Chris Forbes
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7e82dc729b
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fix mouse/tree and mouse/crate interactions.
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2010-08-17 19:58:51 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Bob
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10b7ece62e
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new mapactor init stuff
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2010-08-01 19:38:39 +12:00 |
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Paul Chote
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207ee49da3
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Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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Paul Chote
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7a4fa93ce9
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Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable.
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2010-07-28 22:57:14 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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alzeih
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dc1e36f653
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smite some more compile warnings (amended to add minimap changes)
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2010-07-12 00:51:58 +12:00 |
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Chris Forbes
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66adbee2a6
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moving Actor.Location onto the appropriate traits (bob)
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2010-06-19 14:37:06 +12:00 |
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Chris Forbes
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db465e1fdd
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ActorInitializer, in preparation for next change (bob)
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2010-06-19 14:28:30 +12:00 |
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Chris Forbes
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5d823d8e6e
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fix some debug-channel stuff that beedee missed in rebase
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2010-06-11 18:00:36 +12:00 |
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Matthew Bowra-Dean
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aa239d172d
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Log channels, PHP script diffs when told.
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2010-06-10 12:50:22 +12:00 |
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Chris Forbes
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ac10ca3fad
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add some more logging to help track down this jealous desync bug
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2010-05-29 12:13:09 +12:00 |
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Chris Forbes
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c20a1cc70a
|
synced group creation
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2010-05-16 12:08:37 +12:00 |
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Bob
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823d7d44a9
|
did tesla instakill via damagemodifier instead
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2010-05-13 18:06:20 +12:00 |
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Boomer
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bd72146548
|
Building hotkeys
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2010-05-11 17:34:58 +12:00 |
|
Chris Forbes
|
7a25bea751
|
crushable walls
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2010-05-06 19:05:31 +12:00 |
|
Chris Forbes
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06f530b562
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choose under-cursor actor by priority
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2010-05-05 22:05:47 +12:00 |
|
Chris Forbes
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c6ab4be268
|
#153 mouse cursor issues in vicinity of trees
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2010-05-05 20:56:21 +12:00 |
|
Chris Forbes
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94b2055eb2
|
added tracking of deaths as well as kills
|
2010-05-02 13:31:56 +12:00 |
|
Chris Forbes
|
36fc025a86
|
fix desync due to bad FP in Combat.DoImpact
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2010-04-30 22:01:03 +12:00 |
|
Chris Forbes
|
b9082503fd
|
write all damage to log
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2010-04-30 18:27:00 +12:00 |
|
Chris Forbes
|
f027843ac1
|
hack SelectedSize so it's (1) lazy and (2) viewer-independent, unless some tard writes a really stupid custom render trait, in which case they deserve to desync
|
2010-04-18 15:47:31 +12:00 |
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Paul Chote
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8c15a4f6f4
|
Convert overlays (wall, field, crate) to actors. Untested cnc support.
|
2010-04-09 14:50:51 +12:00 |
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alzeih
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3123b4d83b
|
Migration to World.Defaults complete (for RA)
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2010-04-02 02:16:20 +13:00 |
|
Chris Forbes
|
74a5f2e4d4
|
fix idle handling. that was dumb.
|
2010-03-27 10:54:19 +13:00 |
|
Chris Forbes
|
d2ad90aa5b
|
saner planes, part 1
|
2010-03-27 10:17:43 +13:00 |
|
Chris Forbes
|
13e6711a3b
|
further unhacking to localise extended damage state stuff to JUST WALLS
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2010-03-27 10:11:24 +13:00 |
|
Chris Forbes
|
faa8f54e7c
|
impose the hack on WALLs, not everything-else
|
2010-03-27 10:05:01 +13:00 |
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alzeih
|
8e5a5552c4
|
Killed a bunch of logging statements
|
2010-03-18 19:50:11 +13:00 |
|
alzeih
|
7881deca30
|
Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
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