Matthias Mailänder
cde7ec1948
disallow building placement when the game is paused
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touches the most glitchy case of #3277
2014-07-06 09:39:16 +02:00
Matthias Mailänder
565ea05bd7
fix problem with cnc nuke leaking the long idle sequence Tick
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and avoid magic numbers
2014-07-06 09:23:31 +02:00
Matthias Mailänder
960248fe44
freeze animations during pause to visualize it better
2014-07-06 08:24:08 +02:00
Matthias Mailänder
d1e18cad7a
new PauseState to differentiate game and editor pausing
2014-07-06 08:24:08 +02:00
Matthias Mailänder
d580ca6417
ActorMap is updated in Tick
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so we can't search for adjacent actors in TickRender
2014-07-06 08:24:08 +02:00
Matthias Mailänder
394d635dae
new trait WithMakeAnimation
2014-07-06 08:24:08 +02:00
Matthias Mailänder
87fd576b26
use TickRender() for RenderSprites and PaletteModifier
2014-07-06 08:24:08 +02:00
Matthias Mailänder
58cb603803
Merge pull request #5834 from Squiggles211/heli-turn
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Increase Chinook landing speed and removed turn before landing.
2014-07-06 08:19:44 +02:00
Matthias Mailänder
9be8f4ce29
Merge pull request #5832 from obrakmann/fix-old-lua-breakage
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Fix breakage of the old Lua API due to recent changes
2014-07-06 07:55:34 +02:00
Squiggles211
ebc6515d73
Fixes #5054 by removing chinook's turn before landing and increasing ascend/descend speed
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Allows for any helicopter to enable or disable the turn before landing
but sets it to default off for the chinook. (may be desireable for
single player missions visual effect like Allies01?) Also gives the
chinook a faster ascend/descend speed. Fixes #5054
2014-07-06 00:52:43 -05:00
Oliver Brakmann
3a67b3dec3
Fix breakage of the old Lua API due to recent changes
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Specifically, the CPos::CenterPosition -> Map::CenterOfCell rename (#5758 ),
as well as the additional argument to Paradrop::SetLZ (#5695 ).
2014-07-06 01:21:22 +02:00
Chris Forbes
ee2dc60eb3
Merge pull request #5822 from Mailaender/voxel-walker-move
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Moved specialized voxel render traits to Mods.TS library.
2014-07-06 10:52:35 +12:00
Paul Chote
cc14f5ef17
Don’t try to render the repair indicator if there are no repairers. Fixes #5823
2014-07-06 10:05:56 +12:00
Matthias Mailänder
07c75b5e27
move WithVoxelWalkerBody to Mods.TS
2014-07-05 12:12:56 +02:00
Paul Chote
8743f39a79
Merge pull request #5814 from Mailaender/vamos-vamos
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Fixed units not moving to the RallyPoint
2014-07-05 20:00:47 +12:00
Matthias Mailänder
5e7e677ca9
fix shadow sprite not being rendered on the ground
2014-07-05 09:13:52 +02:00
Matthias Mailänder
8cdd7dce6c
make the fallrate customizable
2014-07-05 09:13:52 +02:00
Matthias Mailänder
4a7687d7e4
add a customizable parachute shadow
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closes #3335
2014-07-05 09:13:52 +02:00
Matthias Mailänder
18a77e0039
make the parachute palettes configurable
2014-07-05 09:13:52 +02:00
Matthias Mailänder
ef01fb289b
make the parachute animation optional
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instead of hard-coding default sprite sequences
2014-07-05 09:13:52 +02:00
Matthias Mailänder
ff1be8daea
merge ParachuteAttachment and Parachutable
2014-07-05 09:13:52 +02:00
Matthias Mailänder
a38d43019a
new setting to allow unlucky paratroopers
2014-07-05 09:13:51 +02:00
Matthias Mailänder
2907273ef2
new trait Parachtuable that decides on the fate upon landing
2014-07-05 09:13:51 +02:00
Matthias Mailänder
1a0bb726e6
document for modders
2014-07-05 09:13:51 +02:00
Matthias Mailänder
8f805248ca
StyleCop
2014-07-05 09:13:51 +02:00
Matthias Mailänder
1e2e7bcf42
StyleCop
2014-07-05 09:00:20 +02:00
Matthias Mailänder
7b5f000ba0
stop pretending this is configurable and use MoveTo
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fixes #5682
2014-07-05 08:58:21 +02:00
Matthias Mailänder
4fed3371d0
avoid an unneccessary conversion FieldLoader can do
2014-07-05 08:58:21 +02:00
Paul Chote
6250c9df12
Merge pull request #5696 from Mailaender/emit-cargo-on-sell
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Finished EmitCargoOnSell
2014-07-05 12:30:29 +12:00
Paul Chote
15d8fadb60
Merge pull request #5801 from Mailaender/building-influence-crash
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Fixed a crash when trying to capture husks that have been destroyed.
