Commit Graph

31 Commits

Author SHA1 Message Date
Chris Forbes
7e82dc729b fix mouse/tree and mouse/crate interactions. 2010-08-17 19:58:51 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Bob
10b7ece62e new mapactor init stuff 2010-08-01 19:38:39 +12:00
Paul Chote
207ee49da3 Move Facing and Altitude onto IMove impls, with associated pile of cleanups 2010-08-01 01:01:31 +12:00
Paul Chote
6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00
Paul Chote
7a4fa93ce9 Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable. 2010-07-28 22:57:14 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
alzeih
dc1e36f653 smite some more compile warnings (amended to add minimap changes) 2010-07-12 00:51:58 +12:00
Chris Forbes
66adbee2a6 moving Actor.Location onto the appropriate traits (bob) 2010-06-19 14:37:06 +12:00
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
Chris Forbes
5d823d8e6e fix some debug-channel stuff that beedee missed in rebase 2010-06-11 18:00:36 +12:00
Matthew Bowra-Dean
aa239d172d Log channels, PHP script diffs when told. 2010-06-10 12:50:22 +12:00
Chris Forbes
ac10ca3fad add some more logging to help track down this jealous desync bug 2010-05-29 12:13:09 +12:00
Chris Forbes
c20a1cc70a synced group creation 2010-05-16 12:08:37 +12:00
Bob
823d7d44a9 did tesla instakill via damagemodifier instead 2010-05-13 18:06:20 +12:00
Boomer
bd72146548 Building hotkeys 2010-05-11 17:34:58 +12:00
Chris Forbes
7a25bea751 crushable walls 2010-05-06 19:05:31 +12:00
Chris Forbes
06f530b562 choose under-cursor actor by priority 2010-05-05 22:05:47 +12:00
Chris Forbes
c6ab4be268 #153 mouse cursor issues in vicinity of trees 2010-05-05 20:56:21 +12:00
Chris Forbes
94b2055eb2 added tracking of deaths as well as kills 2010-05-02 13:31:56 +12:00
Chris Forbes
36fc025a86 fix desync due to bad FP in Combat.DoImpact 2010-04-30 22:01:03 +12:00
Chris Forbes
b9082503fd write all damage to log 2010-04-30 18:27:00 +12:00
Chris Forbes
f027843ac1 hack SelectedSize so it's (1) lazy and (2) viewer-independent, unless some tard writes a really stupid custom render trait, in which case they deserve to desync 2010-04-18 15:47:31 +12:00
Paul Chote
8c15a4f6f4 Convert overlays (wall, field, crate) to actors. Untested cnc support. 2010-04-09 14:50:51 +12:00
alzeih
3123b4d83b Migration to World.Defaults complete (for RA) 2010-04-02 02:16:20 +13:00
Chris Forbes
74a5f2e4d4 fix idle handling. that was dumb. 2010-03-27 10:54:19 +13:00
Chris Forbes
d2ad90aa5b saner planes, part 1 2010-03-27 10:17:43 +13:00
Chris Forbes
13e6711a3b further unhacking to localise extended damage state stuff to JUST WALLS 2010-03-27 10:11:24 +13:00
Chris Forbes
faa8f54e7c impose the hack on WALLs, not everything-else 2010-03-27 10:05:01 +13:00
alzeih
8e5a5552c4 Killed a bunch of logging statements 2010-03-18 19:50:11 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00