Paul Chote
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b8702e494b
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Fix most of the x/y issues
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2010-04-09 14:50:46 +12:00 |
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Paul Chote
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f7e2f414c0
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Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
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2010-04-09 14:50:44 +12:00 |
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Paul Chote
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382efbcdfb
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Map saving
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2010-04-09 14:50:43 +12:00 |
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Paul Chote
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585f15d4ca
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Converter for ra maps -> new format.
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2010-04-09 14:50:42 +12:00 |
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Paul Chote
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8a64209d89
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Reorganise FileFormats
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2010-04-09 14:50:40 +12:00 |
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Paul Chote
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5a95c8a071
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Better map format; First half of a loader for it.
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2010-04-09 14:50:39 +12:00 |
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Paul Chote
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da2f919e8f
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Saves enough data for a functional multiplayer map. Waypoint and Actor definitions will want refactoring at some point.
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2010-04-09 14:50:38 +12:00 |
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Paul Chote
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06537d86f7
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Save tile and resource data as a binary blob
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2010-04-09 14:50:36 +12:00 |
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Paul Chote
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db654c1517
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Dump a bunch of stuff into yaml; not optimal.
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2010-04-09 14:50:35 +12:00 |
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Paul Chote
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00288e19a4
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Skeleton for a map converter
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2010-04-09 14:50:34 +12:00 |
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Chris Forbes
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d469fdad94
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use Tao dlls in thirdparty
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2010-04-09 14:50:33 +12:00 |
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Chris Forbes
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5055b465c9
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linear inaccuracy model
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2010-04-09 14:50:31 +12:00 |
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Chris Forbes
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ff67140f01
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update data solution
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2010-04-09 14:50:30 +12:00 |
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Chris Forbes
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c14654fc6c
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#87 CNC buildings should show Critical anim while dying
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2010-04-05 12:41:16 +12:00 |
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Bob
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ed33684cd5
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removing the verifier (broken security is worse than no security.)
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2010-04-05 12:33:25 +12:00 |
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Chris Forbes
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8f1102016c
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split RA yaml into categories, like CNC
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2010-04-05 12:22:38 +12:00 |
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Chris Forbes
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71340811ef
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#65 CNC Ion Cannon - 3 minute cooldown, narrow effect, still PerCell damage for massive building damage
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2010-04-05 08:53:25 +12:00 |
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Chris Forbes
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93632f6c6c
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#115 New construction options
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2010-04-05 08:49:36 +12:00 |
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Chris Forbes
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2f982c7eea
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#68 Inaccurate weapons (2/2)
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2010-04-05 07:56:29 +12:00 |
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Chris Forbes
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7dc765d120
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#68 Inaccurate weapons (1/2)
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2010-04-05 07:56:29 +12:00 |
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Chris Forbes
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aa9d07261c
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#136 ra afld animation was too fast
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2010-04-05 07:56:28 +12:00 |
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Chris Forbes
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8cf2b75f94
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fix linebuild bugs (2/2)
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2010-04-05 07:56:28 +12:00 |
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Chris Forbes
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85010834de
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fix linebuild bugs (1/2)
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2010-04-05 07:56:27 +12:00 |
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Bob
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3caa0a3431
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fix linebuild
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2010-04-05 07:56:27 +12:00 |
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alzeih
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2a5d756191
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update web download link
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2010-04-04 14:25:31 +12:00 |
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Bob
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def6eee63c
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fix half of the "range-2" bug.
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2010-04-04 13:45:04 +12:00 |
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Paul Chote
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f0d9ad8727
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Fix makefile
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2010-04-04 13:35:27 +12:00 |
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Chris Forbes
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fae9f7f0ae
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fixed demotruck
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2010-04-04 13:34:43 +12:00 |
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Bob
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a22ec0fd81
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move the harvest-related traits and activities into the mod dll.
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2010-04-04 13:34:17 +12:00 |
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Chris Forbes
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1d38825299
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changed 'download-content' options to be subitems, to avoid interruptions in install
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2010-04-04 13:31:38 +12:00 |
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Bob
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57085acf33
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moved OreRefinery into mod dll.
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2010-04-04 13:28:33 +12:00 |
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Bob
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8234b7ce23
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ditto; should have been in -1
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2010-04-04 13:26:05 +12:00 |
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Bob
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20bf86f851
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fixes MethodAccessException in sync
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2010-04-04 13:17:25 +12:00 |
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Bob
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8a3c1e137e
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moved other chrono-related stuff into the mod dll.
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2010-04-04 13:07:54 +12:00 |
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Bob
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9cbfd3914a
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moved Nuke, Chronoshift into the mod dll.
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2010-04-04 13:06:53 +12:00 |
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Chris Forbes
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4bfed9be43
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projectile info lookup the same way
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2010-04-04 13:06:04 +12:00 |
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Chris Forbes
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3d0b0dc82b
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clean that up...
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2010-04-04 13:04:39 +12:00 |
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Chris Forbes
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7ff04ee333
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add ALL namespaces found in mod dlls - no more stupid assumption
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2010-04-04 12:57:54 +12:00 |
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Bob
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93bdba6ca4
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I don't care if that "breaks linebuild", that's not how to fix it; a couple of missing [Sync]s
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2010-04-02 22:16:05 +12:00 |
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Bob
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b4298a445e
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fixed units forgetting their orders while near enemies.
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2010-04-02 21:57:16 +12:00 |
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Bob
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fa4c5c3fea
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cleaning up pip colors on APC/LST/TRAN
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2010-04-02 21:27:48 +12:00 |
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Chris Forbes
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5abffd3c2c
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civilian sequences for cnc
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2010-04-02 18:13:59 +13:00 |
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Chris Forbes
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a8b65ba62a
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added civilian sequences for RA
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2010-04-02 18:00:28 +13:00 |
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Chris Forbes
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ec37a07539
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aftermath config
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2010-04-02 17:50:29 +13:00 |
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Chris Forbes
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edb6a5e812
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aftermath upgraded to new weaponmodel
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2010-04-02 17:48:31 +13:00 |
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Chris Forbes
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256e8c09ae
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LegacyRules is dead. Long live.. yaml?
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2010-04-02 17:22:54 +13:00 |
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Chris Forbes
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37fd8f7c28
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fix units being visible under fog
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2010-04-02 17:09:20 +13:00 |
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Chris Forbes
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ca0d993c1a
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add radius to Selectable, used to adjust distance for damage calculation
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2010-04-02 16:47:07 +13:00 |
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Chris Forbes
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b2cb4dcc29
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... the change that this was all FOR
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2010-04-02 16:46:53 +13:00 |
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Chris Forbes
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0596b08f2c
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rules-based terrain cost, part 1
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2010-04-02 16:45:41 +13:00 |
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