Bob
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cecc163e52
|
... and the rest.
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2010-01-12 22:32:27 +13:00 |
|
Bob
|
b21e1adc2d
|
Fixing uses of legacyInfo.WaterBound
|
2010-01-12 19:31:06 +13:00 |
|
Chris Forbes
|
66a1ab0e4e
|
production/techtree starting to port
|
2010-01-11 19:13:14 +13:00 |
|
Chris Forbes
|
99a61ca8d9
|
renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info.
|
2010-01-10 18:28:24 +13:00 |
|
Chris Forbes
|
c9d758c834
|
Production..
|
2010-01-10 13:40:49 +13:00 |
|
Bob
|
b24983f0ef
|
basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
|
2010-01-09 14:25:54 +13:00 |
|
Chris Forbes
|
c344045955
|
split IOrder
|
2010-01-09 11:49:12 +13:00 |
|
Paul Chote
|
f3fd108a23
|
Refactor building power-down and Invulnerable effect. Introduces render bugs on state change (effects appearing/dissapearing a frame too late)
|
2010-01-08 01:26:30 +13:00 |
|
Paul Chote
|
fc28d768f1
|
Primary buildings
|
2010-01-07 23:23:05 +13:00 |
|
Chris Forbes
|
00f16006d8
|
real queues
|
2009-12-28 16:31:09 +13:00 |
|
Chris Forbes
|
10ed07cfe2
|
working towards real queues
|
2009-12-28 16:03:27 +13:00 |
|
Chris Forbes
|
ecf48d6c12
|
supporting cheap queues
|
2009-12-28 15:28:02 +13:00 |
|
Chris Forbes
|
5bf3e05f03
|
routing modifier keys where they need to be
|
2009-12-16 11:31:53 +13:00 |
|
Bob
|
e505726a8b
|
working on letting _any_ actor be a production-queue. (chrome still needs work)
|
2009-12-15 22:59:48 +13:00 |
|
Bob
|
ca946ea7cf
|
started working on the Player-Actor.
|
2009-12-15 21:58:09 +13:00 |
|