David Wilson
bbc83c1799
Rate limits for notification sounds
2018-12-24 12:18:52 +13:00
Paul Chote
f6768fe624
Remove legacy editor actor properties plumbing.
2018-12-08 22:53:13 +01:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
reaperrr
28c89920ac
Add dynamic muzzle LaunchEffect facing plumbing
2018-09-28 21:32:34 +02:00
Voidwalker
0c30a1d670
Fix projectiles to use IRulesetLoaded properly
2018-05-01 00:16:58 +02:00
Peter Antal
d2ff5b49fd
Allow each caller on MergeOrDefault to discard nodes.
...
Use filtering ActorInfo's to drop template actors.
2018-03-21 12:10:31 +01:00
RoosterDragon
d0f7511a62
Add TrimExcess to TypeDictionary.
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After adding is finished, this can be used to reduce the memory footprint of the dictionary.
2018-03-21 12:08:23 +01:00
RoosterDragon
5bd5a384b7
Use a BitSet for representing target types.
...
- Rename Bits<T> to BitSet<T>.
- Implement set based helpers for BitSet<T>.
- When representing TargetTypes of ITargetable in various traits, use a BitSet<TargetableType> instead of HashSet<string> for better performance & reduced memory usage.
- Fix FieldLoader to trim input values when generating a BitSet<T>.
- Require T in BitSet<T> and BitSetAllocator<T> to be a class since it's just a marker value. This allows the JIT to instantiate generic code for these classes once, as they don't benefit from specialized code for T. (Typically JITs will generate shared code for all reference types, and unique code for every value type encountered).
2018-03-21 12:07:44 +01:00
Peter Antal
8fa94c5301
-Perform null check and add exception logging in RuleSet.
...
-Explicitly recognize connection termination on ServerOrder.Deserialize()
-Use explicit exception type for SDL2HardwareCursor failures.
2018-03-21 01:55:42 -03:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
reaperrr
834a40b18d
Refactor BurstDelay to BurstDelays
...
Allowing to set custom per-burst delays.
2017-08-20 20:48:25 +02:00
reaperrr
afa8d3522c
Add strafing support to weapons
2017-07-13 19:12:16 +02:00
reaperrr
edffaa4987
Introduce Weapon.TargetActorCenter and adapt projectiles
...
This also fixes issues with attackers that don't have their own Attack
trait.
2017-06-24 11:24:17 +01:00
Paul Chote
17089f2aee
Rename VoxelSequences to ModelSequences.
2017-06-14 18:56:06 +02:00
Paul Chote
e1cd00c1dd
Add backend plumbing for model loaders.
2017-06-14 18:56:06 +02:00
reaperrr
b8c251cf41
Add StartBurstReport to WeaponInfo
...
The FS Juggernaut firing sound already contains 3 shots, so without this, players would hear a total of 9(!) shots per salvo.
2017-05-14 11:49:38 +01:00
Andre Mohren
d68bc48ba5
Added ReloadSound and ReloadSoundDelay to weapon declarations.
2017-04-30 22:43:32 +02:00
Paul Chote
b803034cef
Resolve yaml removals in weapon definitions.
2017-01-24 22:19:17 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
RoosterDragon
226c0a050a
Dispose some sound streams.
2016-12-23 19:37:17 +00:00
Ori Bar
fabe799907
Remove DelayedAction from WeaponInfo and replace it with the more serialization friendly DelayedImpact
2016-11-04 02:24:43 +02:00
Matthias Mailänder
71743b3b4a
Only sync projectiles and future synced effects.
2016-06-13 14:35:28 +02:00
Paul Chote
b4d1517d0d
Set yaml filename when loading from FileSystem.
2016-06-04 15:23:44 +01:00
Paul Chote
923883fad7
Fix and improve custom rule detection.
2016-04-09 13:40:44 -04:00
RoosterDragon
36c9558b5f
Added some comments to TraitsInConstructOrder.
2016-03-29 23:10:49 +01:00
RoosterDragon
3192432a5c
Strengthen ordering of TraitsInConstructOrder.
...
All types that are dependencies of a trait must now occur before it in the construct ordering. Previously, only one type that was a dependency of a trait needed to occur before it.
2016-03-29 23:10:46 +01:00
abcdefg30
b097f7df91
Merge pull request #10912 from pchote/soundloader-streams
...
Introduce ISoundFormat for parsing sound files.
2016-03-13 14:56:01 +01:00
Paul Chote
be5eee0227
Allow rules to be constructed from a MapPreview.
2016-03-12 20:01:39 +00:00
Paul Chote
6bbe785019
Remove hardcoded wav/aud music assumption.
2016-03-12 13:01:01 +00:00
teees
0193ee5b3c
Object oriented sound loader approach
...
Reshapes the ISoundLoader interface and
adds a new ISoundFormat interface to allow streaming in the near future
2016-03-12 12:50:52 +00:00
Paul Chote
82a9d69a51
Remove RulesetCache and push rule parsing to background thread.
2016-03-11 21:18:32 +00:00
Paul Chote
a3b1baa654
Extract default TileSet/Sequence dictionaries to ModData.
2016-03-11 21:18:32 +00:00
Paul Chote
20e8bc249d
Restore support for inline map rules.
2016-03-10 19:27:50 +00:00
Paul Chote
b969d61466
Move advanced map yaml to their own files.
2016-03-08 20:54:54 +00:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
fe75f265f8
Disable now-invalid sequence caching.
2016-02-18 18:12:34 +00:00
Paul Chote
88f6daf57f
Misc remaining FileSystem cleanups.
2016-02-18 18:12:33 +00:00
Paul Chote
b347fade71
Use IReadOnlyFileSystem in artwork loaders.
2016-02-18 18:12:31 +00:00
Paul Chote
a1bc70cb58
Use IReadOnlyFileSystem in MusicInfo.
2016-02-18 18:12:31 +00:00
Paul Chote
4a12e7bafc
Load mod yaml via the virtual filesystem.
2016-02-06 16:30:23 +00:00
Paul Chote
ab921682c4
Rewrite yaml merger.
2016-01-30 15:03:56 +00:00
reaperrr
56ab3f43da
Remove bitrotted WeaponInfo.Charges
...
There is no logic attached anymore (or never was).
2016-01-24 12:58:39 +01:00
abcdefg30
3c171569a7
Merge pull request #10193 from atlimit8/ITraitInfoInterface
...
TraitInfoInterface base for interfaces implemented by trait infos
2015-12-29 15:04:57 +01:00
Oliver Brakmann
71478aa2b8
Merge pull request #9734 from RoosterDragon/auto-target-perf
...
Improve AutoTarget performance
2015-12-20 19:53:17 +01:00
Pavel Penev
1b88d24cfa
Unstatic GlobalFileSystem and rename it to FileSystem
...
Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
RoosterDragon
21292061f9
Added "PERF: Avoid LINQ." comments.
2015-12-12 21:05:13 +00:00
RoosterDragon
0fab3ec1b2
Remove LINQ in some performance critical AutoTarget paths.
2015-12-12 20:55:18 +00:00
RoosterDragon
dcf375a412
Store Targetables in Actor.
...
This can be used to avoid several lookups for these traits, as well as allow Actor to provide specialised methods to deal with target types efficiently. This also reduces some code duplication.
2015-12-12 20:55:17 +00:00
atlimit8
3d2aa751a3
TraitInfoInterface base for interfaces implemented by trait infos
2015-12-07 18:22:43 -06:00