Commit Graph

894 Commits

Author SHA1 Message Date
Chris Forbes
ae809ce39f Use actor/target generations to invalidate targets on ownership change 2013-06-13 09:44:50 +12:00
Chris Forbes
5bc47f4834 Add generation counting to Actor and Target
This allows us to invalidate targets based on arbitrary conditions,
just by bumping the actor's generation number.

The next patches will use this.
2013-06-13 09:44:13 +12:00
Paul Chote
c149898592 Separate IBodyOrientation from render traits. 2013-05-28 22:37:06 +12:00
Paul Chote
53aa698491 Rename LocalCoordinatesModel -> BodyOrientation. 2013-05-28 22:34:59 +12:00
Paul Chote
13f8d944d2 Split RenderSprites out of RenderSimple.
RenderSprites handles sprite drawing independently
from the extra bits needed by actors that only use
sprites.
2013-05-28 22:34:57 +12:00
Chris Forbes
33376b52bd Merge pull request #3312 from ScottNZ/forcemove
Add force-move
2013-05-26 13:23:14 -07:00
Scott_NZ
ac430bd3bc Add force-move 2013-05-18 17:52:36 +12:00
Paul Chote
ca5f2c3785 Split Renderable into an IRenderable interface and SpriteRenderable implementation. 2013-05-17 18:12:28 +12:00
Paul Chote
462478afdf Convert building rendering to world coordinates. 2013-05-17 18:12:27 +12:00
Paul Chote
fe716e76a7 Convert AnimationWithOffset to world coords.
Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00
Paul Chote
d878c96343 Change Renderable to take centered positions. 2013-05-17 18:12:26 +12:00
Paul Chote
d103a187f6 Make the guts of Renderable private. 2013-05-17 18:12:26 +12:00
Paul Chote
7719ad1f2d Move Renderable into its own file. 2013-05-17 18:12:26 +12:00
Matthias Mailänder
6aae5d2ad6 removed now redundant debug player-resource traits 2013-05-10 22:34:43 +02:00
Paul Chote
656476991f Replace ColorRamp with HSLColor everywhere.
Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00
Paul Chote
55d5db0f02 Set produced unit position via an ActorInitializer. Fixes #3214. 2013-05-04 12:11:43 +12:00
Paul Chote
115da5c770 Make bridges repairable. 2013-04-15 23:11:21 +12:00
Paul Chote
e545865599 Add Selectable field to Selectable.
There are a bunch of bogus assumptions about
targetable actors being selectable. These aren't
easily fixed, so this add a Selectable field that
can be diabled for things we want to target, but
not select.
2013-04-15 08:06:52 +12:00
Chris Forbes
73483877af fix bogus shroud disable
This code runs everywhere -- and so was clobbering every client's
RenderedPlayer to the player who was setting their cheat.
2013-04-13 19:35:33 +12:00
Paul Chote
400ad49de0 Allow maps/mods to properly disable fog or shroud (or both). 2013-04-11 22:36:56 +12:00
Paul Chote
707c86fbbb Fix selection decorations being drawn behind fog. 2013-04-10 22:12:51 +12:00
Paul Chote
248e815d99 More shroud refactoring.
This introduces a hash on Shroud which ShroudRenderer
can observe, removing the need to explicitly twiddle
a dirty flag between objects.

Shroud disabling is now done via RenderPlayer, so
enabling the cheat or winning/losing will now give
vis equivalent to an observer.
2013-04-10 21:08:22 +12:00
Paul Chote
ca8dbce0ef Display selection decorations to allies & observers. 2013-04-10 19:37:04 +12:00
Paul Chote
c428cad70c Refactor per-player shrouds & fix shellmap shroud. 2013-04-10 19:36:03 +12:00
Scott_NZ
67fcdb5b91 Remove Shroud.Jank() and make all references to it call Shroud.Dirty() instead 2013-04-09 00:18:08 +12:00
Paul Chote
a5ec473a59 [Sync] the world pause state. 2013-04-07 23:40:34 +12:00
Matthias Mailänder
b25e29173a Merge pull request #2968 from pchote/map-chooser
Map chooser polish & refactoring
2013-04-06 01:08:21 -07:00
Paul Chote
fe091487cc Fix C&C options menu fade effect. 2013-04-06 16:41:13 +13:00
Matthias Mailänder
819e48334e fixed #2540 AI orders misinterpreted as an exploit on dedicated 2013-04-05 18:49:15 +02:00
Chris Forbes
c62a7572a7 fix #2528 - crashy race in DemoTruck destruction 2013-04-02 19:39:15 +13:00
Paul Chote
2f80cd5f92 Pass WorldRenderer to AnimationWithOffset.OffsetFunc. 2013-03-31 19:56:11 +13:00
Paul Chote
7c21459b48 Convert contrails to world coords. 2013-03-31 19:32:51 +13:00
Paul Chote
0cff8b5b12 Add a debug visualization for muzzle positions. 2013-03-29 20:42:56 +13:00
Paul Chote
9e4bab07e5 Add conversions and helpers for world coordinates. 2013-03-29 20:39:27 +13:00
Matthias Mailänder
0a82bfe552 format TODO: uniformly to auto-generate task list in MonoDevelop 2013-03-27 09:45:17 +01:00
Matthias Mailänder
a682670b97 update developer commentary
for weapon traits, crates and palettes
clarify that you don't need to update the wiki page manually
2013-03-27 09:22:23 +01:00
Matthias Mailänder
813faee4aa avoid unneccessary float calculations and conversions 2013-03-25 12:38:57 +01:00
Matthias Mailänder
c731a7960e embed the previously manually edited outdated documentation
from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
2013-03-20 21:20:27 +01:00
Chris Forbes
b39f540e4b Merge pull request #2736 from Mailaender/better-bots
Better AI Bots
2013-03-09 21:11:29 -08:00
Chris Forbes
3f273674f7 Merge pull request #2737 from Mailaender/shroud-sync
add Shroud, CreatesShroud and RevealsShroud to syncreport.log
2013-03-09 21:09:31 -08:00
Chris Forbes
70e823f526 Merge pull request #2739 from Mailaender/shroud-dev-cheats
Additional Developer Shroud Cheats
2013-03-09 21:07:41 -08:00
Matthias Mailänder
49cfa21ddb separate spy disguise and infiltrate
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Matthias Mailänder
de30f0a917 make fog of war rendering optional for classic mods 2013-03-08 09:40:12 +01:00
Matthias Mailänder
58c3b52a1a add reset exploration developer cheat 2013-03-07 20:32:00 +01:00
Matthias Mailänder
72841a51e6 add shroud, creates shroud and reveals shroud to syncreport 2013-03-06 16:05:31 +01:00
Matthias Mailänder
e0b7242f1b adding new ai functional 2013-03-06 11:17:02 +01:00
Matthias Mailänder
3d8d116106 fix NullReferenceException in UnHideActor 2013-03-01 10:07:33 +01:00
Chris Forbes
7e1ee0e2e5 fix #2661: desyncs with shroud/exploration cheats 2013-03-01 09:29:03 +13:00
Chris Forbes
3ab4112631 Merge remote-tracking branch 'pchote/cleanup' 2013-02-28 08:45:47 +13:00
Paul Chote
3a11aeb434 Cache PaletteReference in RenderSimple. 2013-02-26 09:35:41 +13:00