Paul Chote
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230d59f655
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Tweak visibility; hopefully allows targeting of detected units
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2010-08-15 06:18:46 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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7a4fa93ce9
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Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable.
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2010-07-28 22:57:14 +12:00 |
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Paul Chote
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8fab45ae39
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Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.
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2010-07-28 21:11:50 +12:00 |
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Paul Chote
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55e59e0b53
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Unhardcode voice/order interaction; reimplement for move and attack
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2010-07-23 18:41:35 +12:00 |
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Paul Chote
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d21e9fe093
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Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster.
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2010-07-22 22:22:53 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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8abc8e03cb
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Shift player palette definitions onto the player/client. Needs ui; for now everyone is teal.
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2010-07-16 20:51:20 +12:00 |
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Chris Forbes
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73abf68d01
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sensibly represent times >= 1h (important for game timer)
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2010-07-15 21:02:28 +12:00 |
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Chris Forbes
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12a350b89f
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fix crash on selecting husks (and other things with Unit but Selectable.Voice = null)
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2010-07-07 21:27:34 +12:00 |
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Paul Chote
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08ee425415
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Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes
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2010-06-26 12:02:30 +12:00 |
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Paul Chote
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bf6b2da1a8
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Unhardcode terrain types. Needs a bit more work re initialization and bridges
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2010-06-26 10:55:29 +12:00 |
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Paul Chote
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7c3a10396c
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New crush code, now with less bs
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2010-06-25 20:57:06 +12:00 |
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Paul Chote
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29fa9e3aeb
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Shift movement cost/speed into IMove; regressions in a few areas
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2010-06-25 17:05:56 +12:00 |
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Paul Chote
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b7c8e55d14
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Some initial hacks towards multiple-infantry-per-cell. Make the pathfinder smart enough to do what we need, and remove a *lot* of stupid duplication. Needs more work.
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2010-06-24 21:51:22 +12:00 |
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Paul Chote
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7d717592c7
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Rename IMovement -> IMove; Move GetCurrentPath from Mobile to IMove and implement for aircraft; fix regressions in Helicopter (ITick) and remove unused cruft from Aircraft (IOccupySpace).
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2010-06-24 21:51:21 +12:00 |
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alzeih
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3ac0ca6a65
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BuildPalette tooltips show build time (+ in red if in low power)
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2010-06-14 00:18:36 +12:00 |
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Chris Forbes
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4c955c36e7
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fix retarded crash in WorldUtils.IsVisible
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2010-06-12 23:07:55 +12:00 |
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Paul Chote
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9837b4ce32
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Fix map-player ctor.
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2010-05-24 21:14:36 +12:00 |
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Chris Forbes
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55a58394e4
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instrument FindUnitsInCircle for perf
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2010-05-19 20:13:01 +12:00 |
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Chris Forbes
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7a426778d4
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don't show cloaked units that are not your own, on the minimap
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2010-05-19 19:35:17 +12:00 |
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Bob
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e05defed67
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allow building near your allies
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2010-05-13 19:26:26 +12:00 |
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Chris Forbes
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46e465cf33
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resources moved off player onto a synced trait
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2010-05-12 18:29:25 +12:00 |
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Chris Forbes
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20aa3d6764
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fix not-even-vaguely-close random distribution
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2010-05-07 21:32:30 +12:00 |
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Chris Forbes
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7a25bea751
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crushable walls
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2010-05-06 19:05:31 +12:00 |
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Chris Forbes
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affd853a96
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add sounds for grenades; fix crash in -2
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2010-05-01 14:58:06 +12:00 |
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Chris Forbes
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897c102d8e
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IsVisible patched to know about GPS
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2010-05-01 14:48:54 +12:00 |
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Chris Forbes
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1f3f25de87
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don't leak information about actors under fog etc
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2010-04-18 17:40:57 +12:00 |
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Bob
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59eebb6c9b
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Speed up FindUnitsInCircle
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2010-04-12 13:42:08 +12:00 |
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Paul Chote
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fd5539d110
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Reimplement Bibs
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2010-04-09 14:50:57 +12:00 |
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Paul Chote
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b8702e494b
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Fix most of the x/y issues
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2010-04-09 14:50:46 +12:00 |
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Chris Forbes
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7dc765d120
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#68 Inaccurate weapons (1/2)
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2010-04-05 07:56:29 +12:00 |
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Chris Forbes
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0596b08f2c
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rules-based terrain cost, part 1
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2010-04-02 16:45:41 +13:00 |
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Chris Forbes
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20c4d3ef61
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#37 enemy actors can be selected under shroud
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2010-03-30 19:07:12 +13:00 |
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Chris Forbes
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15813b04a8
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oops.
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2010-03-22 19:19:44 +13:00 |
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Chris Forbes
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0d54d00375
|
use spatial index for whatever we can
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2010-03-22 19:02:23 +13:00 |
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Paul Chote
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15a7eed603
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Refactor int -> TerrainType. This had a bigger footprint than i initially intended.
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2010-03-21 18:56:22 +13:00 |
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Paul Chote
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5b2dbc2389
|
Less carp
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2010-03-21 18:56:22 +13:00 |
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Paul Chote
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b4540db406
|
Begin unfailing movement types / IsBuildable / etc
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2010-03-21 18:56:22 +13:00 |
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Chris Forbes
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4c3209cbaf
|
removing some old dumb stuff
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2010-03-21 14:27:36 +13:00 |
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Chris Forbes
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a7c22804cb
|
fix license headers; fix crate spawn for non-128x128 maps
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2010-03-18 13:40:29 +13:00 |
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Paul Chote
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97bdb9b63f
|
Refactor map-actor loading
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2010-03-04 09:37:22 +13:00 |
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Chris Forbes
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15b82830a2
|
Ore.cs is dead. Long live ResourceLayer.cs.
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2010-03-04 08:43:29 +13:00 |
|
Paul Chote
|
1f168bc0ad
|
Bugfix: take BaseNormal into account for building range checks
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2010-02-28 19:42:31 +13:00 |
|
Paul Chote
|
f84464d5ab
|
Linebuild walls
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2010-02-28 14:30:02 +13:00 |
|
alzeih
|
7881deca30
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Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
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