Matthias Mailänder
65d61dff3e
Merge pull request #5767 from pchote/isqrt
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Add Exts.ISqrt to avoid fp sqrt calculations.
2014-07-04 15:48:20 +02:00
Paul Chote
ce99f02ba6
Merge pull request #5678 from pavlos256/find-tiles-in-circle
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Fix and optimize FindTilesInCircle
2014-07-04 10:27:37 +12:00
Pavlos Touboulidis
daed053a57
Fix and optimize FindTilesInCircle
2014-07-03 18:11:28 +03:00
Paul Chote
0d625b6af6
Fix sprite overlap outside the map border.
2014-07-01 00:40:42 +12:00
Paul Chote
a30c8b53a7
Add support for diamond cell grids.
2014-06-30 23:44:23 +12:00
Matthias Mailänder
7fa51712ec
Merge pull request #5758 from pchote/cell-world-conversions
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Generalize cell/world coordinate conversions.
2014-06-28 08:27:18 +02:00
Paul Chote
4216f66ca4
Add Exts.ISqrt to avoid fp sqrt calculations.
2014-06-28 15:48:53 +12:00
RoosterDragon
bcbd1c2577
Cache tileset lookup in map so GetTerrainIndex and GetTerrainInfo need not repeat it every time.
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The lookup accounts for ~50-60% of the time spent in GetTerrainIndex and GetTerrainInfo, and these methods themselves can account for up to 1.3% of total CPU used so this is a small but measurable win.
2014-06-27 19:52:57 +01:00
Paul Chote
d7f1b1c9e2
Remove CVec -> WVec conversion.
2014-06-27 23:30:41 +12:00
Paul Chote
a256e722d5
Remove conversions between legacy and world types.
2014-06-27 23:30:41 +12:00
Paul Chote
9487f49cd5
Replace WPos.ToCPos -> Map.CellContaining.
2014-06-27 23:30:40 +12:00
Paul Chote
7b52fa52b6
Replace CPos.CenterPosition -> Map.CenterOfCell.
2014-06-27 23:30:40 +12:00
Paul Chote
5560f276ca
Map: Rename IsInMap -> Contains.
2014-06-27 22:07:03 +12:00
Paul Chote
fd4d3b40d0
Simplify shroud range checks.
2014-06-27 22:07:03 +12:00
Paul Chote
435f47158f
Remove unused Map.IsInMap(x,y) overload.
2014-06-27 22:07:03 +12:00
Paul Chote
997216aef0
Use CellLayer for terrain.
2014-06-27 22:07:02 +12:00
Paul Chote
ad730a44c3
Use CellLayer for resources.
2014-06-27 22:07:02 +12:00
Paul Chote
ce331a28e8
Use CellLayer for custom terrain.
2014-06-27 22:07:02 +12:00
Paul Chote
386b71de82
Integrate CellRegion with Map, Viewport.
2014-06-27 19:20:46 +12:00
Paul Chote
52ab8f3ca1
Add CellRegion and CellLayer classes to simplify map overlays.
2014-06-27 19:20:46 +12:00
RoosterDragon
22abf9b4c4
Remove and sort usings.
2014-06-18 21:43:35 +01:00
ScottNZ
90894aa03e
Use var everywhere
2014-06-15 22:17:34 +12:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
ScottNZ
831b9b3ca3
Remove some stray semicolons
2014-06-15 22:14:39 +12:00
Matthias Mailänder
8f64835898
StyleCop
2014-06-15 10:51:57 +02:00
Pavlos Touboulidis
86febed0ce
Move ChooseRandomEdgeCell from WorldUtils to Map
2014-06-13 14:31:01 +03:00
Pavlos Touboulidis
060d5326ed
Move FindTilesInCircle from WorldUtils to Map
2014-06-13 14:24:53 +03:00
Pavlos Touboulidis
03b8096807
Move DistanceToMapEdge from WorldUtils to Map
2014-06-13 14:04:36 +03:00
Pavlos Touboulidis
f0c672b70c
Move ChooseRandomCell from WorldUtils to Map
2014-06-13 14:02:51 +03:00
Pavlos Touboulidis
77fb188585
Move ClampToWorld from WorldUtils to Map
2014-06-13 13:59:40 +03:00
Pavlos Touboulidis
c282fa1077
Move GetTerrainIndex/Info from WorldUtils to Map
2014-06-13 13:57:32 +03:00
Pavlos Touboulidis
092352729f
Change terrain type from string based dictionaries to arrays
2014-06-13 11:20:54 +03:00
Paul Chote
f6f366c4b3
Merge pull request #5401 from RoosterDragon/nodesdict
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Changed MiniYaml.NodesDict property into a method.
