Chris Forbes
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38e7590422
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MRJ works; moved ProvidesRadar.IsActive update to Tick to avoid desync if any other actor code relies on it.
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2010-01-23 10:37:53 +13:00 |
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Chris Forbes
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49774e022d
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fix warnings; fix small bug in Bullet; fix impossible prereqs
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2010-01-08 12:18:39 +13:00 |
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Paul Chote
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bac4db504c
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Fixed MECH healing
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2010-01-07 00:31:45 +13:00 |
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Chris Forbes
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02bff28904
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updating progress
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2010-01-05 15:57:19 +13:00 |
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Chris Forbes
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37bc4f2279
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FIX works
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2010-01-02 09:05:41 +13:00 |
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Chris Forbes
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c11c4eb4a0
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exposed GetDamageState(); fixed TSLA anim to use it
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2009-12-31 13:11:20 +13:00 |
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Chris Forbes
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efad32f480
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Merge branches 'bugfixes', 'helis' and 'plane-attack' into temp
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2009-12-29 21:30:55 +13:00 |
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Chris Forbes
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be783e7683
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updating progress
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2009-12-29 21:29:45 +13:00 |
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Chris Forbes
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77e1b5ba8c
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update progress
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2009-12-29 19:59:29 +13:00 |
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Chris Forbes
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8368de5616
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E4 offset
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2009-12-28 20:34:51 +13:00 |
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Chris Forbes
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f2cdb1f54e
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range tweak on E1
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2009-12-28 20:29:46 +13:00 |
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Chris Forbes
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02d7056481
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progress
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2009-12-28 20:27:15 +13:00 |
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Chris Forbes
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ce69c98270
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start of demolition support
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2009-12-28 18:58:40 +13:00 |
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Chris Forbes
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71a8f86b2c
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mcv deploy while moving; bounds is slightly bigger than one tile.
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2009-12-28 18:28:21 +13:00 |
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Chris Forbes
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dad222ff1f
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FTUR fixed
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2009-12-28 12:14:09 +13:00 |
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Chris Forbes
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d3767f2d99
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non-turreted AutoTarget is sensible now
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2009-12-28 12:08:56 +13:00 |
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Chris Forbes
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413cfcada6
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random fixed; alli, this isnt java.
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2009-12-27 21:40:44 +13:00 |
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Caleb Anderson
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c9a3223d00
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progress.txt into doc folder
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2009-12-21 21:37:49 -06:00 |
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