Chris Forbes
|
b39eeddb45
|
adjust priority of Spy actions to prefer disguise/infiltrate when they match
|
2012-04-06 16:37:12 +12:00 |
|
Chris Forbes
|
4d5f89909e
|
tanya is only available to allies
|
2012-04-03 09:54:29 +12:00 |
|
Chris Forbes
|
703d6648d7
|
fix C2 ProximityCaptor sillyness
|
2012-03-04 12:31:02 +13:00 |
|
Curtis Shmyr
|
a523510922
|
Changed E4 (flamethrower) build prerequisite to FTUR
|
2012-03-03 16:12:13 -07:00 |
|
Curtis S
|
03b3649e54
|
changed MEDI cost to 300; changed SHOK cost to 500
|
2011-10-10 20:02:45 -06:00 |
|
Curtis S
|
16aec6ba90
|
Enabled tank squish in RA for 2tnk/3tnk/4tnk/ttnk/harv/mcv
|
2011-10-10 20:02:04 -06:00 |
|
Chris Forbes
|
7902c9847e
|
rename Technician -> Civilian
|
2011-08-13 15:01:42 +12:00 |
|
Curtis S
|
b64f883658
|
Moved Medic cost down to 500 from 800
|
2011-05-31 20:44:01 +12:00 |
|
Chris Forbes
|
0eff17240c
|
fix #743 (from djohe)
|
2011-05-22 20:38:54 +12:00 |
|
Paul Chote
|
362170ee67
|
Tweak capturing traits
|
2011-04-12 08:41:25 +12:00 |
|
Paul Chote
|
110f1aacc2
|
Normalize yaml lineendings
|
2011-04-09 12:14:33 +12:00 |
|
Paul Chote
|
8c18949861
|
Change C4Demolition from minutes to ticks; actually use this value.
|
2011-03-23 21:07:11 +13:00 |
|
Paul Chote
|
0d2a692d8d
|
Fix bogus prereqs in ra.
|
2011-03-18 11:27:16 +13:00 |
|
Paul Chote
|
86e8c3974f
|
Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs.
|
2011-03-17 22:26:28 +13:00 |
|
Chris Forbes
|
73d27c822e
|
add IgnoresDisguise; support it in AppearsHostileTo / AppearsFriendlyTo
|
2011-03-16 09:51:26 +13:00 |
|
alzeih
|
cf8cfdc42d
|
SpyToolTip - Display tooltip of disguised unit to other players, and a modified one for the local player.
|
2011-03-13 14:14:32 +13:00 |
|
Chris Forbes
|
a676bdae71
|
grenadiers have a 50% chance of exploding on death
|
2011-03-05 11:27:24 +13:00 |
|
Paul Chote
|
89b7f3d725
|
Fix ra rules.
|
2011-02-17 22:17:00 +13:00 |
|
geckosoft
|
0f17fa34a8
|
Added ProximityCaptor and filtering of possible captors for KOTH
|
2011-02-05 19:22:06 +13:00 |
|
Chris Forbes
|
92b0f77867
|
#381 fixed (thanks, [Arcturus])
|
2010-12-20 20:00:41 +13:00 |
|
Chris Forbes
|
05718f9e8e
|
#400 bogus pip color for e7 fixed
|
2010-12-04 10:36:01 +13:00 |
|
Paul Chote
|
eb8682fd0e
|
Fix AutoHeal
|
2010-11-30 13:37:10 +13:00 |
|
Bob
|
80e897abfb
|
add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal
|
2010-11-14 18:36:36 +13:00 |
|
Bob
|
f5fe1013ee
|
remove AttackDefault; use AttackFrontal instead
|
2010-10-25 09:51:14 +13:00 |
|
Bob
|
e091781104
|
use new AttackDefault trait instead of AttackBase; make AttackBase abstract
|
2010-10-25 08:03:09 +13:00 |
|
max621
|
c150fd9475
|
Added attack move
|
2010-10-13 08:13:20 +13:00 |
|
Chris Forbes
|
7dc3aee4a2
|
#68 dog attacking ground fixed
|
2010-09-16 17:56:19 +12:00 |
|
Matthew Bowra-Dean
|
b0e5bb3718
|
Infantry idle sequences for RA.
|
2010-09-10 18:52:11 +12:00 |
|
Paul Chote
|
9ea3a404a3
|
Tidy ra dir
|
2010-09-09 20:31:54 +12:00 |
|