2014-06-12 17:34:59 +12:00
RoosterDragon
9dbbc23967
Make map preview generation fast.
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- Change Map.LoadMapTiles and Map.LoadResourceTiles to read the whole stream into memory before processing individual bytes. This removes the cost of significant overhead from repeated calls to ReadUInt8/16.
- Remove significant UI jank caused by the map chooser by not including the placeholder widget. The maps render fast enough that it is no longer worthwhile and it was causing a lot of flushes which were the source of the jank.
- Trigger async generation for all maps when the chooser is loaded. This means in practice all previews will be ready by the time the user begins to scroll the selection. Since generation is fast, there is no issue with scrolling straight to the bottom and having to wait for the backlog to clear.
2014-06-10 11:46:39 +01:00
Paul Chote
373529e110
Merge pull request #5505 from pavlos256/map-preview-generation
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Map preview generation
2014-06-10 17:56:21 +12:00
RoosterDragon
2e992a7310
Changed MiniYaml.NodesDict property into a method.
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Method is now called ToDictionary.
- Cached a few invocations into locals which should prevent some redundant evaluation.
- Added ToDictionary overloads that take projection functions for the keys and elements, since several callsites were doing a subsequent Linq.ToDictionary call to get this.
2014-06-09 17:06:42 +01:00
Paul Chote
6dc83cf325
Merge pull request #5497 from Mailaender/map-rule-status-after-download
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Fixed automatic map upload not refreshing map rule status
2014-06-01 18:29:39 +12:00
Matthias Mailänder
00662fe391
also do a local rule check after map download
2014-06-01 06:01:41 +02:00
Pavlos Touboulidis
7d352fdad1
MapCache performance improvements
2014-05-31 23:49:04 +03:00
Matthias Mailänder
61d576ec6e
harden map search preview against invalid data
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fixes #5492
2014-05-31 15:19:22 +02:00
Matthias Mailänder
bb57ccd5bb
update MapRuleStatus after download
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fixes #5479
2014-05-31 13:14:53 +02:00
Matthias Mailänder
e80eb7e0ee
Merge pull request #5353 from pchote/map-validation
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Disable maps with invalid rules
2014-05-22 09:55:06 +02:00
WolfGaming
00698cefff
Added in code for Tech Levels using prereqs
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and fixed up some kinks of the old system
2014-05-19 03:29:25 +00:00
Paul Chote
69e87b0057
Disable maps with broken rules in the lobby. Fixes #4334 .
2014-05-18 17:41:36 +12:00
Paul Chote
657ade7221
Add map folder types. Fixes #4635 .
2014-05-18 17:29:42 +12:00
Pavlos Touboulidis
df6159f12b
Do not use the map's rules when rendering the minimap in the map chooser
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Using the mod's rules is *a lot* faster because we don't have to load
each map's rules.
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
cb30553000
Remove stray newlines
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
894db95d58
Move Ruleset.cs from Map/ to GameRules/
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
44c01bbaa2
Remove TileSetData and separate TileSet from Sequences
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
750fc4e02c
Merge ModRuleset and MapRuleset into Ruleset
2014-05-17 14:33:16 +03:00