Commit Graph

4010 Commits

Author SHA1 Message Date
Paul Chote
4aee91cd47 Remove unnecessary trait lookups when cloaking/decloaking. 2017-10-06 10:09:12 +02:00
Paul Chote
64afe4cfde Display (attack|assault)move-blocked cursor outside map bounds.
This makes them consistent with the regular move order.
2017-09-30 14:33:40 +02:00
Paul Chote
e93183f0eb Clamp out of bounds attack-move orders to the edge of the map. 2017-09-30 14:33:40 +02:00
Paul Chote
36af2107d6 Fix the attack move order generator activating with an empty selection. 2017-09-30 14:33:40 +02:00
Paul Chote
d8f53a9ccd Fix crash when selection contains destroyed actors. 2017-09-30 14:33:40 +02:00
Paul Chote
fa8ab19dfd Fix global chat history buffer timestamps. 2017-09-28 15:09:12 +02:00
reaperrr
9aaf800bca Require explicit INotifyActorDisposing 2017-09-28 13:14:08 +02:00
reaperrr
5026dfe5d3 Require explicit INotifyCreated 2017-09-28 13:14:08 +02:00
reaperrr
6f790938d0 Require explicit IGameOver 2017-09-28 13:14:08 +02:00
reaperrr
2b391d5724 Require explicit ICreatePlayers 2017-09-28 13:14:08 +02:00
reaperrr
d7c2c6afc4 Require explicit INotifySelected and INotifySelection 2017-09-28 13:14:08 +02:00
reaperrr
a8e6cd2604 Require explicit IRenderOverlay 2017-09-28 13:14:08 +02:00
Jean-Rémy Buchs
2b96c2ed78 Add RequiresCondition to ProvidesPrerequisite 2017-09-24 14:56:47 +01:00
rob-v
c9b4568117 Add Statistics options hotkeys 2017-09-24 15:32:02 +02:00
Forcecore
b86d632c8c Land activity now lets the actor to land midair
Midair, at the altitude of the target actor.
2017-09-24 15:03:20 +02:00
Matthias Mailänder
205c947670 Settings documentation is no longer aimed at server admins. 2017-09-24 14:18:20 +02:00
Matthias Mailänder
2cf102d81a Remove trailing spaces. 2017-09-24 14:18:20 +02:00
Matthias Mailänder
95278b1f07 Don't add the launch arguments to the settings documentation. 2017-09-24 14:18:20 +02:00
Matthias Mailänder
0018bf3063 Add start and stop repair overlay animation support. 2017-09-24 11:43:49 +01:00
RoosterDragon
7160c8a1a9 Allow multiple VocFormat streams.
VocFormat.GetPCMInputStream now returns independent streams, allowing multiple instances of the same source to be streamed.
2017-09-24 11:23:39 +01:00
RoosterDragon
7ed769421e Providing streaming WavFormat data.
WavFormat.GetPCMInputStream now returns data that is streamed, rather than a MemoryStream.
2017-09-24 11:23:39 +01:00
reaperrr
593e86325b Fix SpriteEffect not updating ScreenMap 2017-09-24 10:54:58 +01:00
Andre Mohren
800f6adc21 Made WithSpriteTurret.TurretOffset protected virtual to be overridden by mod traits. 2017-09-22 13:29:15 +02:00
Paul Chote
48a018d994 Fix cheats reenabling OneShot support powers. 2017-09-19 17:53:53 +02:00
Matthias Mailänder
3af0b1a7a0 Remove PlayerPaletteFromCurrentTileset. 2017-09-17 16:20:38 +02:00
Paul Chote
f4c2b36778 Fix height calculations in custom terrain layers. 2017-09-17 15:35:40 +02:00
reaperrr
be370cb855 Spatially partition NukeLaunch effect 2017-09-17 12:52:04 +01:00
reaperrr
9aa861eca9 Spatially partition CrateEffect 2017-09-17 12:52:04 +01:00
reaperrr
46132ed5c6 Spatially partition SpriteEffect 2017-09-17 12:52:04 +01:00
reaperrr
32df83d3c4 A few more misc explicit interface changes
By-products of making ITick require explicit implementation.
2017-09-16 15:51:37 +02:00
reaperrr
28e1f391e0 Make ITick require explicit implementation 2017-09-16 15:51:37 +02:00
reaperrr
83afcc3448 Some misc explicit interfaces
Just a by-product from a previous commit, not meant to do anything specific other than bringing us a tiny step closer to requiring explicit implementations for these interfaces too, at some point.
2017-09-16 15:51:37 +02:00
reaperrr
761a4f29ab Make INotifyIdle and INotifyBecomingIdle require explicit implementation 2017-09-16 15:51:37 +02:00
reaperrr
ddfed13db4 Make Tick and TickIdle explicit in WithInfantryBody 2017-09-16 15:51:37 +02:00
abcdefg30
d99a472456 Fix HackyAI trying to deploy undeployable actors 2017-09-16 11:01:53 +01:00
Paul Chote
42c4c7b7eb Fix compile error in CommandBarLogic. 2017-09-15 22:49:56 +01:00
Paul Chote
e04ae9aa2c Move remaining hardcoded selection power keys into yaml. 2017-09-15 23:06:38 +02:00
Paul Chote
83d522d945 Split unrelated hotkeys from WorldInteractionController. 2017-09-15 23:06:38 +02:00
Paul Chote
0e3bfcfb35 Replace WorldCommandWidget with individual logic classes. 2017-09-15 23:06:38 +02:00
Paul Chote
983f9c4cde Remove hardcoded DevReloadChrome and HideUserInterface hotkeys. 2017-09-15 23:06:38 +02:00
Paul Chote
25e88008ef Make the mute hotkey global. 2017-09-15 23:06:38 +02:00
Paul Chote
c759a68492 Move hardcoded screenshot hotkey into yaml. 2017-09-15 23:06:38 +02:00
Paul Chote
8c4afa414a Add a base single-hotkey logic class to avoid future duplication. 2017-09-15 23:06:38 +02:00
Paul Chote
c6fe1639db Support multiple key handlers. 2017-09-15 23:06:38 +02:00
Paul Chote
7459050af9 Rework global music hotkey bindings. 2017-09-15 23:06:38 +02:00
reaperrr
08aaa998aa Fix AI BuildingLimits
The AI BaseBuilder would allow building a structure not only when the current number was lower, but also of it was equal to the limit, which allowed the AI to build one too much of every building.
2017-09-15 19:31:57 +01:00
reaperrr
dbcfb0c92e Rename and move WithTurretedSpriteBody
The name wasn't in line with our implicit naming convention and ambigous on top of that.
Also, only used by RA and TD so moved to Mods.Cnc.
2017-09-15 18:10:13 +01:00
reaperrr
c611b5aeeb Remove 'ed' from WithTurretedAttackAnimation
Too confusing, as people might think it requires 'WithTurretedSpriteBody', also not entirely in line with our (admittedly implicit) render trait naming convention.
2017-09-15 18:10:13 +01:00
Mustafa Alperen Seki
c0b8bb3fcf Add Generals Pilot Logic 2017-09-14 23:26:10 +02:00
gwenzek
11a990e352 check if target is alive 2017-09-14 23:19:28 +02:00