Commit Graph

2517 Commits

Author SHA1 Message Date
Paul Chote
b8702e494b Fix most of the x/y issues 2010-04-09 14:50:46 +12:00
Paul Chote
f7e2f414c0 Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images. 2010-04-09 14:50:44 +12:00
Paul Chote
382efbcdfb Map saving 2010-04-09 14:50:43 +12:00
Paul Chote
585f15d4ca Converter for ra maps -> new format. 2010-04-09 14:50:42 +12:00
Paul Chote
8a64209d89 Reorganise FileFormats 2010-04-09 14:50:40 +12:00
Paul Chote
5a95c8a071 Better map format; First half of a loader for it. 2010-04-09 14:50:39 +12:00
Paul Chote
da2f919e8f Saves enough data for a functional multiplayer map. Waypoint and Actor definitions will want refactoring at some point. 2010-04-09 14:50:38 +12:00
Paul Chote
06537d86f7 Save tile and resource data as a binary blob 2010-04-09 14:50:36 +12:00
Paul Chote
db654c1517 Dump a bunch of stuff into yaml; not optimal. 2010-04-09 14:50:35 +12:00
Paul Chote
00288e19a4 Skeleton for a map converter 2010-04-09 14:50:34 +12:00
Chris Forbes
d469fdad94 use Tao dlls in thirdparty 2010-04-09 14:50:33 +12:00
Chris Forbes
5055b465c9 linear inaccuracy model 2010-04-09 14:50:31 +12:00
Chris Forbes
ff67140f01 update data solution 2010-04-09 14:50:30 +12:00
Chris Forbes
c14654fc6c #87 CNC buildings should show Critical anim while dying 2010-04-05 12:41:16 +12:00
Bob
ed33684cd5 removing the verifier (broken security is worse than no security.) 2010-04-05 12:33:25 +12:00
Chris Forbes
8f1102016c split RA yaml into categories, like CNC 2010-04-05 12:22:38 +12:00
Chris Forbes
71340811ef #65 CNC Ion Cannon - 3 minute cooldown, narrow effect, still PerCell damage for massive building damage 2010-04-05 08:53:25 +12:00
Chris Forbes
93632f6c6c #115 New construction options 2010-04-05 08:49:36 +12:00
Chris Forbes
2f982c7eea #68 Inaccurate weapons (2/2) 2010-04-05 07:56:29 +12:00
Chris Forbes
7dc765d120 #68 Inaccurate weapons (1/2) 2010-04-05 07:56:29 +12:00
Chris Forbes
aa9d07261c #136 ra afld animation was too fast 2010-04-05 07:56:28 +12:00
Chris Forbes
8cf2b75f94 fix linebuild bugs (2/2) 2010-04-05 07:56:28 +12:00
Chris Forbes
85010834de fix linebuild bugs (1/2) 2010-04-05 07:56:27 +12:00
Bob
3caa0a3431 fix linebuild 2010-04-05 07:56:27 +12:00
alzeih
2a5d756191 update web download link 2010-04-04 14:25:31 +12:00
Bob
def6eee63c fix half of the "range-2" bug. 2010-04-04 13:45:04 +12:00
Paul Chote
f0d9ad8727 Fix makefile 2010-04-04 13:35:27 +12:00
Chris Forbes
fae9f7f0ae fixed demotruck 2010-04-04 13:34:43 +12:00
Bob
a22ec0fd81 move the harvest-related traits and activities into the mod dll. 2010-04-04 13:34:17 +12:00
Chris Forbes
1d38825299 changed 'download-content' options to be subitems, to avoid interruptions in install 2010-04-04 13:31:38 +12:00
Bob
57085acf33 moved OreRefinery into mod dll. 2010-04-04 13:28:33 +12:00
Bob
8234b7ce23 ditto; should have been in -1 2010-04-04 13:26:05 +12:00
Bob
20bf86f851 fixes MethodAccessException in sync 2010-04-04 13:17:25 +12:00
Bob
8a3c1e137e moved other chrono-related stuff into the mod dll. 2010-04-04 13:07:54 +12:00
Bob
9cbfd3914a moved Nuke, Chronoshift into the mod dll. 2010-04-04 13:06:53 +12:00
Chris Forbes
4bfed9be43 projectile info lookup the same way 2010-04-04 13:06:04 +12:00
Chris Forbes
3d0b0dc82b clean that up... 2010-04-04 13:04:39 +12:00
Chris Forbes
7ff04ee333 add ALL namespaces found in mod dlls - no more stupid assumption 2010-04-04 12:57:54 +12:00
Bob
93bdba6ca4 I don't care if that "breaks linebuild", that's not how to fix it; a couple of missing [Sync]s 2010-04-02 22:16:05 +12:00
Bob
b4298a445e fixed units forgetting their orders while near enemies. 2010-04-02 21:57:16 +12:00
Bob
fa4c5c3fea cleaning up pip colors on APC/LST/TRAN 2010-04-02 21:27:48 +12:00
Chris Forbes
5abffd3c2c civilian sequences for cnc 2010-04-02 18:13:59 +13:00
Chris Forbes
a8b65ba62a added civilian sequences for RA 2010-04-02 18:00:28 +13:00
Chris Forbes
ec37a07539 aftermath config 2010-04-02 17:50:29 +13:00
Chris Forbes
edb6a5e812 aftermath upgraded to new weaponmodel 2010-04-02 17:48:31 +13:00
Chris Forbes
256e8c09ae LegacyRules is dead. Long live.. yaml? 2010-04-02 17:22:54 +13:00
Chris Forbes
37fd8f7c28 fix units being visible under fog 2010-04-02 17:09:20 +13:00
Chris Forbes
ca0d993c1a add radius to Selectable, used to adjust distance for damage calculation 2010-04-02 16:47:07 +13:00
Chris Forbes
b2cb4dcc29 ... the change that this was all FOR 2010-04-02 16:46:53 +13:00
Chris Forbes
0596b08f2c rules-based terrain cost, part 1 2010-04-02 16:45:41 +13:00