditor dependencies and lockup due to water crates being spawned on maps without water.
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2010-02-16 20:02:59 +13:00 |
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Chris Forbes
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4258e78049
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removed Ijw.DirectX, Ijw.Framework deps
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2010-02-16 18:52:43 +13:00 |
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Chris Forbes
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1d964d9301
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remove vestigial crap from FileSystem
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2010-02-07 17:44:52 +13:00 |
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Chris Forbes
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911fb6aa9b
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sequenceEditor is mod-aware now.
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2010-02-07 17:19:34 +13:00 |
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Bob
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95b98a78bb
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support for the interior tileSet. trees don't work. mounted all 3 of the tileSet mixen; this means there are name-clashes in some cases.
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2010-01-29 14:19:44 +13:00 |
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Matthew Bowra-Dean
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49294dd9fd
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Updating references on SequenceEditor
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2010-01-20 23:40:37 +13:00 |
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Matthew Bowra-Dean
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6f3dd04ba4
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Updated Ijw.DirectX submodule
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2010-01-20 14:56:42 +13:00 |
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Matthew Bowra-Dean
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3e8c8b8b52
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Removed x86 cpu build target.
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2010-01-19 22:09:25 +13:00 |
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Chris Forbes
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a7c368f246
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merge .FileFormats and .DataStructures
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2010-01-15 17:10:42 +13:00 |
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Chris Forbes
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c67f686ad7
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routed invuln & chrono powers
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2010-01-09 08:52:15 +13:00 |
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Chris Forbes
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45b235b76c
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patch SequenceEditor palette back
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2010-01-05 22:25:39 +13:00 |
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Chris Forbes
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77da5c89de
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shroud: it works. perf is pretty ugly, and there are a lot of small bugs.
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2010-01-05 22:12:31 +13:00 |
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Paul Chote
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df1c49dacb
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Load custom settings from settings.ini (reading from commandline currently doesn't work)
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2010-01-02 02:19:53 -08:00 |
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Chris Forbes
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fb38f64c8b
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oops; that didnt actually work without aftermath
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2009-12-28 17:50:59 +13:00 |
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Chris Forbes
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8696273a5c
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important to mount a theater package in sequence editor
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2009-12-28 14:12:40 +13:00 |
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Chris Forbes
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997ddecc03
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infantry deaths (handled by Corpse effect)
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2009-12-17 15:46:50 +13:00 |
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Chris Forbes
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9e68f4fb9d
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made SequenceEditor a bit saner for mods (aftermath)
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2009-12-15 21:32:41 +13:00 |
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Bob
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ea096361bb
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Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?).
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2009-11-25 22:55:40 +13:00 |
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Bob
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c0fe3fa4c9
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[More whitespace fixes]
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2009-11-19 15:18:13 +13:00 |
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Matthew Bowra-Dean
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a96a7523c8
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Beginnings of building power tracking
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2009-11-09 21:57:42 +13:00 |
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Chris Forbes
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8e56699a42
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important to test :)
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2009-10-29 22:49:49 +13:00 |
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Chris Forbes
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066ce1a203
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explosions are more or less correct now
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2009-10-29 22:04:04 +13:00 |
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Chris Forbes
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b15bd4aa59
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scrolling hax
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2009-10-28 23:30:13 +13:00 |
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Chris Forbes
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4d9903bd7c
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fixed lots of sequences
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2009-10-28 23:07:50 +13:00 |
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Chris Forbes
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945c290ea3
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oops
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2009-10-28 22:55:25 +13:00 |
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Chris Forbes
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048f48eeb1
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sequence editor actually works for editing
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2009-10-28 22:52:46 +13:00 |
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Chris Forbes
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1c3b48de04
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easy to add sequences now
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2009-10-28 22:35:28 +13:00 |
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Chris Forbes
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3bd46a4dcb
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removing sequences works
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2009-10-28 22:15:08 +13:00 |
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Chris Forbes
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d1a665148e
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show frame offset
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2009-10-28 21:39:59 +13:00 |
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Chris Forbes
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5d1ae1cb2a
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sequence highlight works in viewer
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2009-10-28 21:26:35 +13:00 |
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Chris Forbes
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92d28a6354
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start of a sequence editor
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2009-10-28 21:10:52 +13:00 |
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