Commit Graph

54 Commits

Author SHA1 Message Date
Chris Forbes
e920ee8c92 netplay readying cleanup 2010-01-16 18:47:28 +13:00
Chris Forbes
d903f029f9 merged pchote/master 2010-01-15 17:30:37 +13:00
Chris Forbes
1a7a80ac84 more hax 2010-01-14 22:00:18 +13:00
Chris Forbes
88c085c1c0 lobby info hax 2010-01-14 21:42:18 +13:00
Chris Forbes
370b7ff1aa cleaning 2010-01-14 21:05:25 +13:00
Paul Chote
057dec41e4 pull chrisforbes 2010-01-13 19:28:56 +13:00
Chris Forbes
09517acf18 more fixes 2010-01-12 16:35:02 +13:00
Paul Chote
bf1e7b86e1 Gap generators 2010-01-12 00:03:00 +13:00
Chris Forbes
99a61ca8d9 renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info. 2010-01-10 18:28:24 +13:00
Chris Forbes
12b84a8468 finished building *Infos 2010-01-10 17:28:05 +13:00
Chris Forbes
8763b3035a unfailing order stuff 2010-01-09 11:17:59 +13:00
Chris Forbes
cc0498314e support power impl; incomplete 2010-01-08 20:57:53 +13:00
Chris Forbes
5642d5f529 merged with paul's 2010-01-06 15:36:48 +13:00
Chris Forbes
27b2d20cab initial shroud support 2010-01-05 16:05:20 +13:00
Paul Chote
88c3e21ed0 Selectively power-up/down buildings via chrome 2010-01-04 21:04:57 +13:00
Chris Forbes
5e21f6393b more 2009-12-28 09:33:56 +13:00
Alli
9e950c84ca added PaletteType enum 2009-12-23 22:24:20 +13:00
Chris Forbes
cabdb40147 retain race, name across map change 2009-12-22 21:59:14 +13:00
Paul Chote
a754ece459 Cache ore capacity 2009-12-21 19:26:22 -08:00
Paul Chote
0c79363dcc Ore pips on refinery and silo 2009-12-21 19:13:54 -08:00
Chris Forbes
ea211fcc1c #109 fixed 2009-12-17 21:05:49 +13:00
Bob
e505726a8b working on letting _any_ actor be a production-queue. (chrome still needs work) 2009-12-15 22:59:48 +13:00
Bob
ca946ea7cf started working on the Player-Actor. 2009-12-15 21:58:09 +13:00
Chris Forbes
9edc77a4ea don't give advice to the wrong player. 2009-12-15 17:46:04 +13:00
Chris Forbes
0dbf1bf027 low power slowdown 2009-12-08 20:56:15 +13:00
Chris Forbes
bcea1f01b0 power tracks damaged/destroyed correctly 2009-12-08 20:33:54 +13:00
Chris Forbes
8d03411096 low power notif 2009-12-05 22:39:35 +13:00
Chris Forbes
8a3bf7d805 showing the real story wrt power 2009-12-05 22:26:28 +13:00
Chris Forbes
2de5ec4b3a #89, #124 fixed 2009-12-05 22:20:41 +13:00
Chris Forbes
dfbf299055 ore capacity is worked out; proportion used is shown correctly by SILO 2009-12-05 21:49:42 +13:00
Chris Forbes
764da53fd4 split ore/cash 2009-12-05 21:35:17 +13:00
Chris Forbes
3ff9c2383a removed all the sound junk from Game; removed spurious loose files 2009-12-05 18:27:20 +13:00
Chris Forbes
c171185034 trimming fat; own files; etc 2009-12-05 11:56:16 +13:00
Chris Forbes
aa4517c7ab added ready/gamestart handling 2009-12-01 20:03:59 +13:00
Chris Forbes
da84b66424 moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra. 2009-11-29 15:26:55 +13:00
Chris Forbes
9860b35030 unitinfo.InitialFacing etc 2009-11-29 14:56:09 +13:00
Chris Forbes
a2de047c9f fixed unit production bug; unit is not emitted until space is clear. 2009-11-17 20:17:25 +13:00
Bob
99d006c73f NetworkOrderSource.
- Also, fixed the bug where watching a replay that contained non-localplayer production orders crashed.
2009-11-16 17:26:38 +13:00
Matthew Bowra-Dean
abac3bd59d Seperated power into 'power provided' and 'power consumed' 2009-11-10 19:01:40 +13:00
Matthew Bowra-Dean
a96a7523c8 Beginnings of building power tracking 2009-11-09 21:57:42 +13:00
Chris Forbes
f22170800a lots of stuff fixed; production completion sounds work too. 2009-11-08 20:32:07 +13:00
Chris Forbes
841292fdf0 money works 2009-11-05 21:32:34 +13:00
Chris Forbes
90ba576cc6 separated 'index' from 'palette' in player 2009-11-01 23:22:08 +13:00
Chris Forbes
a3dba77f99 much better building support; phantom selection is dead AGAIN. 2009-10-31 23:17:59 +13:00
Bob
816c927aa5 Bugfix: "Unit production requires a right-click before another unit can be produced." 2009-10-30 09:35:18 +13:00
Bob
6306690730 Killed that fail TechTree, and added a new one to Rules. 2009-10-30 09:04:33 +13:00
Bob
accb391c6c Rules.Categories 2009-10-30 05:43:21 +13:00
Bob
179d071a97 Minor changes on Sidebar 2009-10-30 04:44:29 +13:00
Bob
242fa717b6 Per-player unit production. Also, fixed an interesting bug in Sequence. 2009-10-30 04:03:37 +13:00
Chris Forbes
4382a10568 combat actually works 2009-10-21 21:34:34 +13:00