Commit Graph

137 Commits

Author SHA1 Message Date
Paul Chote
28cf48459b New menu buttons that support hover and a disabled state 2011-05-21 16:27:37 +12:00
Paul Chote
845b32281d Reimplement server browser 2011-05-21 16:27:37 +12:00
Paul Chote
7dd6857ae7 Add a Multiplayer menu 2011-05-21 16:27:36 +12:00
Paul Chote
03f014ffb9 Visceroid spawning. Add tib death anims for e1 and e2. Others will crash. 2011-02-11 23:05:01 +13:00
Paul Chote
cd5e7409ef First attempt. Problems: doesn't move back to zero-facing before closing. Flickers turret-up frame sometimes when being attacked. 2011-01-30 23:11:16 +13:00
Paul Chote
4b538fd2fe Fix palette issues with Oil Derricks and walls (fixes #501). 2011-01-29 13:21:55 +13:00
Paul Chote
cc356bcfee Refactoring. 2011-01-04 14:34:00 +13:00
Paul Chote
3674accd0c Improved cnc proc/harv docking. 2011-01-02 14:56:29 +13:00
Paul Chote
52e265557c Oil Derricks spurt fire when dead. 2010-11-27 15:50:46 +13:00
Paul Chote
dd6a431af2 Start scripting the cnc shellmap. 2010-11-27 11:20:02 +13:00
Paul Chote
01cf5c21a7 Add `roof' to lst 2010-10-16 09:56:01 +13:00
katzsmile
d809fb1e7b Updated Map Editor:
New Open/Save dialogs
Added icon for program
Hacked Actors Tab.
Started work on floater with tools

Signed-off-by: katzsmile <katzsmile@lead-games.com>
2010-09-16 22:32:34 +12:00
Paul Chote
24039f593c Copy the RA loadscreen for cnc 2010-09-09 23:43:29 +12:00
Paul Chote
c7e76cc26d Visible cargo for LST 2010-08-25 20:15:48 +12:00
Paul Chote
73dadbc873 Fix gunboat 2010-08-25 20:15:47 +12:00
Paul Chote
50d5936846 Scripted gdi1 mission intro 2010-08-25 20:15:47 +12:00
Paul Chote
7d044a9e1b Remove custom cnc behavior 2010-08-02 20:43:56 +12:00
Paul Chote
d5dbd1b7da Fix Monodevelop build 2010-08-01 01:48:12 +12:00
Chris Forbes
b1736e5efd fix VS build 2010-08-01 01:40:37 +12:00
Paul Chote
9b051a6624 Remove some bs from buildings with multiple damage states; cnc civilian structure rubble persists after death. 2010-07-31 01:50:09 +12:00
Chris Forbes
290a44440c cnc should run 'ralint cnc' after build, not 'ralint ra'. ralint no longer allows exceptions to escape. 2010-07-30 18:41:09 +12:00
alzeih
925ca2bb73 SetTargetSilently for DrawLineToTarget 2010-07-26 13:57:53 +12:00
Paul Chote
63951ac134 Run ralint after building 2010-07-25 15:11:08 +12:00
Paul Chote
5776d351b4 Fix Monodevelop build; remove Aftermath project. 2010-07-25 14:55:44 +12:00
alzeih
484bea106b OpenRA works nicely with monodevelop 2010-07-24 16:19:54 +12:00
Chris Forbes
2d9e5c6fcd remove spam on loading RA MIX headers; add some more bits to RALint 2010-07-01 18:31:13 +12:00
Paul Chote
0aeca2aadc Helicopters use pathfinder 2010-06-24 21:51:22 +12:00
Paul Chote
88df9ecaa2 Implement cnc harv/proc dock sequence and kill unnecessary duplication. Bad things happen if sequence is interrupted by another order (eg invisible harv).
Still todo: Make sequence non-interruptible; engineer steals harv docked with proc; the "right thing" if proc is sold/destroyed with harv docked.
2010-06-16 00:33:09 +12:00
Chris Forbes
97bd7ddcd1 add tiberium poisoning 2010-04-17 18:20:52 +12:00
Chris Forbes
28412cd1b6 made parabombs work 2010-04-12 19:11:57 +12:00
Chris Forbes
dd1415dda8 add CarpetBomb trait for 1-pass airstrikes etc 2010-04-10 11:17:52 +12:00
Chris Forbes
b01ce10a8e added skeleton for cnc airstrike 2010-04-09 22:07:49 +12:00
Chris Forbes
c14654fc6c #87 CNC buildings should show Critical anim while dying 2010-04-05 12:41:16 +12:00
Chris Forbes
4fc8f32b9b add IonCannon power 2010-03-23 20:14:35 +13:00
Paul Chote
f9691ba27f Bugfixes: Airfield on left-map-edge and Phase Tank 2010-03-07 22:36:11 +13:00
Paul Chote
5a42519422 cnc fixes:
* Hardcoded audio crashes
	* Implemented remaining vehicles
	* Fix weapon stats
2010-03-05 19:57:20 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00