2014-07-05 11:36:54 +12:00
Paul Chote
31aaaf26b5
Merge pull request #5812 from Mailaender/rallypoint-test-building-hack-removal
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Fixed the AI choosing rallypoints on land for shipyards
2014-07-05 11:22:00 +12:00
Paul Chote
8d6cd143d6
Merge pull request #5807 from Mailaender/building-influence-reslayer
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Fixed resources growing on building bibs and behind trees
2014-07-05 10:53:10 +12:00
Matthias Mailänder
13e0dac141
execute chat commands only locally
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fixes #5755
2014-07-04 18:18:33 +02:00
Matthias Mailänder
0572220cc3
Merge pull request #5768 from pchote/multirepair
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Closes #3748
2014-07-04 16:12:46 +02:00
Pavlos Touboulidis
d1251d412f
Instant filtering by file name in the asset browser
2014-07-04 16:33:26 +03:00
Matthias Mailänder
79dd9a9c6b
get rid of the RallypointTestBuilding hack
2014-07-04 14:57:34 +02:00
Matthias Mailänder
0feb5a7bdc
check for building influence when growing resources
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closes #5556
2014-07-04 09:22:14 +02:00
Ishan Bhargava
16df8322c6
Added repair bonus for multiple players
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More than one player can now contribute to repairing a building.
Base repair amount is multiplied by value of array
Players who can't afford to contribute are ignored
Repair indicator cycles between each player's color.
2014-07-04 10:40:26 +12:00
Paul Chote
ce99f02ba6
Merge pull request #5678 from pavlos256/find-tiles-in-circle
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Fix and optimize FindTilesInCircle
2014-07-04 10:27:37 +12:00
Matthias Mailänder
b02ca7695f
StyleCop
2014-07-03 18:35:11 +02:00
Pavlos Touboulidis
daed053a57
Fix and optimize FindTilesInCircle
2014-07-03 18:11:28 +03:00
Paul Chote
0ffe88753c
Merge pull request #5789 from Mailaender/render-trait-documentation
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Documented the various overlay and animation change traits
2014-07-03 23:54:13 +12:00
Paul Chote
a4083f4597
Merge pull request #5794 from Mailaender/lint-map-cordons
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Added a new Lint check for invalid map cordons
2014-07-03 23:43:41 +12:00
Matthias Mailänder
884fbc0ea9
add a new lint check for invalid map cordons
2014-07-03 10:56:59 +02:00
Matthias Mailänder
e666c75883
don't capture dead actors
2014-07-03 10:33:41 +02:00
Matthias Mailänder
6097b3eb19
document the various overlay and animation change traits
2014-07-03 09:50:10 +02:00
Matthias Mailänder
3c3f85a272
add documentation
2014-07-03 09:05:22 +02:00
Matthias Mailänder
68a97b079b
spurious tab
2014-07-03 09:05:22 +02:00
RoosterDragon
3a30748f05
Reduce working set by releasing buffers for sheets.
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Sheets carry a managed buffer of data that allows updates to be made without having to constantly fetch and set data to the texture memory of the video card. This is useful for things like SheetBuilder which make small progressive changes to sheets.
However these buffers are often large and are kept alive because sheets are referenced by the sprites that use them. If this buffer is explicitly null'ed when it is no longer needed then the GC can reclaim it. Sometimes a buffer need not even be created because the object using the sheet only works on the texture directly anyway.
In practise, this reduced memory consumed by such buffers from ~165 MiB to ~112 MiB (at the start of a new RA skirmish mission).
2014-07-02 17:25:56 +01:00
Matthias Mailänder
ea86aac089
replace EmitCargoOnSell with Cargo.EjectOnSell
2014-07-01 22:11:44 +02:00