Paul Chote
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28cf48459b
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New menu buttons that support hover and a disabled state
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2011-05-21 16:27:37 +12:00 |
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Paul Chote
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845b32281d
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Reimplement server browser
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2011-05-21 16:27:37 +12:00 |
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Paul Chote
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7dd6857ae7
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Add a Multiplayer menu
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2011-05-21 16:27:36 +12:00 |
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Paul Chote
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03f014ffb9
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Visceroid spawning. Add tib death anims for e1 and e2. Others will crash.
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2011-02-11 23:05:01 +13:00 |
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Paul Chote
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cd5e7409ef
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First attempt. Problems: doesn't move back to zero-facing before closing. Flickers turret-up frame sometimes when being attacked.
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2011-01-30 23:11:16 +13:00 |
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Paul Chote
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4b538fd2fe
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Fix palette issues with Oil Derricks and walls (fixes #501).
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2011-01-29 13:21:55 +13:00 |
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Paul Chote
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cc356bcfee
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Refactoring.
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2011-01-04 14:34:00 +13:00 |
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Paul Chote
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3674accd0c
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Improved cnc proc/harv docking.
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2011-01-02 14:56:29 +13:00 |
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Paul Chote
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52e265557c
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Oil Derricks spurt fire when dead.
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2010-11-27 15:50:46 +13:00 |
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Paul Chote
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dd6a431af2
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Start scripting the cnc shellmap.
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2010-11-27 11:20:02 +13:00 |
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Paul Chote
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01cf5c21a7
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Add `roof' to lst
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2010-10-16 09:56:01 +13:00 |
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katzsmile
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d809fb1e7b
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Updated Map Editor:
New Open/Save dialogs
Added icon for program
Hacked Actors Tab.
Started work on floater with tools
Signed-off-by: katzsmile <katzsmile@lead-games.com>
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2010-09-16 22:32:34 +12:00 |
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Paul Chote
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24039f593c
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Copy the RA loadscreen for cnc
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2010-09-09 23:43:29 +12:00 |
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Paul Chote
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c7e76cc26d
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Visible cargo for LST
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2010-08-25 20:15:48 +12:00 |
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Paul Chote
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73dadbc873
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Fix gunboat
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2010-08-25 20:15:47 +12:00 |
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Paul Chote
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50d5936846
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Scripted gdi1 mission intro
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2010-08-25 20:15:47 +12:00 |
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Paul Chote
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7d044a9e1b
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Remove custom cnc behavior
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2010-08-02 20:43:56 +12:00 |
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Paul Chote
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d5dbd1b7da
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Fix Monodevelop build
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2010-08-01 01:48:12 +12:00 |
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Chris Forbes
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b1736e5efd
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fix VS build
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2010-08-01 01:40:37 +12:00 |
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Paul Chote
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9b051a6624
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Remove some bs from buildings with multiple damage states; cnc civilian structure rubble persists after death.
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2010-07-31 01:50:09 +12:00 |
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Chris Forbes
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290a44440c
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cnc should run 'ralint cnc' after build, not 'ralint ra'. ralint no longer allows exceptions to escape.
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2010-07-30 18:41:09 +12:00 |
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alzeih
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925ca2bb73
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SetTargetSilently for DrawLineToTarget
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2010-07-26 13:57:53 +12:00 |
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Paul Chote
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63951ac134
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Run ralint after building
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2010-07-25 15:11:08 +12:00 |
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Paul Chote
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5776d351b4
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Fix Monodevelop build; remove Aftermath project.
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2010-07-25 14:55:44 +12:00 |
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alzeih
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484bea106b
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OpenRA works nicely with monodevelop
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2010-07-24 16:19:54 +12:00 |
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Chris Forbes
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2d9e5c6fcd
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remove spam on loading RA MIX headers; add some more bits to RALint
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2010-07-01 18:31:13 +12:00 |
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Paul Chote
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0aeca2aadc
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Helicopters use pathfinder
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2010-06-24 21:51:22 +12:00 |
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Paul Chote
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88df9ecaa2
|
Implement cnc harv/proc dock sequence and kill unnecessary duplication. Bad things happen if sequence is interrupted by another order (eg invisible harv).
Still todo: Make sequence non-interruptible; engineer steals harv docked with proc; the "right thing" if proc is sold/destroyed with harv docked.
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2010-06-16 00:33:09 +12:00 |
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Chris Forbes
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97bd7ddcd1
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add tiberium poisoning
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2010-04-17 18:20:52 +12:00 |
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Chris Forbes
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28412cd1b6
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made parabombs work
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2010-04-12 19:11:57 +12:00 |
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Chris Forbes
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dd1415dda8
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add CarpetBomb trait for 1-pass airstrikes etc
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2010-04-10 11:17:52 +12:00 |
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Chris Forbes
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b01ce10a8e
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added skeleton for cnc airstrike
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2010-04-09 22:07:49 +12:00 |
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Chris Forbes
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c14654fc6c
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#87 CNC buildings should show Critical anim while dying
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2010-04-05 12:41:16 +12:00 |
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Chris Forbes
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4fc8f32b9b
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add IonCannon power
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2010-03-23 20:14:35 +13:00 |
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Paul Chote
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f9691ba27f
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Bugfixes: Airfield on left-map-edge and Phase Tank
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2010-03-07 22:36:11 +13:00 |
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Paul Chote
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5a42519422
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cnc fixes:
* Hardcoded audio crashes
* Implemented remaining vehicles
* Fix weapon stats
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2010-03-05 19:57:20 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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