Matthias Mailänder
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e9ee4a1e15
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Update ShroudRenderer.cs
fix typo
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2014-06-27 13:30:57 +02:00 |
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Paul Chote
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d7f1b1c9e2
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Remove CVec -> WVec conversion.
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2014-06-27 23:30:41 +12:00 |
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Paul Chote
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a256e722d5
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Remove conversions between legacy and world types.
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2014-06-27 23:30:41 +12:00 |
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Paul Chote
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9487f49cd5
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Replace WPos.ToCPos -> Map.CellContaining.
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2014-06-27 23:30:40 +12:00 |
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Paul Chote
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4bc09692e0
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Remove WVec.ToCVec.
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2014-06-27 23:30:40 +12:00 |
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Paul Chote
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7b52fa52b6
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Replace CPos.CenterPosition -> Map.CenterOfCell.
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2014-06-27 23:30:40 +12:00 |
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Paul Chote
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b6d1d26eeb
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Add World parameter to Util.BetweenCells.
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2014-06-27 23:30:40 +12:00 |
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Paul Chote
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086ec07eb6
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Add World parameter to Target.FromCell.
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2014-06-27 23:30:40 +12:00 |
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Paul Chote
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e4ea012b9e
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Add World parameter to Target.FromOrder.
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2014-06-27 23:30:40 +12:00 |
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Paul Chote
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b52cdd4b45
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Remove redundant FindActorsInBox helpers.
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2014-06-27 23:30:40 +12:00 |
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Matthias Mailänder
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0989a5ea08
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Merge pull request #5757 from pchote/tsshroud
Use TS shroud sprites.
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2014-06-27 13:29:10 +02:00 |
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Paul Chote
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8cd6f05b71
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Use TS shroud artwork.
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2014-06-27 22:28:33 +12:00 |
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Paul Chote
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8f046c7c5a
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Support split sprites for fog/shroud.
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2014-06-27 22:28:33 +12:00 |
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Paul Chote
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8c4dcb7fe0
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Configurable ShroudRenderer palettes and readonly state.
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2014-06-27 22:28:33 +12:00 |
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Matthias Mailänder
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c60f19aee0
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Merge pull request #5629 from pchote/celllayers
Introduce CellLayer and CellRegion abstractions.
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2014-06-27 12:27:30 +02:00 |
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Paul Chote
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78f8c94df8
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Make PathDistance struct immutable.
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2014-06-27 22:07:03 +12:00 |
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Paul Chote
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5560f276ca
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Map: Rename IsInMap -> Contains.
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2014-06-27 22:07:03 +12:00 |
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Paul Chote
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e0df669de9
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Bridgelayer: Keys.Contains -> ContainsKey.
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2014-06-27 22:07:03 +12:00 |
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Paul Chote
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fd4d3b40d0
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Simplify shroud range checks.
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2014-06-27 22:07:03 +12:00 |
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Paul Chote
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2a466d08c3
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Remove the now-unused ExploredBounds optimization.
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2014-06-27 22:07:03 +12:00 |
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Paul Chote
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441971f6d7
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Use CellLayer for pathfinding.
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2014-06-27 22:07:03 +12:00 |
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Paul Chote
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435f47158f
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Remove unused Map.IsInMap(x,y) overload.
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2014-06-27 22:07:03 +12:00 |
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Paul Chote
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c5a13d4e65
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Remove CellBounds from BuildableTerrainLayer and SmudgeLayer
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2014-06-27 22:07:03 +12:00 |
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Paul Chote
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997216aef0
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Use CellLayer for terrain.
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2014-06-27 22:07:02 +12:00 |
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Paul Chote
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ad730a44c3
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Use CellLayer for resources.
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2014-06-27 22:07:02 +12:00 |
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Paul Chote
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ce331a28e8
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Use CellLayer for custom terrain.
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2014-06-27 22:07:02 +12:00 |
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Paul Chote
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c5b4d643af
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Use CellLayer for BridgeLayer.
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2014-06-27 22:07:02 +12:00 |
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Paul Chote
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fb3477d630
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Use CellLayer for BuildingInfluence.
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2014-06-27 22:07:02 +12:00 |
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Paul Chote
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7c463c414c
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Use CellLayer for DomainIndex.
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2014-06-27 22:07:02 +12:00 |
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Paul Chote
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8dc0967d2e
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Use CellLayer for ActorMap.
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2014-06-27 22:07:02 +12:00 |
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Paul Chote
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baf27bc4cd
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Use CellLayers for shroud.
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2014-06-27 22:07:02 +12:00 |
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Paul Chote
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295af5741f
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Use CellLayers for ResourceLayer.
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2014-06-27 22:07:01 +12:00 |
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Matthias Mailänder
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e733ee0434
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remove tank paradrop icon
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2014-06-27 09:20:55 +02:00 |
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Paul Chote
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5a00757eab
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Use CellLayers for pathfinder debug.
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2014-06-27 19:20:46 +12:00 |
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Paul Chote
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386b71de82
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Integrate CellRegion with Map, Viewport.
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2014-06-27 19:20:46 +12:00 |
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Paul Chote
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52ab8f3ca1
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Add CellRegion and CellLayer classes to simplify map overlays.
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2014-06-27 19:20:46 +12:00 |
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Paul Chote
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97a61273dd
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Bring PathSearch in line with the current code style.
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2014-06-27 19:20:46 +12:00 |
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Paul Chote
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2026747f2a
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Use Map.IsInMap(CPos) for things that are checking CPos.
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2014-06-27 19:20:46 +12:00 |
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Paul Chote
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e825205542
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Stylecop BridgeLayer.
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2014-06-27 19:20:46 +12:00 |
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Paul Chote
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bbd1331536
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Clean up actor selection in WorldInteractionControllerWidget.
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2014-06-27 19:20:44 +12:00 |
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Matthias Mailänder
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ea6f76e4f6
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Merge pull request #5749 from MustaphaTR/bleed
Some fixes at TS
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2014-06-27 08:33:30 +02:00 |
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Matthias Mailänder
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2ad6af6801
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Merge pull request #5685 from pchote/race-restriction
Add capturable technology support. Fixes #2129
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2014-06-27 08:23:59 +02:00 |
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Mustafa Alperen Seki
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9a4b4f5841
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Infantry Hotkeys
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2014-06-26 17:43:05 +03:00 |
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Mustafa Alperen Seki
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d70e4a9e32
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Defence Hotkeys
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2014-06-26 17:36:11 +03:00 |
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Mustafa Alperen Seki
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02c7d727d1
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Hotkeys
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2014-06-26 16:41:49 +03:00 |
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Mustafa Alperen Seki
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9ddc4ddc6b
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Hotkeys
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2014-06-26 16:29:36 +03:00 |
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Mustafa Alperen Seki
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9ddc53e3fc
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Harv. Spawn point
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2014-06-26 16:16:55 +03:00 |
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Paul Chote
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a9635e8c4a
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Refund the *old* player when a production structure is captured.
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2014-06-26 23:14:14 +12:00 |
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Paul Chote
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4db2cf6b2b
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Propagate race to produced actors.
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2014-06-26 23:14:14 +12:00 |
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Paul Chote
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4b2663015b
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Fix CanBuild not checking DeveloperMode.AllTech.
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2014-06-26 23:14:14 +12:00 |
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